Hi, I’m Brian Gould. I’m a game designer and liaison between design and engineering, with experience shipping AAA titles and delivering robust gameplay systems using Unreal Engine on PC and consoles. I’ve served as both a gameplay engineer and a technical designer, collaborating with cross-functional teams to plan, prototype, and implement features from concept to live production.
I excel at rapid prototyping, documenting system architectures, and owning bug fixes in fast-paced, high-stress environments. I’m comfortable leading design reviews, maintaining timelines, and providing clear feedback to improve overall design and engineering integration. For a snapshot of shipped titles and portfolio work, see my projects and references in my portfolio.
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