Hi, I'm Andrea Squillante, a game developer and software engineer with a solid foundation in computer science and hands-on experience in Unity, C# and Unreal Engine. I enjoy turning ideas into playable experiences and collaborating with designers and artists to ship features. I earned a Bachelor's degree in Computer Science from the University of Salerno and a First Level Master's in Game Development from the University of Verona, and I've worked as a video game programmer intern and as a junior software developer, always eager to learn and push creative boundaries.

Andrea Squillante

Hi, I'm Andrea Squillante, a game developer and software engineer with a solid foundation in computer science and hands-on experience in Unity, C# and Unreal Engine. I enjoy turning ideas into playable experiences and collaborating with designers and artists to ship features. I earned a Bachelor's degree in Computer Science from the University of Salerno and a First Level Master's in Game Development from the University of Verona, and I've worked as a video game programmer intern and as a junior software developer, always eager to learn and push creative boundaries.

Available to hire

Hi, I’m Andrea Squillante, a game developer and software engineer with a solid foundation in computer science and hands-on experience in Unity, C# and Unreal Engine. I enjoy turning ideas into playable experiences and collaborating with designers and artists to ship features.

I earned a Bachelor’s degree in Computer Science from the University of Salerno and a First Level Master’s in Game Development from the University of Verona, and I’ve worked as a video game programmer intern and as a junior software developer, always eager to learn and push creative boundaries.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Italian
Fluent

Work Experience

Junior Software Developer Specialist at CaraCol AM
May 1, 2023 - Present
Developed a sliding software for additive manufacturing using Unity and C#. Simulated robotic movements for 6-axis 3D printing by slicing and rendering 3D mesh objects. Optimized rendering algorithms and physics interactions for real-time visualization. Collaborated with engineers to develop custom Unity tools for robotic control.
Video game Programmer Intern at Just Funny Games
March 1, 2023 - October 14, 2025
Refactored core gameplay mechanics of an existing video game using Unity and C#. Collaborated with designers and artists to implement gameplay features and delivered improvements integrated into the main game.

Education

Bachelor's Degree in Computer Science at University of Salerno
January 1, 2018 - January 1, 2021
First Level Master’s in Game Development at University of Verona
January 1, 2021 - January 1, 2022

Qualifications

Cambridge English Certificate (C1)
January 11, 2030 - October 14, 2025
POF Graphic Design 3D
January 1, 2016 - October 14, 2025
POF Logical and Critical Reasoning
January 1, 2017 - October 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services