Hi, I'm Lorenzo Petrillo, a Gameplay Programmer based in Rome, Italy. I enjoy turning ideas into responsive, polished gameplay experiences and building robust systems and UI. At Reforged Studio in Rome, I developed core gameplay systems and the entire UI for Bullet Heart, scheduled for release on 9team in February 2026. I'm fluent in Italian and English and enjoy collaborating with designers, artists, and QA testers to deliver compelling player experiences.

Lorenzo Petrillo

Hi, I'm Lorenzo Petrillo, a Gameplay Programmer based in Rome, Italy. I enjoy turning ideas into responsive, polished gameplay experiences and building robust systems and UI. At Reforged Studio in Rome, I developed core gameplay systems and the entire UI for Bullet Heart, scheduled for release on 9team in February 2026. I'm fluent in Italian and English and enjoy collaborating with designers, artists, and QA testers to deliver compelling player experiences.

Available to hire

Hi, I’m Lorenzo Petrillo, a Gameplay Programmer based in Rome, Italy. I enjoy turning ideas into responsive, polished gameplay experiences and building robust systems and UI. At Reforged Studio in Rome, I developed core gameplay systems and the entire UI for Bullet Heart, scheduled for release on 9team in February 2026.

I’m fluent in Italian and English and enjoy collaborating with designers, artists, and QA testers to deliver compelling player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Fluent

Work Experience

Gameplay Programmer at Reforged Studio, Roma
February 1, 2026 - October 3, 2025
Developed core gameplay systems and the entire user interface for 'BULLET HEART' (scheduled for release February 2026). Collaborated with design and art teams to implement mechanics, optimize performance, and build tooling.
Gameplay Programmer at Reforged Studio
February 1, 2026 - October 3, 2025
Developed core gameplay systems and the entire user interface for 'BULLET HEART' (scheduled for release in February 2026).
Gameplay Programmer at Reforged Studio
February 1, 2026 - October 8, 2025
Developed several core gameplay systems and the entire user interface for 'BULLET HEART' (scheduled for release on 9team in February 2026).

Education

Three-year vocational diploma in Programming and Computer Science at Accademia Italiana Videogiochi, Roma
January 11, 2030 - October 3, 2025
High School Diploma at Liceo Scientifico M. Montessori, Roma
January 11, 2030 - October 3, 2025
Robotics Certification Course at COMAU, Roma
January 11, 2030 - October 3, 2025
High School Diploma at Liceo Scientifico M. Montessori, Roma
January 11, 2030 - October 3, 2025
Three-year Vocational Diploma in Programming and Computer Science at Accademia Italiana Videogiochi, Roma
January 11, 2030 - October 3, 2025
at Accademia Italiana Videogiochi, Roma
January 11, 2030 - October 3, 2025
High school diploma at Liceo Scientifico M. Montessori, Roma
January 11, 2030 - October 8, 2025
Three-year vocational diploma in Programming and Computer Science UI Development at Accademia Italiana Videogiochi, Roma
January 11, 2030 - October 8, 2025
Software Engineering: Core gameplay systems design and implementation at Accademia Italiana Videogiochi, Roma
January 11, 2030 - October 8, 2025

Qualifications

Robotics Certification Course
January 11, 2030 - October 3, 2025
Networking Fundamentals Certification
January 11, 2030 - October 3, 2025
Version Control Basics (Git)
January 11, 2030 - October 3, 2025
Robotics Certification Course (BIUR)
January 11, 2030 - October 3, 2025
Networking Fundamentals Certificate
January 11, 2030 - October 3, 2025
Robotics certification course (BIUR)
January 11, 2030 - October 8, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment