I am an XR/Unity developer with a background spanning science and art, focused on immersive 3D spaces, shaders, and AR/VR experiences. I enjoy turning ideas into interactive, visually rich environments and love collaborating across disciplines. I value projects with tangible outcomes that improve people’s lives, and I’m motivated by creating work that blends technical rigor with artistic sensibility. I thrive in multidisciplinary teams and enjoy pushing the boundaries of what’s possible in real-time 3D, VR, and AR.

Imad Elkhechen

I am an XR/Unity developer with a background spanning science and art, focused on immersive 3D spaces, shaders, and AR/VR experiences. I enjoy turning ideas into interactive, visually rich environments and love collaborating across disciplines. I value projects with tangible outcomes that improve people’s lives, and I’m motivated by creating work that blends technical rigor with artistic sensibility. I thrive in multidisciplinary teams and enjoy pushing the boundaries of what’s possible in real-time 3D, VR, and AR.

Available to hire

I am an XR/Unity developer with a background spanning science and art, focused on immersive 3D spaces, shaders, and AR/VR experiences. I enjoy turning ideas into interactive, visually rich environments and love collaborating across disciplines.

I value projects with tangible outcomes that improve people’s lives, and I’m motivated by creating work that blends technical rigor with artistic sensibility. I thrive in multidisciplinary teams and enjoy pushing the boundaries of what’s possible in real-time 3D, VR, and AR.

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Experience Level

Language

English
Fluent
French
Fluent
German
Advanced
Arabic
Fluent

Work Experience

Unity VR Developer at EXCIT3D GmbH
December 1, 2022 - Present
XR/Unity developer https://youtube.com/playlist?list=PLJNwJfTqGR1srFJuQ7qW-4AwcMVg7Brwd&si=fwIPxKYxVlxpJVo0
MetaVerse Designer at Baermedia Darmstadt
March 1, 2024 - October 5, 2025
Design and creation of 3D spaces and interiors for metaverse projects; modelling, texturing, lighting; deployment to Mozilla Hubs; workflows with Blender, Unity, and XR SDKs.
Wissenschaftliche Mitarbeiterin / Digitalization of 3D Spaces / MetaVerse Designer at ZKM Karlsruhe
December 1, 2022 - October 5, 2025
Research assistant in digitalization projects focusing on 3D spaces and metaverse design; designing, modelling, texturing, lighting; deployment to Mozilla Hubs; projects such as Beyond Matter.
XR & Unity Developer at Excit 3D GmbH
April 1, 2024 - Present
XR & Unity development focusing on immersive experiences using C#, OOP, prefabs, physics, UI, animations, and scene management. Worked with XR SDKs (Oculus, SteamVR, OpenXR, Meta Presence, ARKit/ARKit), interaction design, pass-through APIs, Photon PUN, Arduino integration, and shader programming (ray marching).
3D Spaces / MetaVerse Designer at ZKM Karlsruhe
December 1, 2022 - October 15, 2025
Created 3D spaces and interiors for digitalization initiatives; designed meta-verse spaces and experiences; deployed projects to Mozilla Hubs.
XR Developer / Unity VR/AR Developer at EXCITE 3D GmbH
April 1, 2024 - Present
Develop immersive VR/AR experiences using Unity and XR SDKs (Oculus, SteamVR, OpenXR, Meta Presence). Implement shader-based visuals, device integrations, and multi-platform interactions.
3D Spaces Metaverse Designer at BareMedia Darmstadt
February 1, 2024 - October 15, 2025
Designed and deployed 3D spaces for metaverse experiences, including modeling, texturing, lighting, and light baking. Deployed assets to Mozilla Hubs; created interior spaces for immersive environments.
Wissenschaftliche Mitarbeiterin (Scientific Assistant) / Metaverse Designer at ZKM Karlsruhe
December 31, 2022 - October 15, 2025
Digitization of 3D spaces and metaverse design. Created spaces and interiors, including modeling, texturing, lighting, and light baking. Deployed to Mozilla Hubs. Reproduced and interpreted 3D models based on archive artworks; produced a digital model of the 2002 Iconoclash exhibition (Matter, Non-Matter, Anti-Matter).

Education

Master's in Contemporary Fine Arts at École supérieure d'Art et de Design, Valenciennes
January 1, 2015 - January 1, 2017
Bachelor's in VR/AR Design at Darmstadt University of Applied Sciences
January 1, 2020 - January 1, 2024
Master's degree in Contemporary Fine Arts at École supérieure d'Art et Design, Valencia
January 1, 2015 - January 1, 2017
Bachelor's degree in VR Design at Darmstadt University of Applied Sciences
January 1, 2020 - January 1, 2024
Master of Fine Arts at École supérieure d'Art et Design Valenciennes
January 1, 2015 - January 1, 2017
Bachelor in VR/AR Design at Darmstadt University of Applied Sciences
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other, Gaming