Hi, I’m Daniel Jung, a multidisciplinary software and game developer with a long history in 3D art, tool development, and interactive media. I love turning creative ideas into polished experiences using Unity, C#, C++, Python, and Unreal, and I’m comfortable building pipelines with Maya, ZBrush, and various plugin architectures. Over the years I’ve shipped indie titles, supported large-scale toolchains at Pixologic/Maxon, and created marketing apps and front-end experiences. I’m a hobbyist digital artist, composer, and problem-solver who enjoys collaborating across disciplines to deliver both art and code that users love.

Daniel Jung

Hi, I’m Daniel Jung, a multidisciplinary software and game developer with a long history in 3D art, tool development, and interactive media. I love turning creative ideas into polished experiences using Unity, C#, C++, Python, and Unreal, and I’m comfortable building pipelines with Maya, ZBrush, and various plugin architectures. Over the years I’ve shipped indie titles, supported large-scale toolchains at Pixologic/Maxon, and created marketing apps and front-end experiences. I’m a hobbyist digital artist, composer, and problem-solver who enjoys collaborating across disciplines to deliver both art and code that users love.

Available to hire

Hi, I’m Daniel Jung, a multidisciplinary software and game developer with a long history in 3D art, tool development, and interactive media. I love turning creative ideas into polished experiences using Unity, C#, C++, Python, and Unreal, and I’m comfortable building pipelines with Maya, ZBrush, and various plugin architectures.

Over the years I’ve shipped indie titles, supported large-scale toolchains at Pixologic/Maxon, and created marketing apps and front-end experiences. I’m a hobbyist digital artist, composer, and problem-solver who enjoys collaborating across disciplines to deliver both art and code that users love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Developer 2 at Maxon Computer Inc.
July 31, 2024 - October 13, 2025
Developed and maintained ZBrush; Maintained ZBrush plugins; Built CMake project for ZBrush
Software Developer II at Maxon Computer Inc.
July 1, 2024 - October 13, 2025
Developed and maintained ZBrush features and plugins, implemented CMake-based build processes, and contributed to installer tooling and macOS icon work. Collaborated across teams to support ZBrush updates and tooling.
Software Developer 2 at Maxon Computer Inc.
July 1, 2024 - October 13, 2025
Developed and maintained ZBrush; Maintained ZBrush plugins; Built CMake project for ZBrush
Programmer at Maxon Computer Inc.
October 31, 2023 - October 13, 2025
Developed 3D sculpting software ZBrush; Updated USD plugin; Rewrote audio code; Built ZBrush installers; Redesigned macOS icon for ZBrush
Programmer at Pixologic, Inc.
October 1, 2023 - October 13, 2025
Programmer focused on ZBrush development, including USD-related work, audio code rewrites, and installer creation to streamline distribution and updates.
Programmer at ZBrush
October 1, 2023 - October 13, 2025
Developed 3D sculpting software ZBrush; Updated USD plugin; Rewrote audio code; Built ZBrush installers; Redesigned macOS icon for ZBrush
3D Software Developer at Pixologic, Inc.
December 31, 2021 - October 13, 2025
Developed 3D sculpting software ZBrush; Added Apple Silicon support for ZBrush; Built ZBrush installers
3D Software Developer at Pixologic, Inc.
December 1, 2021 - October 13, 2025
Developed 3D sculpting software ZBrush and added Apple Silicon support; built ZBrush installers and contributed to platform-specific improvements.
3D Software Developer at Pixologic, Inc.
December 1, 2021 - October 13, 2025
Developed 3D sculpting software ZBrush; Added Apple Silicon support for ZBrush; Built ZBrush installers
Unity Developer at Nucleus Global
December 31, 2016 - October 13, 2025
Completed 3D interactive simulations using Unity for pharmaceutical clients; Developed HTML pages and emails, some with Angular.js and Node.js
Unity Developer at Nucleus Global
December 1, 2016 - October 13, 2025
Completed 3D interactive simulations using Unity for pharmaceutical clients; developed HTML pages and emails, some with Angular.js and Node.js.
Unity Developer at Nucleus Global
December 1, 2016 - October 13, 2025
Completed 3D interactive simulations using Unity for pharmaceutical clients; developed HTML pages and emails, some with Angular.js and Node.js
Senior HTML5/iOS Developer at H4B Catapult
November 30, 2015 - October 13, 2025
Completed closed-loop marketing apps using HTML5 and Cocoa technologies; Wrote an iOS-based framework from scratch for rapid development of native marketing apps
Senior HTML5/iOS Developer at H4B Catapult
November 1, 2015 - October 13, 2025
Delivered closed-loop marketing apps using HTML5 and Cocoa; built an iOS-based framework for rapid development of native marketing apps.
Senior HTML5/iOS Developer at H4B Catapult
November 1, 2015 - October 13, 2025
Completed closed-loop marketing apps using HTML5 and Cocoa technologies; Wrote an iOS-based framework from scratch for rapid development of native marketing apps
Founder, Programmer, Artist at Rorschach Puss, LLC
January 1, 2015 - Present
Founded and led indie development; developed Unity scripts in C#, created 2D art and animations, designed audio, and wrote dialogues with Yarn Spinner for branching narratives; released several games on itch.io.
Founder, Programmer, Artist at Rorschach Puss, LLC
January 1, 2015 - Present
Founded and operated as a Unity-focused studio; developed Unity scripts in C# for 2D side-scrolling, AI, dialogue systems, and magical abilities; created 2D art and animations; designed audio; used Yarn Spinner for dialogues; released projects on itch.io; ongoing as of now
Freelance Front-End Web Developer at Schubert Communications
June 30, 2012 - October 13, 2025
Translated web designs into functional web pages in HTML, CSS and JavaScript
Freelance Front-End Web Developer at Schubert Communications
June 1, 2012 - October 13, 2025
Translated web designs into HTML, CSS and JavaScript pages; delivered front-end web solutions.
Freelance Front-End Web Developer at Schubert Communications
June 1, 2012 - October 13, 2025
Translated web designs into functional web pages in HTML, CSS and JavaScript
Freelance Front-End Developer at Anthropologie
April 30, 2012 - October 13, 2025
Completed web pages in HTML, CSS and Javascript based on approved web designs; Wrote April eCatalog in Flash
Freelance Front-End Developer at Anthropologie
April 1, 2012 - October 13, 2025
Completed web pages in HTML, CSS and JavaScript based on approved designs; produced the April eCatalog in Flash.
Freelance Front-End Developer at Anthropologie
April 1, 2012 - October 13, 2025
Completed web pages in HTML, CSS and Javascript based on approved web designs; Wrote April eCatalog in Flash
Programmer, 2D Artist, Sound Designer at Self-Employed
September 1, 2010 - Present
Independently developed multiple Unity-based games and prototypes; implemented gameplay scripts in C#, rigging and animation, created pixel art assets, and released titles on itch.io.
Programmer, 2D Artist, Sound Designer at Self-Employed
September 1, 2010 - Present
Freelance programmer, 2D artist and sound designer; produced multiple Unity-based games and prototypes, including Purgetory, See Nothing, A Gentlemen’s Agreement, Wandering Baby, Monk’s Journey, Ghost Blasters, Silence on the Line, Phillip’s Head, and Weird Squirrel; used Git and Sourcetree for version control; released on itch.io
Programmer, 2D Artist, Sound Designer at Self-Employed
September 1, 2010 - Present
Purgetory: Modeled low-poly 3D art, painted textures, rigged, animated and exported to Unity as FBX; wrote gameplay scripts in C#; released on itch.io. See Nothing: 3D art, textures, rigging, animation; Monk’s Journey: 2D prototype; Ghost Blasters: 2D shooter prototype; Silence on the Line: 2.5D horror prototype; Phillip’s Head: cross-platform ports and gameplay scripts; Weird Squirrel: iOS shooting arcade; etc. Used Git, SourceTree and Unity for development and version control; multiple itch.io releases.

Education

Bachelor of Science in Digital Media at Drexel University
January 1, 2007 - December 31, 2011
Drexel University Dean's Scholarship at Drexel University
January 1, 2007 - December 31, 2011
Certificate of Merit, Career Management/Professional Development at Drexel University
January 1, 2009 - December 31, 2009
Bachelor of Science in Digital Media at Drexel University
January 1, 2007 - January 1, 2011
Bachelor of Science in Digital Media at Drexel University
January 1, 2007 - January 1, 2011

Qualifications

Drexel University Dean's Scholarship
January 1, 2007 - December 31, 2011
Certificate of Merit, Career Management/Professional Development
January 1, 2009 - December 31, 2009
Certificate of Merit, Career Management/Professional Development
January 1, 2009 - January 1, 2009
Certificate of Merit, Career Management/Professional Development
January 1, 2009 - January 1, 2009
Drexel University Dean's Scholarship
January 1, 2007 - October 13, 2025
Certificate of Merit, Career Management/Professional Development
January 1, 2009 - October 13, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services