Sep 2022 – Present AKA Influence 3D Modeler | Game Industry Company collaborates with SEGA and Hollywood studios, specializing in virtual idol IP development.Official Website: _Website not available. Sign in: https://www.twine.net/signup_ Responsibilities: Created anime-style 3D character models/textures meeting Japanese industry standards. Developed 3D environments/props and established asset libraries. Implemented facial blendshapes integrated with Live2D for cinematic emotion expression. Optimized assets in Unity while maintaining artistic integrity. Key Achievement: Independently built core showcase scenes for company website; led end-to-end development of virtual idol *JKT48V Dec 2020 – Sep 2022 星汉科技有限公司 3D Artist | Game Industry Projects:Mini Tanks (in-house),Game for Peace: Oasis Revelation series (Tencent Tier-5 collaboration):Duck Hunt,Heavy Assault,Friendship Ruins Adventure, Confidential projects with Lightspeed Studio (Tencent)。 Key Achievement: Modeled high-precision 3D characters/environments; created PBR textures,optimized topology. Performed rigging, skin weighting, animation, and VFX production. Served as level designer using Tencent’s proprietary UGC engine; optimized scene loading. Established cross-team art pipelines and asset delivery standards. 工作亮点: Solely managed art production for Lightspeed Studio projects, mentored 1 junior artist. Apr 2020 – Nov 2020 瀚丰影视文化有限公司 3D Modeler | Game Industry NetEase Partner Studio (Guangzhou) Responsibilities: Modeled anime-style characters based on IP concept art. Iterated models per client feedback. Conducted scene setup and rendering.

Chloe Zheng

Sep 2022 – Present AKA Influence 3D Modeler | Game Industry Company collaborates with SEGA and Hollywood studios, specializing in virtual idol IP development.Official Website: _Website not available. Sign in: https://www.twine.net/signup_ Responsibilities: Created anime-style 3D character models/textures meeting Japanese industry standards. Developed 3D environments/props and established asset libraries. Implemented facial blendshapes integrated with Live2D for cinematic emotion expression. Optimized assets in Unity while maintaining artistic integrity. Key Achievement: Independently built core showcase scenes for company website; led end-to-end development of virtual idol *JKT48V Dec 2020 – Sep 2022 星汉科技有限公司 3D Artist | Game Industry Projects:Mini Tanks (in-house),Game for Peace: Oasis Revelation series (Tencent Tier-5 collaboration):Duck Hunt,Heavy Assault,Friendship Ruins Adventure, Confidential projects with Lightspeed Studio (Tencent)。 Key Achievement: Modeled high-precision 3D characters/environments; created PBR textures,optimized topology. Performed rigging, skin weighting, animation, and VFX production. Served as level designer using Tencent’s proprietary UGC engine; optimized scene loading. Established cross-team art pipelines and asset delivery standards. 工作亮点: Solely managed art production for Lightspeed Studio projects, mentored 1 junior artist. Apr 2020 – Nov 2020 瀚丰影视文化有限公司 3D Modeler | Game Industry NetEase Partner Studio (Guangzhou) Responsibilities: Modeled anime-style characters based on IP concept art. Iterated models per client feedback. Conducted scene setup and rendering.

Available to hire

Sep 2022 – Present AKA Influence
3D Modeler | Game Industry
Company collaborates with SEGA and Hollywood studios, specializing in virtual idol IP development.Official Website: Website not available. Sign in: https://www.twine.net/signup
Responsibilities:
Created anime-style 3D character models/textures meeting Japanese industry standards.
Developed 3D environments/props and established asset libraries.
Implemented facial blendshapes integrated with Live2D for cinematic emotion expression.
Optimized assets in Unity while maintaining artistic integrity.
Key Achievement:
Independently built core showcase scenes for company website; led end-to-end development of virtual idol *JKT48V

Dec 2020 – Sep 2022 星汉科技有限公司
3D Artist | Game Industry
Projects:Mini Tanks (in-house),Game for Peace: Oasis Revelation series (Tencent Tier-5 collaboration):Duck Hunt,Heavy Assault,Friendship Ruins Adventure, Confidential projects with Lightspeed Studio (Tencent)。
Key Achievement:
Modeled high-precision 3D characters/environments; created PBR textures,optimized topology.
Performed rigging, skin weighting, animation, and VFX production.
Served as level designer using Tencent’s proprietary UGC engine; optimized scene loading.
Established cross-team art pipelines and asset delivery standards.
工作亮点:
Solely managed art production for Lightspeed Studio projects, mentored 1 junior artist.

Apr 2020 – Nov 2020 瀚丰影视文化有限公司
3D Modeler | Game Industry
NetEase Partner Studio (Guangzhou)
Responsibilities:
Modeled anime-style characters based on IP concept art.
Iterated models per client feedback.
Conducted scene setup and rendering.

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Language

Chinese
Fluent
English
Advanced

Work Experience

3D Game Character Modeler at Hanfeng Film and Television Culture Co., LTD
November 1, 2020 - October 13, 2025
Created 3D character models for a game based on original paintings; implemented revisions based on feedback and project requirements; collaborated with a network of partners including NetEase for in-depth cooperation; prepared assets for production pipelines.
3D Modeler | Game at Xinghan Technology Co., LTD
December 1, 2020 - Present
Responsible for scene and character models, texturing, and model optimization; rigging and weight painting; creating Unreal Engine effects; acted as scenario editor controlling level style and aesthetics; designed gameplay items and lighting; addressed level minimap production and performance issues as needed.
3D Game Character Modeler at Hanfeng Film and Television Culture Co., LTD
November 1, 2020 - October 13, 2025
Created game character models based on original paintings; modified models according to feedback; collaborated with NetEase cooperation projects; contributed to asset creation and ensured alignment with the game's art direction.
3D Modeler at Xinghan Technology Co., LTD
December 1, 2020 - Present
Responsible for scene and character models and texturing, as well as model optimization; rigging including binding bones and weight painting; created Unreal Engine-based special effects; acted as scenario editor, guiding level style and aesthetics; designed and placed items and lighting; resolved technical issues such as minimap production and performance optimization; mentored a peer during tenure.

Education

Diploma of Digital Media Technology at Heyuan Polytechnic
February 1, 2017 - May 1, 2020
Diploma at Heyuan Polytechnic
February 1, 2017 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet