I am a passionate developer with experience using Unity and Unreal Engine. I am on a never-ending journey to bring creative and technically solid projects to captivate users. Furthermore, my aim is to implement innovative gameplay and intuitive experiences, always pushing for clean, optimized, and scalable code using C# and C++, with a focus on the best possible resource and memory management. I am also familiar with Physics and Asset Bundles for asynchronous loading.

Alexandros Bountis

I am a passionate developer with experience using Unity and Unreal Engine. I am on a never-ending journey to bring creative and technically solid projects to captivate users. Furthermore, my aim is to implement innovative gameplay and intuitive experiences, always pushing for clean, optimized, and scalable code using C# and C++, with a focus on the best possible resource and memory management. I am also familiar with Physics and Asset Bundles for asynchronous loading.

Available to hire

I am a passionate developer with experience using Unity and Unreal Engine. I am on a never-ending journey to bring creative and technically solid projects to captivate users.

Furthermore, my aim is to implement innovative gameplay and intuitive experiences, always pushing for clean, optimized, and scalable code using C# and C++, with a focus on the best possible resource and memory management. I am also familiar with Physics and Asset Bundles for asynchronous loading.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Greek, Modern
Fluent
English
Advanced

Work Experience

Game Developer at Pixy Tap Ltd
July 1, 2020 - October 13, 2025
Involved in hyper-casual mobile games using Unity Engine. Games: Clumsy Ball; Back Shooter.
Game Developer at Lost Cabin Games
February 1, 2023 - October 13, 2025
Introduced to Rogue-Like 2.5D game using Unity and Corgi Engine. Applied 2D physics and calculations for engaging gameplay.
Game Developer at Lost Cabinet Games
February 1, 2023 - October 13, 2025
Applied 2D physics and calculations for engaging gameplay. Developed features in Unity to enhance gameplay and performance.
XR Unity Developer at Moptil
February 1, 2023 - Present
Led AR/VR/MR pipelines using Unity and Unreal Engine; produced immersive experiences for museums and tourism operators.
Junior Unity Game Developer at Pixy Tap Ltd
July 1, 2020 - October 13, 2025
Involved in hyper casual mobile games using Unity Engine.

Education

Bachelor of Engineering in Computer and Telecommunications Engineering at University of Western Macedonia
January 11, 2030 - October 13, 2025
Master's Thesis at University of Western Macedonia
January 11, 2030 - October 13, 2025
Master Thesis: Human Skeleton and Animation System using OpenGL and C++ at University of Western Macedonia
January 11, 2030 - October 13, 2025
VR Project: Visualization of University of Western Macedonia using Unreal Engine at University of Western Macedonia
January 11, 2030 - October 13, 2025

Qualifications

Creating a 2D Game Engine with C++ and Lua
January 11, 2030 - October 13, 2025
Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
January 11, 2030 - October 13, 2025
Learn C++ and Make a Game from Scratch
January 11, 2030 - October 13, 2025
2D Game Engine with C++ and Lua
January 11, 2030 - October 13, 2025
C++ Developer: Learn C++ & Make Video Games course
January 11, 2030 - October 13, 2025
Learn C++ and Make a Game from Scratch
January 11, 2030 - October 13, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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