Hi, I’m Brian Gould. I’m a game designer and liaison between design and engineering, with experience shipping AAA titles and delivering robust gameplay systems using Unreal Engine on PC and consoles. I’ve served as both a gameplay engineer and a technical designer, collaborating with cross-functional teams to plan, prototype, and implement features from concept to live production. I excel at rapid prototyping, documenting system architectures, and owning bug fixes in fast-paced, high-stress environments. I’m comfortable leading design reviews, maintaining timelines, and providing clear feedback to improve overall design and engineering integration. For a snapshot of shipped titles and portfolio work, see my projects and references in my portfolio.

Brian Gould

Hi, I’m Brian Gould. I’m a game designer and liaison between design and engineering, with experience shipping AAA titles and delivering robust gameplay systems using Unreal Engine on PC and consoles. I’ve served as both a gameplay engineer and a technical designer, collaborating with cross-functional teams to plan, prototype, and implement features from concept to live production. I excel at rapid prototyping, documenting system architectures, and owning bug fixes in fast-paced, high-stress environments. I’m comfortable leading design reviews, maintaining timelines, and providing clear feedback to improve overall design and engineering integration. For a snapshot of shipped titles and portfolio work, see my projects and references in my portfolio.

Available to hire

Hi, I’m Brian Gould. I’m a game designer and liaison between design and engineering, with experience shipping AAA titles and delivering robust gameplay systems using Unreal Engine on PC and consoles. I’ve served as both a gameplay engineer and a technical designer, collaborating with cross-functional teams to plan, prototype, and implement features from concept to live production.

I excel at rapid prototyping, documenting system architectures, and owning bug fixes in fast-paced, high-stress environments. I’m comfortable leading design reviews, maintaining timelines, and providing clear feedback to improve overall design and engineering integration. For a snapshot of shipped titles and portfolio work, see my projects and references in my portfolio.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

PVE Technical Designer at Fire Walk Studios
November 1, 2024 - October 6, 2025
Implemented and maintained all PVE system architecture from technical specs to final implementation for shipped titles. Served as the single point of contact for all PVE designers, acting as their technical resource to help construct modules that shipped and are in production. Created documentation and instructional videos for architecture and provided feedback to improve the team's overall designs. Collaborated with designers and engineers to ensure scalable, robust gameplay systems, tuned performance, and rapid bug fixing in a fast-paced, high-stress environment.
Gameplay Engineer II at Final Strike Games
August 1, 2022 - October 6, 2025
Led implementation and maintenance of gameplay systems across multiple projects, focusing on combat mechanics, player abilities, and game modes. Worked with design docs to plan technical requirements, and served as a technical contributor to ship AAA titles such as Rocket Arena (PC/Xbox/PS4/PS5) and Unannounced AAA Multiplayer Shooter (PC/Console). Coordinated with multidisciplinary teams to deliver reliable, performant code and maintained Jira tasks with disciplined milestones.
PVE Technical Designer at Fire Walk Studios
November 1, 2024 - October 6, 2025
Responsible for implementing and maintaining the PVE system architecture from technical scope to final implementation. Became the single point of contact for all PVE designers, acting as their technical resource to help construct modules that have shipped and are in production. Provided documentation and instructional videos for architecture and fed back to improve the team’s overall design solutions.
Gameplay Engineer II at Final Strike Games
August 1, 2022 - October 6, 2025
Implemented and tuned gameplay mechanics and combat systems for an unannounced AAA multiplayer shooter. Collaborated with a multidisciplinary team to plan, test, and refine player-facing features, ensuring reliable, scalable gameplay experiences. Maintained open lines of communication across teams to review and improve technical architecture.

Education

Game Design Certificate at University Of Washington, Seattle
October 1, 2016 - June 1, 2017
Game Design Certificate at University Of Washington, Seattle
October 1, 2016 - June 1, 2017

Qualifications

Game Design Certificate
October 1, 2016 - June 1, 2017
Game Design Certificate
October 1, 2016 - June 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services