I’m a versatile Software Developer with a B.Sc. in Computer Engineering and an Advanced Diploma in Game Development. I am experienced in C#, C/C++, and JavaScript, with hands-on experience in requirements gathering, coding, debugging, testing, and documentation. I excel at object-oriented programming, system optimization, and problem solving, and I thrive in Agile teams where collaboration and rapid adaptation to new technologies are essential.
Currently producing Unreal Engine 5 and Unity VR projects as a freelance developer. I enjoy tackling technical challenges, designing robust systems, and delivering high-quality gameplay experiences. I’m comfortable working remotely, coordinating with cross-functional teams, and documenting work for maintainability.
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