Available to hire
Hi, I’m Polina, a Senior Asset Artist with a strong track record in VFX and game development. I excel at modeling, texturing, and surfacing, delivering both stylized and realistic 3D assets that fit the project’s artistic direction.
I’m reliable, detail-oriented, and collaborative, with excellent communication, problem-solving, and leadership skills. I’ve spent five years working remotely with global teams, consistently managing timelines, deliverables, and the creative vision to help projects reach their goals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Senior Asset Artist / Surfacing Artist at SOHO VFX
December 31, 2025 - October 6, 2025Created hero assets and hard-surface props for high-end VFX shows. Balanced anatomical precision with stylization to match tone.
Senior Environment Artist at Little Blackstone Studio
September 1, 2025 - September 1, 2025Independent contractor responsible for project task management, deliverables, and scheduling; mentored junior artists; created stylized 3D environments aligned with artistic direction and visual goals. Project: Netflix Animated Series (2026, Unannounced).
Asset Artist at Pixomondo
June 1, 2025 - June 1, 2025Took ownership of hero asset creation from inception to completion, with strong attention to detail and commitment to artistic excellence. Optimized assets for performance and memory efficiency while preserving visual fidelity. Projects: Avatar: The Last Airbender (2024, 2026), John Wick 4 (2023), The Boys (2023), Star Trek: Strange New Worlds (2022), Star Trek: Discovery (2021), Goliath (2020).
BG Environment Artist at Little Blackstone Studios
January 1, 2025 - PresentDelivered high-quality background assets for stylized animation. Provided mentorship to junior artists.
Senior Level Artist at Dizzaract
August 1, 2024 - August 1, 2024Helped establish and standardize workflows for a remote art team. Created and integrated custom procedural textures into the production pipeline to improve efficiency. Refined and optimized assets to balance visual quality and performance in Unreal Engine 5 environments.
Asset Artist at PIXOMONDO
January 1, 2024 - PresentDelivered production-ready hero assets on tight deadlines. Recognized for consistent quality across high-profile shows.
Senior Level Artist at Dizzaract
December 31, 2023 - October 6, 2025Built and refined stylized environments and prop pipelines. Helped standardize workflows for a remote team.
Asset Artist at Soho VFX
April 1, 2023 - April 1, 2023Worked under Head of Texture on multiple hero characters for feature film projects. Contributed to testing and implementation of a procedural pipeline for environment creation. Collaborated with multiple departments to ensure delivery aligned with artistic vision and client expectations.
Asset Artist at PIXOMONDO
December 31, 2022 - October 6, 2025Delivered production-ready hero assets on tight deadlines. Recognized for consistent quality across high-profile shows.
Asset Artist at Pixomondo
December 1, 2022 - December 1, 2022Hero asset creation from inception to completion; collaborated across departments to optimize assets for performance while maintaining visual fidelity.
Modeler & Texture Artist at Signos Studio
December 31, 2020 - October 6, 2025Translated 2D aesthetic into 3D for early-stage animated IP.
Character Artist at Titan1 Studios
December 31, 2020 - October 6, 2025Modeled and textured multiple game-ready characters.
Character Artist at Titan Studios
October 1, 2020 - October 1, 2020Developed materials and shaders using various UV and texturing techniques to achieve high visual and technical quality for implementation into Unity engine.
Modeler and Texture Artist at Signos Studio
August 1, 2020 - August 1, 2020Delivered character assets under the guidance of the Lead Character Artist, collaborating closely with the Design and Animation teams. Project: BASIC (Animated Series).
Education
College Diploma, 3D Generalist at Seneca College
January 11, 2030 - October 6, 2025Bachelor of Liberal Arts at Saint Petersburg State University
January 11, 2030 - October 6, 2025Bachelor of Fine Arts at Bard College
January 11, 2030 - October 6, 20253D Generalist Certificate at Seneca College
September 1, 2019 - April 1, 2020Bachelor of Liberal Arts and Sciences, Film and Video Studies major at Saint-Petersburg State University
September 1, 2015 - June 1, 2019Fine Arts Diploma at Bard College, NY, USA (Remote)
September 1, 2015 - June 1, 2019Fine Art Diploma at Fine Art School No 17
September 1, 2004 - June 1, 2013Qualifications
Transit Shelter Public Art Project - Regional Municipality of Durham
January 1, 2025 - November 3, 2025TOP-10 Finalist, Ubisoft Game Design Challenge
January 1, 2020 - January 1, 2020Life Drawing Exhibition Participant, Seneca College
January 1, 2019 - January 1, 2019Stop Motion Category Winner, SPbGU Short Film Festival
January 1, 2018 - January 1, 2018Winner, Digital Short Film, Bard College Experimental Animation Competition
January 1, 2017 - January 1, 2017Participant, Short Film Festival, SPbGU, Russia
January 1, 2016 - January 1, 2016Industry Experience
Media & Entertainment, Software & Internet, Gaming, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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