Hi, I’m Chad Thomas. I’ve been creating, filming, and editing content for YouTube over the past four years, primarily on my own channel and related projects. I’ve built and edited videos, designed graphics, and produced content end-to-end, often using Davinci Resolve and a range of creator tools. I’ve also partnered with brands to develop content and bring ideas to life in a fast-paced environment. Beyond video, I’ve spent over seven years in the game design/AAA space focusing on problem solving, project management, and leadership. I’ve contributed to marketing, product design, and QA for large-scale projects, and I’ve led testing efforts, tool development, and process improvements to support teams across studios.

Chad Thomas

Hi, I’m Chad Thomas. I’ve been creating, filming, and editing content for YouTube over the past four years, primarily on my own channel and related projects. I’ve built and edited videos, designed graphics, and produced content end-to-end, often using Davinci Resolve and a range of creator tools. I’ve also partnered with brands to develop content and bring ideas to life in a fast-paced environment. Beyond video, I’ve spent over seven years in the game design/AAA space focusing on problem solving, project management, and leadership. I’ve contributed to marketing, product design, and QA for large-scale projects, and I’ve led testing efforts, tool development, and process improvements to support teams across studios.

Available to hire

Hi, I’m Chad Thomas. I’ve been creating, filming, and editing content for YouTube over the past four years, primarily on my own channel and related projects. I’ve built and edited videos, designed graphics, and produced content end-to-end, often using Davinci Resolve and a range of creator tools. I’ve also partnered with brands to develop content and bring ideas to life in a fast-paced environment.

Beyond video, I’ve spent over seven years in the game design/AAA space focusing on problem solving, project management, and leadership. I’ve contributed to marketing, product design, and QA for large-scale projects, and I’ve led testing efforts, tool development, and process improvements to support teams across studios.

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Language

English
Fluent

Work Experience

QA Lead at EA Sports
November 1, 2024 - Present
Brought on to provide insight and knowledge on open-world testing, improve testing practices, and collaborate with EA teams to gather information on tools and processes. Researched and implemented new tools to assist day-to-day testing, analyzed gaps in testing, and proposed solutions to improve efficiency. Helped develop and implement an extensive playtest strategy.
QA Lead at Juice Labs
August 1, 2024 - October 9, 2025
Worked with developers to identify testing needs and areas of importance. Designed and wrote a full test suite using TestRail, covering areas such as application compatibility, UI/CLI interactions, and smoke/RC checks. Learned and tested a variety of software (MATLAB, Stable Diffusion, Llama/Llama2, Blender, Unity, UE5, Maya, Docker, WSL) to improve product quality and QA efficiency.
Test Lead at Epic Games
September 1, 2023 - October 9, 2025
Managed game modes and content spaces; collaborated with testers and other leads to plan testing, assess needs, and prioritize scope for each release. Evaluated feature risk and planned testing paths, including staffing considerations. Collaborated to develop tools to accelerate testing and automation.
Senior Tester at Epic Games
December 1, 2022 - October 9, 2025
Helped establish and grow a new team focused on technical QA tasks; mentored testers and tackled specialized QA tasks (checks, regression, performance, etc.); provided direction and resources to support team growth; managed and distributed tasks alongside other Test Leads.
QA Lead at QA Conduit (Contract) – Epic Games East Ridge
July 1, 2021 - October 9, 2025
Led a QA scope as a contracted resource; provided direction and focused testing efforts; analyzed data to identify testing needs and areas of importance; collaborated with QA analysts and developers to improve processes and support leadership with resource planning.
QA Analyst/Contract at Epic Games
July 1, 2020 - October 9, 2025
Contract QA role supporting testing efforts; assisted testers with reproducing and reporting issues; contributed to test coverage and documentation; collaborated with QA and development teams to improve testing workflows.
QA Lead at EA Sports
November 1, 2024 - Present
Brought on to improve open-world testing and day-to-day QA practices. Collaborated with internal teams to gather information on tools and processes, researched and implemented new testing tools, identified gaps in testing, and helped develop and implement an extensive playtest strategy.
Lead QA at Juice Labs
August 1, 2024 - October 9, 2025
Led QA efforts, designed and wrote a full test suite using TestRail covering app compatibility, UI/UX, CLI interactions, and more; learned and utilized tools such as MATLAB, Stable Diffusion, Llama/Llama2, Blender, Unity, Unreal Engine 5, Maya, Docker and WSL.
QA Lead at Epic Games
September 1, 2023 - October 9, 2025
Managed game modes and content space; planned QA needs with test leads; evaluated feature risks and prioritized testing paths across releases; collaborated with testers to develop QA strategies and tooling.
Senior Tester at Epic Games
December 1, 2022 - October 9, 2025
Helped grow a new QA team, guided testers on tasks, and tackled specialized QA tasks (checks, regressions, performance, etc.); assessed team needs and provided direction and resources for growth.
QA Tester (Contract) at Epic Games
July 1, 2021 - October 9, 2025
Supported QA workload as part of a contract team, assisting with reproduction of issues and testing tasks related to Fortnite.
QA Tester (Contract) at Epic Games (Conduit/Eastridge)
July 1, 2020 - October 9, 2025
Contract QA work focusing on reproduction, bug reporting, and test case execution within Fortnite.
QA Lead at EA Sports
November 1, 2024 - Present
Brought in to provide insight on open-world testing, improve testing practices, and liaise with internal teams to gather tools and test information. Researched and implemented new testing tools, analyzed gaps, and helped develop an extensive playtest strategy to enhance product quality.
QA Lead at Juice Labs
August 31, 2024 - October 9, 2025
Led QA efforts, designed full test suites using TestRail (UI, CLI, smoke tests, RC checks), and learned a variety of software to test the product (e.g., Matlab, Stable Diffusion, Blender, Unity, UE5, Maya, Docker, WSL).
Test Lead at Epic Games
September 1, 2023 - October 9, 2025
Managed game modes and content space, coordinated testers, and planned testing needs. Evaluated feature risks and testing paths, collaborated with other Test Leads, and helped define testing tools and automation strategies.
Senior Tester at Epic Games
December 1, 2022 - October 9, 2025
Helped develop a new tester team focused on technical requests; supported testers with task escalation (CRIT checks, regressions, Performance, etc.); evaluated team needs and provided guidance/resources to support growth; managed and assigned tasks in collaboration with other leads.
QA Lead (Contract) at QA Conduit / Epic Games
July 1, 2021 - October 9, 2025
Oversaw a QA team to provide direction and focus for testing; contributed QA knowledge to diagnose deep-rooted issues; studied data/analytics to optimize testing direction and resource allocation; supported tool development and testing strategy.
QA Tester (Contract) at Epic Games
July 1, 2020 - October 9, 2025
Collaborated with testers to identify reproducible issues within Fortnite and related projects; tracked issues and reported findings to engineers; supported testing activities across multiple releases.
QA Lead at EA Sports
November 1, 2024 - Present
Brought insight and knowledge on open-world testing; communicated with internal teams to gather information on tools and testing approaches; researched and implemented new tools to assist day-to-day testing; analyzed gaps in testing and processes to identify solutions for improved efficiency; helped develop and implement an extensive playtest strategy.
Lead QA at Juice Labs
August 1, 2024 - October 10, 2025
Led QA efforts for internal software, designing and writing a full test suite using TestRail across key areas such as application compatibility, UI interactions, CLI functionality, smoke tests, and RC checks; learned a wide range of software testing contexts and tools (e.g., MATLAB, Stable Diffusion, LLama/Llama 2, Blender, Unity, UE5, Maya, Docker, WSL); collaborated with developers to improve testing efficiency.
Test Lead at Epic Games
September 1, 2023 - October 10, 2025
Managed game modes and content space; worked alongside testers to develop their skills one-on-one; collaborated with other Test Leads and Test Managers to plan testing, evaluate feature risk, and set testing priorities and timelines; contributed to developing tools to speed up testing and enable better automation.
Senior Tester at Epic Games
December 1, 2022 - October 10, 2025
Built and led a team focused on technical QA requests; guided testers to develop their skills and tackle specialized QA tasks; assessed team needs and provided direction and resources to support growth; managed and assigned tasks in coordination with other Test Leads.
QA Conduit (Contract) at Epic Games
July 1, 2021 - October 10, 2025
Oversaw a QA testing team to provide direction and focus for testing; shared advanced QA knowledge to address deeper-rooted issues; studied data and analytics to optimize testing workflows; collaborated with QA Analysts and Developers to improve processes and tooling.
QA Epic Games (Contract) at Epic Games
July 1, 2020 - October 10, 2025
Worked with testers to reproduce and report issues within Fortnite; supported QA activities across the release cycle and contributed to structured reporting and defect management.

Education

Bachelor's Degree in Game and Interactive Media Design and Production at High Point University
August 1, 2015 - May 1, 2019
Bachelor's degree in Game and Interactive Media Design and Production at High Point University
August 1, 2015 - May 1, 2019
Bachelor's Degree at High Point University
August 1, 2015 - May 1, 2019
Bachelor's degree in Game and Interactive Media Design and Production at High Point University
August 1, 2015 - May 1, 2019

Qualifications

ISTQB Certified Tester
January 11, 2030 - October 9, 2025
ISTQB Certified
January 11, 2030 - October 9, 2025
ISTQB Certification
January 11, 2030 - October 9, 2025
ISTQB Certification
January 11, 2030 - October 10, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education