2-paragraph first-person bio, friendly tone

Ilya Vysotski

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Beginner

Work Experience

Independent Game Developer at Self-employed
August 1, 2025 - Present
Developed Unity 2D/3D game prototypes, including Cinemachine integration, correct Unity Animator workflow, 2D triggers and collision detectors, Vector2-based motion, and Roblox-based projects. Contributed to cloud-based jams and experimental game mechanics.
Gameplay Programmer at Pot-bite / Game On Vulkan (Indie)
August 1, 2025 - Present
Gameplay programmer for a Vulkan-based indie game; implemented collision and collection logic, server-side features including donation support, and contributed to gameplay infrastructure. Also worked on a Roblox/Indie project pipeline, including 2D Unity gameplay elements and narrative-driven prototypes.
Freelance Game Developer at Personal projects (Unity/Roblox/Vulkan)
August 1, 2025 - Present
Freelance work and personal projects focusing on Unity 2D/3D gameplay, Roblox experiences, and Vulkan-based gameplay; implemented Cinemachine 2D, Unity animator workflows, 2D triggers and collisions, and Vector2-based motion; contributed to project setup and tooling.
Junior Game Programmer at Grave Yard's Story (indie Unity project)
January 1, 2021 - Present
Implemented default MONO framework assets for practice, began using Cinemachine Camera assets, and started a journey into the Game Development industry. Worked on Unity-based prototype concepts and asset workflows to explore gameplay scripting and 3D integration.
Unity Developer at My Own Unity Project
January 1, 2022 - Present
Led the development of a personal Unity-based game project, focusing on architecture iteration, gameplay features, and asset integration. Built a foundation for a scalable Unity project and explored engine-level concepts and debugging workflows.
Gameplay Programmer at GameOnVulkan / Indigo VC
August 1, 2025 - Present
Implemented collision system, server logic, and in-app purchases integration (Google Pay) for a Unity/C++ project; contributed to remote Minsk-based development and codebase maintenance via GitHub.

Education

Bachelor’s degree (in progress) at BSUIR (Belarusian State University of Informatics and Radioelectronics)
September 1, 2024 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at Belarusian State University of Informatics and Radioelectronics (BSUIR)
September 1, 2024 - October 9, 2025
Bachelor's degree at Belarusian State University (BSU)
September 1, 2024 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at BSUIR - Computer Systems and Networks
September 1, 2024 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at BSUIR (Belarusian State University of Informatics and Radioelectronics)
September 1, 2024 - October 9, 2025
at BSUIR (Belarusian State University of Informatics and Radioelectronics)
January 11, 2030 - October 9, 2025
Bachelor of Science in Computer Systems and Networks at Belarusian State University of Informatics and Radioelectronics (BSUIR)
September 1, 2024 - October 9, 2025
Bachelor's degree at BSUIR - Belarusian State University of Informatics and Radioelectronics
September 1, 2024 - October 9, 2025
at BSUIR
September 1, 2024 - October 9, 2025
Bachelor's Degree in Computer Systems and Networks at BSUIR (Belarusian State University of Informatics and Radioelectronics)
September 1, 2024 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at BSUIR
January 11, 2030 - October 9, 2025
Bachelor's degree at Belarusian State University of Informatics and Radio Electronics
January 11, 2030 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at BSUIR
September 1, 2024 - October 9, 2025
Bachelor's degree in Computer Systems and Networks at BSUIR (Belarusian State University of Informatics and Radioelectronic)
September 1, 2024 - October 9, 2025
Higher Education (In Progress) at BSUIR (Belarusian State University of Information Technology and Radioelectronics)
September 1, 2024 - October 9, 2025
at BSUIR
September 1, 2024 - October 9, 2025

Qualifications

Bachelor's degree in Computer Systems and Networks
September 1, 2024 - October 9, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics