Chloe Zheng
Official Website: _Website not available. net/signup_ Responsibilities: Created anime-style 3D character models/textures meeting Japanese industry standards.
About
Sep 2022 – Present AKA Influence
3D Modeler | Game Industry
Company collaborates with SEGA and Hollywood studios, specializing in virtual idol IP development.Official Website: Website not available. Sign in: https://www.twine.net/signup
Responsibilities:
Created anime-style 3D character models/textures meeting Japanese industry standards.
Developed 3D environments/props and established asset libraries.
Implemented facial blendshapes integrated with Live2D for cinematic emotion expression.
Optimized assets in Unity while maintaining artistic integrity.
Key Achievement:
Independently built core showcase scenes for company website; led end-to-end development of virtual idol *JKT48V
Dec 2020 – Sep 2022 星汉科技有限公司
3D Artist | Game Industry
Projects:Mini Tanks (in-house),Game for Peace: Oasis Revelation series (Tencent Tier-5 collaboration):Duck Hunt,Heavy Assault,Friendship Ruins Adventure, Confidential projects with Lightspeed Studio (Tencent)。
Key Achievement:
Modeled high-precision 3D characters/environments; created PBR textures,optimized topology.
Performed rigging, skin weighting, animation, and VFX production.
Served as level designer using Tencent’s proprietary UGC engine; optimized scene loading.
Established cross-team art pipelines and asset delivery standards.
工作亮点:
Solely managed art production for Lightspeed Studio projects, mentored 1 junior artist.
Apr 2020 – Nov 2020 瀚丰影视文化有限公司
3D Modeler | Game Industry
NetEase Partner Studio (Guangzhou)
Responsibilities:
Modeled anime-style characters based on IP concept art.
Iterated models per client feedback.
Conducted scene setup and rendering.
- 6 years' experience
- Joined October 2025
Skills· 11
Languages
- ChineseFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 4 roles
Responsible for scene and character models and texturing, as well as model optimization; rigging including binding bones and weight painting; created Unreal Engine-based special effects; acted as scenario editor, guiding level style and aesthetics; designed and placed items and lighting; resolved technical issues such as minimap production and performance optimization; mentored a peer during tenure.
Responsible for scene and character models, texturing, and model optimization; rigging and weight painting; creating Unreal Engine effects; acted as scenario editor controlling level style and aesthetics; designed gameplay items and lighting; addressed level minimap production and performance issues as needed.
Created game character models based on original paintings; modified models according to feedback; collaborated with NetEase cooperation projects; contributed to asset creation and ensured alignment with the game's art direction.
Education
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