Hi, I’m Anthony Delgado. I’m a Gameplay Engineer with a track record of prototyping and shipping gameplay features in Unity and C#. I thrive in fast, cross-functional teams where design, art, and programming collaborate to quickly iterate on ideas. I enjoy turning ideas into tangible systems—from narrative UI and dialogue workflows to AI behaviors and player controls—while keeping performance and maintainability in mind. I’m always eager to mentor teammates and shape processes that help art and design land on screen faster.

Anthony Delgado

Hi, I’m Anthony Delgado. I’m a Gameplay Engineer with a track record of prototyping and shipping gameplay features in Unity and C#. I thrive in fast, cross-functional teams where design, art, and programming collaborate to quickly iterate on ideas. I enjoy turning ideas into tangible systems—from narrative UI and dialogue workflows to AI behaviors and player controls—while keeping performance and maintainability in mind. I’m always eager to mentor teammates and shape processes that help art and design land on screen faster.

Available to hire

Hi, I’m Anthony Delgado. I’m a Gameplay Engineer with a track record of prototyping and shipping gameplay features in Unity and C#. I thrive in fast, cross-functional teams where design, art, and programming collaborate to quickly iterate on ideas.

I enjoy turning ideas into tangible systems—from narrative UI and dialogue workflows to AI behaviors and player controls—while keeping performance and maintainability in mind. I’m always eager to mentor teammates and shape processes that help art and design land on screen faster.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Javanese
Advanced

Work Experience

Gameplay Engineer at Box Of Mushrooms
June 1, 2024 - Present
Focused on developing gameplay systems for a top-down 2D pixel-art narrative adventure game in Unity and C# for Windows. Built UI for dialogue and inventory systems in Unity UI. Integrated Ink narrative engine for Unity to drive a narrative system. Implemented an event-driven ScriptableObject architecture to make the codebase more modular. Created workflows for the art team to accelerate implementation of character, environment, and UI animations.
Gameplay Engineer at Anima Interactive
April 1, 2024 - October 8, 2025
Focused on prototyping a 3D survival narrative game in Unity and C# on Windows and iOS/Android. Primary engineer responsible for building AI behaviors for characters in a 3D world using Behavior Trees. Extended 3C character controller architecture to dynamically respond to changing environment via NavMesh queries. Worked cross-functionally with design and art teams to rapidly iterate on prototype game features.
Gameplay Prototype Engineer at Electronic Arts (Maxis)
April 1, 2023 - October 8, 2025
Implemented prototypes for gameplay features and AI behaviors; built multiple prototypes to explore core gameplay loops. Designed prototype for a strategy-focused turn-based card game and collaborated with design and art teams to rapidly iterate on features.
Software Developer at NIWC Pacific
April 1, 2022 - October 8, 2025
Developed research and training applications in Unity and C# on PC. Implemented UI/UX features on the UG UI team with user feedback. Built a research application in collaboration with a sleep research lab to analyze user behavior with eye-tracking attachments. Designed prototype for a strategy-focused turn-based card game.

Education

B.S. Computer Science at Cal Poly State University, San Luis Obispo
September 1, 2013 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment