I’m Arvind Chettiar, a dynamic and results-oriented game developer and technical artist with a strong background in real-time rendering, AR, and immersive environments. I specialize in Unreal Engine 5 and Unity, focusing on complex systems, AI development via Blueprinting, and creating high-fidelity visual experiences. I’ve led teams and driven studio transitions to real-time rendering, while also founding a company to build proprietary game titles.
I’m passionate about building scalable pipelines, mentoring talent, and delivering polished, performant experiences across platforms. My experience spans asset population, level design, and pipeline management using Perforce and GitHub, with a track record of innovating workflows and driving production schedules forward.
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