Brad Woodard
Hi, I'm Brad Woodard. I'm a product-focused Senior iOS Engineer with 8+ years of experience designing, developing, and delivering high-quality mobile applications.
About
Hi, I’m Brad Woodard. I’m a product-focused Senior iOS Engineer with 8+ years of experience designing, developing, and delivering high-quality mobile applications. I’m passionate about scalable, maintainable, and well-architected software, and I thrive in collaborative, agile environments.
I enjoy tackling complex problems, exploring new technologies, and mentoring teammates. My strengths include MVVM, SwiftUI, UIKit, and integrating RESTful and GraphQL APIs, while keeping accessibility, localization, and performance at the forefront and championing automated tests and CI/CD.
- 9 years' experience
- Joined October 2025
Skills· 4
Languages
- RussianAdvanced
- EnglishFluent
Industry experience
- Software & Internet
- Media & Entertainment
- Professional Services
- Healthcare
- Education
Work experience
Integrated partner and vendor SDKs and APIs via SPM, Carthage and CocoaPods; delivered new functionality using a mix of Swift and SwiftUI with UIKit, RESTful APIs, MVVM architecture and StateKit; debugged and optimized app performance with Xcode Instruments and Firebase Crashlytics, reducing crash rates by 87%; defined API requirements with backend teams; wrote automated Unit Tests and UI tests with XCTest and XCUITest; leveraged GitLab CI/CD for multi-environment builds and deployments; collaborated with product/design to ensure functional/visual requirements and contributed guidance on analytics for product initiatives; represented HealthJoy in external partner meetings to discuss integration updates and issue resolution.
Worked with Product, Project Management, Design, Android and Backend teams to develop 10+ iOS applications from concept to release; built highly customized UIs with animations and custom navigation; integrated CoreData, MapKit, AVFoundation, CoreAudio, Firebase, Alamofire, Lottie and other frameworks; coordinated with local and offshore teams to deliver apps on schedule.
Served as the primary iOS engineer for flagship apps DOSE and OMG FACTS; migrated apps from Objective-C to Swift to improve performance, UX and maintainability; contributed to gaming and social apps such as App Against Humanity; collaborated in agile teams with Product, Design and Backend to meet technical and product goals.
Education· 5
Certifications and awards
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