Available to hire
Hi, I’m Katrin Wong, a USC Game Development and Interactive Design student with a passion for blending gameplay, art, and storytelling into immersive experiences.
I enjoy collaborating on interdisciplinary projects—from game systems and 3D assets to concept art and film-like video editing—and I’m always exploring new tools to tell better stories.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Content Creator
May 1, 2025 - October 12, 2025Edited gameplay videos blending film, music, and narrative techniques using Adobe Premiere Pro and After Effects; built a large audience with 3.5M+ views and 4.5K+ followers on a leading Chinese video platform. Produced a top video (440K+ views) that juxtaposed Identity V characters with classic cinema archetypes, sparking cross-medium discussions. Led a 9-minute documentary, Aunt Dan, with Final Cut Pro X (team of 5), and created a 20-second montage from 60+ images, praised as a project highlight.
Content Creator at Independent Content Creator
May 1, 2025 - October 12, 2025Edited gameplay videos blending film, music, and narrative techniques, utilizing Adobe Premiere Pro and After Effects; garnered 3.5M+ views and 4.5K+ followers on one of the largest video platforms in China. Most popular video (440K+ views) compared Identity V characters with classic cinema archetypes, sparking thousands of cross-medium discussions. Led production of a 9-minute documentary, Aunt Dan, with Final Cut X (team of 5), promoting a fishing village; edited a 20-second photo montage of 60+ images, praised as project highlight.
Content Creator
May 1, 2025 - October 12, 2025Content Creator producing and editing gameplay videos that blend film, music, and narrative techniques. Edited with Adobe Premiere Pro and After Effects, achieving 3.5M+ views and 4.5K+ followers on one of China's largest video platforms. Created a popular video (440K+ views) linking Identity V characters to classic cinema archetypes, sparking cross‑medium discussions. Led a 9-minute documentary, Aunt Dan, using Final Cut Pro X with a team of five to promote a fishing village; also edited a 20-second photo montage of 60+ images as a project highlight.
Game Designer & Artist
March 1, 2023 - PresentDesigned Clipbait, a simulation game exploring media manipulation through video editing mechanics; created interactive UI inspired by editing software to simulate realism. Built Ignis, a Sokoban-style puzzle game in Unity with 7 progressively complex levels; applied pixel art for nostalgic visual design. Modeled Mosswood Glen as a 3D artist, a digital “mushroom village” using Maya, ZBrush, and Substance Painter, rendered in Unreal Engine with dynamic lighting. Designed D-17 as concept artist, a futuristic AI assassin character with lore and visual identity, demonstrating narrative-driven character design.
Game Designer & Artist at Independent
March 1, 2023 - PresentDesigned Clipbait, a simulation game exploring media manipulation through video editing mechanics; created interactive UI inspired by editing software to simulate realism. Built Ignis, a Sokoban-style puzzle game in Unity with 7 progressively complex levels; applied pixel art for nostalgic visual design. Modeled and textured Mosswood Glen as 3D artist, a digital “mushroom village” using Maya, ZBrush, and Substance Painter, rendered in Unreal Engine with dynamic lighting. Designed D-17 as concept artist, a futuristic AI assassin character with lore and visual identity, demonstrating narrative-driven character design.
Game Designer & Artist
March 1, 2023 - PresentDesigned Clipbait, a simulation game exploring media manipulation through video editing mechanics; created interactive UI inspired by editing software to simulate realism. Built Ignis, a Sokoban-style puzzle game in Unity with 7 progressively complex levels; applied pixel art for nostalgic visual design. Modeled and textured Mosswood Glen as a 3D artist, a digital 'mushroom village' using Maya, ZBrush, and Substance Painter, rendered in Unreal Engine with dynamic lighting. Designed D-17 as concept artist, a futuristic AI assassin character with lore and visual identity, demonstrating narrative-driven character design.
Graphic Designer & Visual Artist
September 1, 2022 - PresentCreated a portfolio of digital and oil paintings exploring depression, anxiety, bipolar disorder, and schizophrenia through expressive colors and textures. Designed and finalized the school's yearbook for 2023, 2024 and 2025 using Adobe InDesign and Canva; led the 'Homeroom' design section as senior co-editor. Led two major mural painting projects on campus, presenting sports and school spirit.
Graphic Designer & Visual Artist at Independent
September 1, 2022 - PresentCreated a portfolio of digital & oil paintings exploring depression, anxiety, bipolar disorder, and schizophrenia through expressive colors and textures. Designed and finalized school’s yearbook for 2023, 2024 and 2025 using Adobe InDesign and Canva; led the “Homeroom” design section as senior co-editor. Led two major mural painting projects at school, presenting sports and school spirit.
Graphic Designer & Visual Artist
September 1, 2022 - PresentCreated a portfolio of digital and oil paintings exploring depression, anxiety, bipolar disorder, and schizophrenia through expressive colors and textures. Designed and finalized the school's yearbook for 2023, 2024 and 2025 using Adobe InDesign and Canva; led the 'Homeroom' design section as senior co-editor. Led two major mural painting projects at school, presenting sports and school spirit.
Education
BFA in Game Development and Interactive Design at University of Southern California, Los Angeles, CA
January 11, 2030 - May 1, 2029BFA in Game Development and Interactive Design at University of Southern California
January 11, 2030 - May 1, 2029BFA in Game Development and Interactive Design at USC Games, University of Southern California
January 11, 2030 - May 1, 2029Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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