Hi, I’m Martin Kubasik, a co-owner and programmer at DKK Development with over 10 years in design, programming, and support of visualization, simulation, and entertainment applications. I focus on building data-gathering, monitoring, and automation systems, as well as apps that aid communication for people with disabilities and telecare solutions for dependents. I have extensive experience in mobile development with C# and the Unity engine, including native plugins for Android and iOS. Besides coding, I’ve contributed to Unity-based projects such as Mousetrap Games and other entertainment apps, designing interfaces, level generators, sounds, animations, analytics, AI, and 3D scene arrangements. I also work on tooling in Unity to configure worlds and game elements, shaders, and asset pipelines, and I’ve implemented server communications and cloud integrations (AWS) to support scalable game and app experiences.

Martin Kubasik

Hi, I’m Martin Kubasik, a co-owner and programmer at DKK Development with over 10 years in design, programming, and support of visualization, simulation, and entertainment applications. I focus on building data-gathering, monitoring, and automation systems, as well as apps that aid communication for people with disabilities and telecare solutions for dependents. I have extensive experience in mobile development with C# and the Unity engine, including native plugins for Android and iOS. Besides coding, I’ve contributed to Unity-based projects such as Mousetrap Games and other entertainment apps, designing interfaces, level generators, sounds, animations, analytics, AI, and 3D scene arrangements. I also work on tooling in Unity to configure worlds and game elements, shaders, and asset pipelines, and I’ve implemented server communications and cloud integrations (AWS) to support scalable game and app experiences.

Available to hire

Hi, I’m Martin Kubasik, a co-owner and programmer at DKK Development with over 10 years in design, programming, and support of visualization, simulation, and entertainment applications. I focus on building data-gathering, monitoring, and automation systems, as well as apps that aid communication for people with disabilities and telecare solutions for dependents. I have extensive experience in mobile development with C# and the Unity engine, including native plugins for Android and iOS.

Besides coding, I’ve contributed to Unity-based projects such as Mousetrap Games and other entertainment apps, designing interfaces, level generators, sounds, animations, analytics, AI, and 3D scene arrangements. I also work on tooling in Unity to configure worlds and game elements, shaders, and asset pipelines, and I’ve implemented server communications and cloud integrations (AWS) to support scalable game and app experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Polish
Fluent
English
Advanced

Work Experience

IT Systems Engineer / Unity Developer at RADO Group
January 1, 2020 - Present
IT systems for RADO Group including server architecture on AWS, project management and sprint planning, and development of mobile applications with native plugins; configuring servers, notifications and UI for Unity-based projects.
Unity Developer at DGF (Unity)
December 31, 2018 - October 6, 2025
Android application that controls transparency of glass segments in DGF windows via Bluetooth; UI design; 2D graphics; native plugins; camera support.
Unity Developer at GANG Slodziakow (Unity)
December 31, 2018 - October 6, 2025
Entertainment application for Biedronka and Pingo Doce chain stores in Portugal; over 600,000 users; UI design, animation, gameplay, and server communications.
Unity Developer at DGF
January 1, 2018 - Present
Android application that controls transparency of glass segments in DG F windows via Bluetooth. UI design, Bluetooth communication, and native plugin integration.
Unity Developer at Gang Słodziaków
January 1, 2018 - Present
Entertainment application for Biedronka and Pingo Doce stores in Portugal. Over 600,000 users. Responsible for UI design and implementation, animation, gameplay, and server communication.
Cloud Engineer / DevOps at Telecare
January 1, 2018 - Present
System designed to ensure safety of the elderly, dependent, and lonely individuals with reduced mobility and children, 24 hours a day. Implemented monitoring of vital parameters (pulse, blood pressure), fall detection, and GPS location with caregiver connectivity. Built using a mix of PHP (Swoole), DevOps practices, and cloud solutions.
Symbolic Communication Tool Developer at Things I Mean (Unity)
December 31, 2016 - October 6, 2025
AAC tool for people with speech and hearing disorders; project management; text-to-speech; dynamic loading; 2D games; asset management; OneSignal notifications; eye-tracking with Tobii camera; content synchronization.
Junior Architect (Unity) at YouTube Google Play
January 1, 2016 - Present
Mobile application project focusing on home design; layout creation and sharing completed work via social platforms.
Unity Developer at Things I Mean
January 1, 2016 - Present
Symbolic communication tool (AAC) for people with speech/hearing disorders, paraplegia, and intellectual disabilities. Responsibilities included project management, text management, dynamic loading, dynamic content, text-to-speech, voice recording, PDFs with symbols, and Unity-based 2D/3D content.
Egen (Unity) at Egen
January 1, 2016 - October 6, 2025
Windows app presenting interior arrangements; motion detection, drawing tools, and dynamic layout.
Junior Architect (Unity) at Unity
January 1, 2016 - October 6, 2025
Mobile home-design app; layout design; sharing completed work via Facebook; interactive interior design features.
Roof Painter at Unity
December 31, 2015 - October 6, 2025
Roofing visualizations; UI; shading and dynamic geometry; iOS and Android native plugins for gallery and camera; color picking; shaders for roof slope rendering.
Unity Developer at Facemash
January 1, 2015 - Present
Avatar imitation effects for Windows; UI design, shaders, and camera/graphical processing.
Unity Developer at Tap Tap Twister
January 1, 2015 - Present
Entertainment app; UI design, animation, and game development.
Unity Developer at Roof Painter
January 1, 2015 - Present
Roofing visualizations for Windows, Android, and iOS; layout design, shading, and geometry construction for designated areas; color picker and native plugin support.
Unity Developer at Egen
January 1, 2015 - Present
Windows-based interior arrangement application enabling ordering and interactive tools for layout and dynamic loading of images with arrangements; native plugins for gallery and camera support; SSA notifications.
Unity Developer at Wild Jimi Space
January 1, 2014 - Present
Mobile game featuring a character; gameplay, visuals, and cross-platform deployment.

Education

Master of Science (MSc Eng.) at Rzeszow University of Technology
January 1, 2009 - January 1, 2014
Master of Science (MSc Eng.) at Rzeszów University of Technology
January 1, 2009 - January 1, 2014

Qualifications

Certificate of participation in the first edition of the Game Developers Academy - Level Design
April 1, 2012 - October 6, 2025
Microsoft Object Oriented Programming Certificate
October 1, 2010 - October 6, 2025
Lecture: The latest technologies used in Mobile Solutions - Services & Operating Systems, Work Methodology for Software Engineers
January 1, 2013 - October 6, 2025
Level Design - Game Developers Academy
April 1, 2012 - October 6, 2025
Microsoft Object-Oriented Programming Certificate
October 1, 2010 - October 6, 2025
Lecture: The latest technologies used in Mobile Solutions
January 1, 2013 - October 6, 2025

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Other, Gaming

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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