Hi there! I’m Abdul Khafid Azhar, a passionate Environment Artist focused on creating immersive game environments. I enjoy collaborating with multidisciplinary teams to craft optimized, visually cohesive worlds that boost gameplay and storytelling. With a strong foundation in Blender, Unreal Engine, and ZBrush, I build 3D models, props, and levels, balancing performance with atmosphere. I’m always exploring new techniques and tooling to push visuals while keeping production efficient.

Abdul Khafid Azhar

Hi there! I’m Abdul Khafid Azhar, a passionate Environment Artist focused on creating immersive game environments. I enjoy collaborating with multidisciplinary teams to craft optimized, visually cohesive worlds that boost gameplay and storytelling. With a strong foundation in Blender, Unreal Engine, and ZBrush, I build 3D models, props, and levels, balancing performance with atmosphere. I’m always exploring new techniques and tooling to push visuals while keeping production efficient.

Available to hire

Hi there! I’m Abdul Khafid Azhar, a passionate Environment Artist focused on creating immersive game environments. I enjoy collaborating with multidisciplinary teams to craft optimized, visually cohesive worlds that boost gameplay and storytelling.

With a strong foundation in Blender, Unreal Engine, and ZBrush, I build 3D models, props, and levels, balancing performance with atmosphere. I’m always exploring new techniques and tooling to push visuals while keeping production efficient.

See more

Language

Urdu
Advanced
Panjabi, Punjabi
Advanced
English
Fluent

Work Experience

Environment Artist at Ropstam Solutions Inc.
May 1, 2025 - Present
Created 3D assets, props, and environments for game projects using Blender, Unreal Engine & Unity. Optimized low-poly & mid-poly assets for performance and visual consistency. Collaborated with design and development teams to ensure cohesive art direction and lighting quality.
Environment Artist (Intern) at Ropstam Solutions Inc.
April 1, 2025 - October 6, 2025
Assisted in level design, lighting, and optimization for 3D environments. Developed and integrated assets into Unreal Engine & Unity. Supported visual storytelling and prototype creation for ongoing projects.
Environment Artist at Rostam Solutions Inc.
May 1, 2025 - Present
Created 3D assets, props, and environments for game projects using Blender, Unreal Engine & Unity. Optimized low-poly and mid-poly assets for performance and visual consistency. Collaborated with design and development teams to ensure cohesive art direction and lighting quality.
Environment Artist Intern at Rostam Solutions Inc.
April 1, 2025 - October 6, 2025
Assisted in level design, lighting, and optimization for 3D environments. Developed and integrated assets into Unreal Engine & Unity. Supported visual storytelling and prototype creation for ongoing projects.
Environment Artist at Ropstam Solutions Inc.
May 1, 2025 - Present
Created 3D assets, props, and environments for game projects using Blender, Unreal Engine & Unity. Optimized low-poly & mid-poly assets for performance and visual consistency. Collaborated with design and development teams to ensure cohesive art direction and lighting quality.
Environment Artist Intern at Ropstam Solutions Inc.
April 30, 2025 - October 6, 2025
Assisted in level design, lighting, and optimization for 3D environments. Developed and integrated assets into Unreal Engine & Unity. Supported visual storytelling and prototype creation for ongoing projects.

Education

at Riphah International University
September 1, 2020 - August 1, 2024
Bachelor in Game Design & Production at Riphah International University
September 1, 2020 - August 1, 2024
Bachelor in Game Design & Production at Riphah International University
September 2, 2020 - August 2, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services