Imad Elkhechen
I am an XR/Unity developer with a background spanning science and art, focused on immersive 3D spaces, shaders, and AR/VR experiences.
About
I am an XR/Unity developer with a background spanning science and art, focused on immersive 3D spaces, shaders, and AR/VR experiences. I enjoy turning ideas into interactive, visually rich environments and love collaborating across disciplines.
I value projects with tangible outcomes that improve people’s lives, and I’m motivated by creating work that blends technical rigor with artistic sensibility. I thrive in multidisciplinary teams and enjoy pushing the boundaries of what’s possible in real-time 3D, VR, and AR.
- 3 years' experience
- Joined October 2025
Skills· 11
Languages
- EnglishFluent
- FrenchFluent
- GermanAdvanced
- ArabicFluent
Industry experience
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
- Other
- Gaming
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Work experience· 8 roles
Develop immersive VR/AR experiences using Unity and XR SDKs (Oculus, SteamVR, OpenXR, Meta Presence). Implement shader-based visuals, device integrations, and multi-platform interactions.
XR & Unity development focusing on immersive experiences using C#, OOP, prefabs, physics, UI, animations, and scene management. Worked with XR SDKs (Oculus, SteamVR, OpenXR, Meta Presence, ARKit/ARKit), interaction design, pass-through APIs, Photon PUN, Arduino integration, and shader programming (ray marching).
Design and creation of 3D spaces and interiors for metaverse projects; modelling, texturing, lighting; deployment to Mozilla Hubs; workflows with Blender, Unity, and XR SDKs.
Education· 6
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