Hi, I'm Zhiyong 'Mike' Li, a composer and sound designer with extensive experience in music, sound design, and audio integration for visual and interactive projects. I'm also a professional Asian woodwind instruments player with over 15 years of performance and recording experience, and I bring deep knowledge of audio technology and studio setups to every project. I specialize in creating immersive soundscapes for games and media, with hands-on experience in VR/interactive environments, Unreal Engine integration, and Wwise-based audio pipelines. I enjoy collaborating with composers, developers, and performers to deliver impactful audio experiences.

ZHIYONG 'Mike' LI

Hi, I'm Zhiyong 'Mike' Li, a composer and sound designer with extensive experience in music, sound design, and audio integration for visual and interactive projects. I'm also a professional Asian woodwind instruments player with over 15 years of performance and recording experience, and I bring deep knowledge of audio technology and studio setups to every project. I specialize in creating immersive soundscapes for games and media, with hands-on experience in VR/interactive environments, Unreal Engine integration, and Wwise-based audio pipelines. I enjoy collaborating with composers, developers, and performers to deliver impactful audio experiences.

Available to hire

Hi, I’m Zhiyong ‘Mike’ Li, a composer and sound designer with extensive experience in music, sound design, and audio integration for visual and interactive projects. I’m also a professional Asian woodwind instruments player with over 15 years of performance and recording experience, and I bring deep knowledge of audio technology and studio setups to every project.

I specialize in creating immersive soundscapes for games and media, with hands-on experience in VR/interactive environments, Unreal Engine integration, and Wwise-based audio pipelines. I enjoy collaborating with composers, developers, and performers to deliver impactful audio experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Chinese
Fluent
English
Fluent

Work Experience

Audio / Music System Designer at Tencent Games
September 1, 2021 - October 11, 2025
Contributed to the music game module for Tencent's Yuan Meng Star Project; managed audio asset editing and organization; edited and converted in-game music to meet the game's technical specifications; designed and edited rhythm game scores; implemented BMS rhythm scores, music, and SFX into Unreal Engine for seamless integration.
Audio Design Internship, Flute Player at Hexany Audio
June 1, 2019 - October 11, 2025
Recorded woodwind instruments for various video game projects (Arena of Valor, Moonlight Blade, Honor of Kings); recorded multiple instruments and edited recordings into custom Kontakt instruments; assisted the composer in orchestral recording sessions; edited music scores in Sibelius and prepared scores and session files.
Music Studio Assistant at Berklee College of Music
September 1, 2022 - October 11, 2025
Supervised 15+ audio production studios and labs, ensuring smooth operations during student lab hours; maintained and troubleshot audio equipment; designed sound and managed audio assets for film & game projects (Transformers One, Destiny Rising, Last Sentinel, Final Fantasy); oversaw asset logistics and deliveries; engineered and maintained studio audio systems; designed and installed production setups; independently designed and developed the official college website; managed the extensive SFX library.
Asset Manager, Web Designer, Junior Sound Designer at Sound Lab a Keywords Studio
July 1, 2022 - Present
Managed asset library, tagging, and retrieval; performed web design tasks; contributed as a junior sound designer on various projects.
Visual & Audio System Designer at The Dream Machine Experience
March 1, 2023 - October 11, 2025
Designed and implemented VR live concert systems with interactive instruments, sequencing systems, and on-stage visual effects; created sound effects for maps and elements and integrated SFX & Music into the game using Wwise; served as a sound design consultant to Berklee students involved in the project.
Audio / Music System Designer at Tencent Games
September 1, 2021 - October 11, 2025
Contributed to the music game module for Tencent's Yuan Meng Star Project. Managed audio asset editing and organization, edited / converted in-game music to meet the game's technical specifications. Designed and edited rhythm game scores, implemented BMS rhythm scores, music, and SFX into Unreal Engine for seamless integration.
Audio Design Internship, Flute Player at Hexany Audio
June 1, 2019 - October 11, 2025
Recorded woodwind instrument for various video game projects, including Arena of Valor, Moonlight Blade, and Honor of Kings. Recorded multiple instruments and edited the recordings into custom Kontakt instruments for the music team. Assisted the composer in orchestral recording sessions, edited music scores in Sibelius, and prepared scores and session files.
Music Studio Assistant at Berklee College of Music
September 1, 2022 - October 11, 2025
Supervised 15+ audio production studios and labs across campus, ensuring smooth operations during student lab hours. Maintained and troubleshooted audio equipment, including recording consoles, microphones and production systems. Designed sound and managed audio assets for various film & game projects, including Transformers One, Destiny Rising, Last Sentinel, and Final Fantasy. Oversaw all asset logistics and deliveries between clients and internal teams, ensuring seamless communication and version control. Engineered and maintained studio audio systems; designed and installed production setups across multiple formats.
Asset Manager, Web Designer, Junior Sound Designer at Sound Lab a Keywords Studio
July 1, 2022 - Present
Managed asset logistics and deliveries, supervised web design tasks, and contributed as a junior sound designer for projects in LA.
Visual & Audio System Designer at The Dream Machine Experience
July 1, 2022 - Present
Designed and implemented VR live concert systems with interactive instruments, sequencing systems, and on-stage visual effects. Created sound effects for various maps and elements and integrated SFX & Music into the game using Wwise. Served as a sound design consultant, providing guidance and expertise to Berklee students involved in the project.
Audio / Music System Designer at Tencent Games
September 1, 2021 - October 11, 2025
Contributed to the music game module for Yuan Meng Star Project; managed audio asset editing and organization; edited/converted in-game music to technical specifications; designed and edited rhythm game scores; implemented BMS rhythm scores, music, and SFX into Unreal Engine for seamless integration.
Audio Design Internship at Hexany Audio
June 1, 2019 - October 11, 2025
Recorded woodwind instruments for various video game projects (Arena of Valor, Moonlight Blade, Honor of Kings); recorded multiple instruments and edited recordings into custom Kontakt instruments; assisted the composer in orchestral recording sessions; edited music scores in Sibelius and prepared scores and session files.
Music Studio Assistant at Berklee College of Music
September 1, 2022 - October 11, 2025
Supervised 15+ audio production studios and labs; maintained and troubleshooted audio equipment; designed sound and managed audio assets for film & game projects including Transformers One, Destiny Rising, Last Sentinel, and Final Fantasy; oversaw asset logistics and deliveries; engineered and maintained studio audio systems; designed and installed production setups; independently designed and developed the company’s official website; managed the company’s extensive SFX library.
Asset Manager, Web Designer, Junior Sound Designer at Sound Lab a Keywords Studio
July 1, 2022 - Present
Asset management, web design, and junior sound design contributions for multiple film and game projects; organized SFX libraries and workflows to support production.
Visual & Audio System Designer at The Dream Machine Experience
March 1, 2023 - October 11, 2025
Designed and implemented VR live concert systems with interactive instruments, sequencing systems, and on-stage visual effects; created sound effects for maps and elements and integrated SFX & Music into the game using Wwise; served as a sound design consultant to Berklee students involved in the project.

Education

Bachelor of Music (Dual major in Film Scoring and Electronic Production & Design); Minor in Video Game Scoring at Berklee College of Music
January 1, 2017 - January 1, 2022
Bachelor of Music at Berklee College of Music
January 1, 2017 - January 1, 2022
Bachelor of Music at Berklee College of Music
January 1, 2017 - January 1, 2022
Minor in Video Game Scoring at Berklee College of Music
January 1, 2017 - January 1, 2022

Qualifications

AudioKinetic Wwise 101, 201 & 301 Certified
January 11, 2030 - October 11, 2025
Audinate Dante Level 3 Certified
January 11, 2030 - October 11, 2025
Harman Pro Audio Designer | Certified
January 11, 2030 - October 11, 2025
AudioKinetic Wwise 101, 201 & 301 Certified
January 11, 2030 - October 11, 2025
Audinate Dante Level 3 Certified
January 11, 2030 - October 11, 2025
Harman Pro Audio Designer | Certified
January 11, 2030 - October 11, 2025
AudioKinetic Wwise 101, 201 & 301 Certified
January 11, 2030 - October 11, 2025
Audinate Dante Level 3 Certified
January 11, 2030 - October 11, 2025
Harman Pro Audio Designer | Certified
January 11, 2030 - October 11, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Other