Hi, I’m Adrien Quay-Thevenon, a senior game developer specialized in C++ and Unreal Engine. I’ve spent over 14 years building gameplay systems, UI, and tooling for PC, consoles, VR/AR, and mobile, always aiming to push creative expression and polished player experiences. As the founder of Bebop Games, I’m passionate about making game creation accessible (Playcraft) and helping studios with Unreal Engine challenges—covering gameplay, AI, UI, networking, and blueprints. I love collaborating on projects that blend creativity, multiplayer fun, and new gameplay possibilities.

Adrien Quay-Thevenon

Hi, I’m Adrien Quay-Thevenon, a senior game developer specialized in C++ and Unreal Engine. I’ve spent over 14 years building gameplay systems, UI, and tooling for PC, consoles, VR/AR, and mobile, always aiming to push creative expression and polished player experiences. As the founder of Bebop Games, I’m passionate about making game creation accessible (Playcraft) and helping studios with Unreal Engine challenges—covering gameplay, AI, UI, networking, and blueprints. I love collaborating on projects that blend creativity, multiplayer fun, and new gameplay possibilities.

Available to hire

Hi, I’m Adrien Quay-Thevenon, a senior game developer specialized in C++ and Unreal Engine. I’ve spent over 14 years building gameplay systems, UI, and tooling for PC, consoles, VR/AR, and mobile, always aiming to push creative expression and polished player experiences.

As the founder of Bebop Games, I’m passionate about making game creation accessible (Playcraft) and helping studios with Unreal Engine challenges—covering gameplay, AI, UI, networking, and blueprints. I love collaborating on projects that blend creativity, multiplayer fun, and new gameplay possibilities.

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Experience Level

Expert
Expert
Expert

Language

French
Advanced
English
Fluent

Work Experience

Senior Gameplay Unreal Programmer at Blue Isle Studios
October 1, 2024 - October 5, 2025
Senior Gameplay & UI Programmer - Unreal Engine.
Senior Gameplay Programmer at 1535 Entertainment / 1535 Divertissement
October 1, 2024 - Present
Senior Gameplay Programmer for an unannounced project.
Senior Gameplay Unreal Programmer at Blue Isle Studios
October 1, 2024 - October 5, 2025
Senior Gameplay & UI Programmer - Unreal Engine.
Senior Gameplay Programmer at 1535 Entertainment / 1535 Divertissement
October 1, 2024 - Present
Senior Gameplay Programmer for unannounced project.
Lead Game Developer at iLLOGIKA
April 1, 2017 - October 5, 2025
Lead Game development using Unreal engines and Unity for various clients. Mobile music game front-end and back-end development, for IOS and Android. VR prototypes. Top quality touch glass screen networked application for high class suit seller in Unreal 4.
Game Developer at iLLOGIKA
April 1, 2017 - October 5, 2025
Lead Game development using Unreal engines and Unity for various clients. Mobile music game front-end and back-end development, for IOS and Android. VR prototypes. Top quality touch glass screen networked application for high class suit seller in Unreal 4.
Founder & CEO at Bebop Games
February 1, 2017 - Present
Creator of Playcraft, a innovative, no coding, game-maker platform, powered by Unreal Engine. Our mission is to Empower Gamers to Become Creators. Helping studios with their Unreal Engine technical needs (C++, Gameplay, AI, UI, Networking, Blueprints).
Founder & CEO at Bebop Games
February 1, 2017 - Present
Creator of Playcraft, a innovative, no coding, game-maker platform, powered by Unreal Engine. Helping studios with their Unreal Engine technical needs. C++, Gameplay, AI, UI, Networking, Blueprints
Game Developer at Spearhead Games
September 1, 2015 - October 5, 2025
Unreal4 (C++ and Blueprints) – The Path of Destinies: Gameplay programming; UI/UX design and integration; Progression system design; F2P Economic design for Arena: Cyber Evolution; Tiny Brains – UI programming (Flash, Scaleform and Unreal Script).
Game Developer at Spearhead Games
September 1, 2015 - October 5, 2025
The Path of Destinies: Gameplay programmer Unreal4 (C++ and Blueprints). Design and develop Level Up system, Skill tree functionality and UI. Design and develop enemies. Develop a flexible power system. Arena: Cyber Evolution (F2P on Steam): UI / UX design and integration. Progression system design. F2P Economic design. Tiny Brains (PS4 / PS3 / PC): UI programmer (Flash, Scaleform and Unreal Script)
Economic Game Designer at EXOSTATIC
May 1, 2013 - October 5, 2025
Building and balancing Game Economies. Analyzing datas on games to create clear and explicit dashboards.
Economic Game Designer at EXOSTATIC
May 1, 2013 - October 5, 2025
Building and balancing Game Economies. Analyzing datas on games to create clear and explicit dashboards.
Game Designer at Upon a Map
July 1, 2012 - October 5, 2025
Game design. Balancing of gameplay (Excel + VBA). CSS integration.
Game Designer at Upon a Map
July 1, 2012 - October 5, 2025
Game design • Équilibrage de jeu (Excel + VBA) • Intégration CSS
Développeur / Intérateur at Allokids
April 1, 2012 - October 5, 2025
Quest integration on a MMO for Kids called Kawipark.
Developer / Integrator at Allokids
April 1, 2012 - October 5, 2025
Quest integration on a MMO for Kids called Kawipark.

Education

DUT Informatique at IUT Informatique de Valence
January 1, 2008 - January 1, 2010
Economic Game Designer at Isart Digital, Montréal
January 1, 2012 - January 1, 2013
Game Designer at Isart Digital, Paris
January 1, 2011 - January 1, 2012
DUT Informatique at IUT Informatique de Valence
January 1, 2008 - January 1, 2010
Game Designer at Isart Digital, Paris
January 1, 2011 - January 1, 2012
Economic Game Designer at Isart Digital, Montréal
January 1, 2012 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet