I’m Syed Daniy Alrizvi, a Lead Game Engineer with a proven track record in the computer games industry. I specialize in Unity-based multiplayer game development, server-side logic, databases, and cross-platform tooling. I enjoy designing scalable architectures and delivering polished gameplay experiences. Over the years I’ve worked with remote and on-site teams across the US, UK, Pakistan, UAE, and Japan, building MORPGs, casual mobile games, and blockchain-enabled titles. I’m passionate about collaboration, clean code, and exploring new technologies like blockchain and cloud services to empower players.

Syed Daniy Alrizvi

I’m Syed Daniy Alrizvi, a Lead Game Engineer with a proven track record in the computer games industry. I specialize in Unity-based multiplayer game development, server-side logic, databases, and cross-platform tooling. I enjoy designing scalable architectures and delivering polished gameplay experiences. Over the years I’ve worked with remote and on-site teams across the US, UK, Pakistan, UAE, and Japan, building MORPGs, casual mobile games, and blockchain-enabled titles. I’m passionate about collaboration, clean code, and exploring new technologies like blockchain and cloud services to empower players.

Available to hire

I’m Syed Daniy Alrizvi, a Lead Game Engineer with a proven track record in the computer games industry. I specialize in Unity-based multiplayer game development, server-side logic, databases, and cross-platform tooling. I enjoy designing scalable architectures and delivering polished gameplay experiences.

Over the years I’ve worked with remote and on-site teams across the US, UK, Pakistan, UAE, and Japan, building MORPGs, casual mobile games, and blockchain-enabled titles. I’m passionate about collaboration, clean code, and exploring new technologies like blockchain and cloud services to empower players.

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Experience Level

Language

English
Fluent

Work Experience

Lead Game Developer (Remote) at Always Imagine
January 1, 2022 - Present
Led development on an upcoming AAA MMORPG titled 'Dark Tavern' using Unity 3D; coordinated a remote team and architecture planning.
Lead Game Engineer (Remote) at Pixel Games
January 1, 2022 - October 14, 2025
Developed a Tezos blockchain-based MMORPG in Unity; implemented multiplayer features and server architecture.
Lead Game Developer (Freelance/Part-time) at Megarama Games
January 1, 2021 - Present
Creating multiple casual mobile games for Android & iOS using Unity Game Engine.
Senior Game Developer (Remote) at Happy Juice Games
January 1, 2021 - October 14, 2025
Sprint management, estimations, high-level architecture; multiplayer development.
Senior Game Developer (Remote) at NST Pictures
January 1, 2020 - October 14, 2025
Developed multiplayer games and server modules (Economy, Anti-cheat system) using PlayFab and Photon.
Associate Game Developer at Apricot Studio
January 1, 2017 - October 14, 2025
Game design: game flow, virtual economy, battle units, game mechanics and systems; interface prototyping: wireframes for usability on mobile.
Lead Game Developer (Remote) at Always Imagine
January 1, 2022 - Present
Led development of an upcoming AAA MMORPG titled 'Dark Tavern' using Unity 3D; implemented multiplayer architecture and server integration (Atavism) to support cross-player co-op and persistence.
Lead Game Developer (Remote) at Pixel Games
January 1, 2022 - October 14, 2025
Developed a play-to-earn game on Tezos blockchain in Unity, focusing on gameplay systems, economy design, and deployment on blockchain.
Lead Game Engineer (Remote) at Megarama Games
January 1, 2021 - Present
Creating multiple casual mobile games for Android & iOS using Unity Game Engine.
Senior Game Developer (Remote) at Happy Juice Games
January 1, 2021 - October 14, 2025
Sprint management, estimations, high-level architecture, multiplayer development.
Senior Game Developer (Remote) at NST Pictures
January 1, 2020 - October 14, 2025
Developed multiplayer games and server modules (Economy, Anti-cheat system) using PlayFab backend and Photon Multiplayer Engine.
Associate Game Developer at Appricot Studio
January 1, 2017 - October 14, 2025
Game design: game flow, virtual economy, battle units, game mechanics and systems; interface prototyping: wireframes for user interfaces focusing on usability on mobile.
Lead Game Developer (Remote) at Always Imagine
January 1, 2022 - Present
Lead the development of a forthcoming AAAM MORPG title 'Dark Tavern' using Unity 3D. Responsibilities included architecture design, multiplayer implementation, and coordinating remote team efforts to hit milestones.
Lead Game Developer (Remote) at Pixel Games
January 1, 2022 - October 14, 2025
Developed a play-to-earn (P2E) game based on Tezos blockchain in Unity. Focused on gameplay loop, blockchain integration, and scalable server components.
Lead Game Developer (Freelance/Part-time) at Megarama Games
January 1, 2021 - Present
Created multiple casual mobile games for Android & iOS using Unity Game Engine. Led game design iterations, prototyping, and cross-functional collaboration.
Senior Game Developer (Remote) at Happy Juice Games
January 1, 2021 - October 14, 2025
Sprint management, estimations, high-level architecture, and multiplayer development for remote collaboration.
Senior Game Developer (Remote) at NST Pictures
January 1, 2020 - October 14, 2025
Developed multiplayer games and server modules (Economy, Anti-cheat system) using PlayFab back-end and Photon.
Associate Game Developer at Appricot Studio
January 1, 2017 - October 14, 2025
Game Design: game flow, virtual economy, battle units, game mechanics and systems. Interface prototyping with wireframes for mobile usability.

Education

Bachelor of Science in Computer Science at Lancaster University
January 1, 2012 - January 1, 2016
BSc Computer Science at Lancaster University, UK
January 1, 2012 - January 1, 2016
BSc Computer Science at Lancaster University
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment