Hi, I’m Bradley O’Neill—a game developer and educator who loves shaping engaging experiences and sharing practical know-how with students and collaborators. My work spans hands‑on game development, design leadership, and academia, where I connect industry insight with classroom practice to help students build real‑world skills in C#, Unity, and Unreal while delivering commercially viable projects. I collaborate across music and media contexts and lead development initiatives, crafting project visions and documentation, and working closely with artists. I’m passionate about connecting with industry to keep teaching and projects relevant, while continuing to release and iterate on games and digital experiences.

Bradley O'Neill

Hi, I’m Bradley O’Neill—a game developer and educator who loves shaping engaging experiences and sharing practical know-how with students and collaborators. My work spans hands‑on game development, design leadership, and academia, where I connect industry insight with classroom practice to help students build real‑world skills in C#, Unity, and Unreal while delivering commercially viable projects. I collaborate across music and media contexts and lead development initiatives, crafting project visions and documentation, and working closely with artists. I’m passionate about connecting with industry to keep teaching and projects relevant, while continuing to release and iterate on games and digital experiences.

Available to hire

Hi, I’m Bradley O’Neill—a game developer and educator who loves shaping engaging experiences and sharing practical know-how with students and collaborators. My work spans hands‑on game development, design leadership, and academia, where I connect industry insight with classroom practice to help students build real‑world skills in C#, Unity, and Unreal while delivering commercially viable projects.

I collaborate across music and media contexts and lead development initiatives, crafting project visions and documentation, and working closely with artists. I’m passionate about connecting with industry to keep teaching and projects relevant, while continuing to release and iterate on games and digital experiences.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Head of Development at Some Bizzare Records
January 1, 2025 - October 8, 2025
Freelance creative for commercial projects; collaborating with artists such as Depeche Mode and Soft Cell; project documentation; writing software in C#
Game Development Lecturer at Ravensbourne University
January 1, 2023 - October 8, 2025
Led and supported teaching sessions; assessed student work; connected with industry partners; contributed to course development
Games Course Leader at Ravensbourne University
January 1, 2024 - Present
Curriculum design; managing course success; line management
Unity Developer at Doodle Productions
January 1, 2022 - Present
Working with mobile development; game design documentation; C# programming; released projects
Head of Development at Some Bizzare Records
January 1, 2025 - October 8, 2025
Led development for commercial projects; freelance contributor shaping project visions; collaborated with artists such as Depeche Mode and Soft Cell; produced project documentation; worked with C# programming and game design workflows.
Games Development Lecturer at Ravensbourne University
January 1, 2022 - Present
Delivered game development sessions, assessed learners, and connected with industry to support teaching sessions and student outcomes.
Course Leader / Curriculum Designer at Ravensbourne University
January 1, 2024 - Present
Curriculum design and course leadership, line management, and ensuring the program’s success through strategic planning and industry liaison.
Freelance Game Designer at Doodle Productions
January 1, 2022 - Present
Working with mobile development; game design; documentation; C# programming; released projects.

Education

BTEC Level 3 Extended Diploma in IT at Dagenham College
January 1, 2012 - January 1, 2016
BTEC Level 3 Extended Diploma in IT at Barking and Dagenham College
January 1, 2012 - January 1, 2016
BA Games Design (Hons) at Ravensbourne University
January 1, 2019 - January 1, 2023

Qualifications

HND in Computing and Systems Development
January 11, 2030 - October 8, 2025
BA Games Design (Hons)
January 11, 2030 - October 8, 2025
PGCert in Creative Education (FHEA)
January 11, 2030 - October 8, 2025
Unity Certified Associate: Game Developer
April 1, 2021 - October 8, 2025
HND in Computing and Systems Development
January 11, 2030 - October 8, 2025
PGCert in Creative Education (FHEA)
January 11, 2030 - October 8, 2025
Advanced HE Fellowship (FHEA)
April 1, 2021 - October 8, 2025
PGCert in Creative Education (FHEA)
January 11, 2030 - October 8, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services