I’m Arvind Chettiar, a dynamic and results-oriented game developer and technical artist with a strong background in real-time rendering, AR, and immersive environments. I specialize in Unreal Engine 5 and Unity, focusing on complex systems, AI development via Blueprinting, and creating high-fidelity visual experiences. I’ve led teams and driven studio transitions to real-time rendering, while also founding a company to build proprietary game titles. I’m passionate about building scalable pipelines, mentoring talent, and delivering polished, performant experiences across platforms. My experience spans asset population, level design, and pipeline management using Perforce and GitHub, with a track record of innovating workflows and driving production schedules forward.

Arvind Chettiar

I’m Arvind Chettiar, a dynamic and results-oriented game developer and technical artist with a strong background in real-time rendering, AR, and immersive environments. I specialize in Unreal Engine 5 and Unity, focusing on complex systems, AI development via Blueprinting, and creating high-fidelity visual experiences. I’ve led teams and driven studio transitions to real-time rendering, while also founding a company to build proprietary game titles. I’m passionate about building scalable pipelines, mentoring talent, and delivering polished, performant experiences across platforms. My experience spans asset population, level design, and pipeline management using Perforce and GitHub, with a track record of innovating workflows and driving production schedules forward.

Available to hire

I’m Arvind Chettiar, a dynamic and results-oriented game developer and technical artist with a strong background in real-time rendering, AR, and immersive environments. I specialize in Unreal Engine 5 and Unity, focusing on complex systems, AI development via Blueprinting, and creating high-fidelity visual experiences. I’ve led teams and driven studio transitions to real-time rendering, while also founding a company to build proprietary game titles.
I’m passionate about building scalable pipelines, mentoring talent, and delivering polished, performant experiences across platforms. My experience spans asset population, level design, and pipeline management using Perforce and GitHub, with a track record of innovating workflows and driving production schedules forward.

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Language

English
Fluent
Tamil
Advanced
Hindi
Advanced
Marathi (Marāṭhī)
Intermediate

Work Experience

Visionary at ARC GAMES
July 1, 2025 - October 13, 2025
Pioneered the development of a proprietary game title using Unreal Engine 5, overseeing concept ideation, content creation, and technical implementation. Designed and implemented intricate Blueprint-based gameplay systems, interactive UI, and core game loops; engineered AI with a Blueprint/Behavior Tree hybrid; authored extensive level designs and world-building with procedural generation and asset placement; directed atmospheric lighting, bespoke shaders, and post-processing to achieve a distinctive visual feel. Executed technical art tasks including custom materials and particle systems; performed rigorous performance profiling to optimize for multiple platforms, focusing on memory management, draw calls, and asset streaming. Established a streamlined pipeline and asset integration process, managing version control with Perforce for heavy art assets and coordinating code collaboration via GitHub.
Augmented Reality Developer at Monitek Technologies Pvt Ltd
January 31, 2021 - October 13, 2025
Developed AR applications using Unity and Unreal Engine with a focus on real-time rendering, asset population, and optimization for high visual fidelity. Led recruitment and team-building efforts, and authored development workflow documentation to establish studio-wide standards. Managed project workflows and optimization strategies to meet deadlines while maintaining quality; resolved technical challenges and continually improved application performance.
Unreal Lead Artist at Pundalay Animation Studios / Bluestone Tech labs
June 1, 2020 - October 13, 2025
Led the studio-wide adoption of real-time rendering with Unreal Engine, developing methodologies, and training staff to improve production efficiency. Optimized workflows for importing assets from Maya and Blender to streamline the pipeline. Created immersive environments and real-time weather and wind systems; crafted reusable Blueprint-based particle systems; oversaw real-time rendering operations and maintained production schedules as the primary Unreal Engine technical lead.

Education

Diploma in Advanced Game Development at Centre for Entertainment Arts, Kwantlen Polytechnic University
January 1, 2021 - December 31, 2022
FX School Advanced Diploma in Game Design and Development at FX School
August 1, 2017 - April 1, 2019
Engineering in Electronics and Telecommunications at SIES Graduate School of Technology
March 1, 2014 - July 1, 2017

Qualifications

Unity Certified Associate
January 11, 2030 - October 13, 2025
Information Security & Ethical Hacking
January 11, 2030 - October 13, 2025
Penetration Testing Expert
January 11, 2030 - October 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education