Hi, I’m Muhammad Owais, a passionate Unity game developer with 5 years of experience building immersive, high-performance games across puzzle, hyper-casual, and simulation genres. I’m proficient in C# and Unity, and I thrive on turning ideas into polished, entertaining experiences while delivering robust and efficient code. I enjoy collaborating with cross-functional teams, mentoring junior developers, and using analytics and A/B testing to drive data-informed decisions. Outside of work, I keep exploring new tools and techniques to push the boundaries of gameplay and performance.

Muhammad Owais

Hi, I’m Muhammad Owais, a passionate Unity game developer with 5 years of experience building immersive, high-performance games across puzzle, hyper-casual, and simulation genres. I’m proficient in C# and Unity, and I thrive on turning ideas into polished, entertaining experiences while delivering robust and efficient code. I enjoy collaborating with cross-functional teams, mentoring junior developers, and using analytics and A/B testing to drive data-informed decisions. Outside of work, I keep exploring new tools and techniques to push the boundaries of gameplay and performance.

Available to hire

Hi, I’m Muhammad Owais, a passionate Unity game developer with 5 years of experience building immersive, high-performance games across puzzle, hyper-casual, and simulation genres. I’m proficient in C# and Unity, and I thrive on turning ideas into polished, entertaining experiences while delivering robust and efficient code.

I enjoy collaborating with cross-functional teams, mentoring junior developers, and using analytics and A/B testing to drive data-informed decisions. Outside of work, I keep exploring new tools and techniques to push the boundaries of gameplay and performance.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Developer at MindStorm Studios
December 1, 2024 - October 14, 2025
Worked on Hexa Sort features: implemented localization translating the game into 12 languages; developed CandleStick feature by integrating the CS SDK enabling users to join Hexa Club via phone sign-up and deep links. Completed several QOL improvements to streamline UX and increase retention. Integrated Battle Pass UI themes for 12 months. Implemented Firebase Cloud Messaging for country-based push notifications and localization. Built a deep-link system for all Hexa Sort features delivered via push or Adjust campaigns. Provided regular updates and feature improvements to in-house games Tile Garden and MBL. Collaborated with Lion Studios LiveOps team and refactored Animal Transform & Webbi Boy.
Senior Game Developer at AAAA Gaming
December 1, 2024 - Present
Developed multiple puzzle game prototypes, including Car Lot Escape and Bike Sort Out, driving early-stage ideation and proof of concept. Implemented advanced grid-based mechanics and level design workflows to streamline content creation for puzzle and hyper-casual titles. Integrated third-party SDKs for analytics, ads mediation, and A/B testing to support data-driven product decisions. Mentored junior developers by conducting code reviews and knowledge-sharing sessions, promoting best practices in Unity development.
Game Developer at MindStorm Studios
December 1, 2024 - October 14, 2025
Worked on Hexa Sort features: implemented localization translating the game into 12 languages; developed the CandleStick feature by integrating the CS SDK, enabling users to join the Hexa Club via phone number signups and receiving offers through deep links. Completed several QoL improvements, streamlined user experience, and boosted retention. Integrated Battle Pass UI themes for 12 months and Firebase Cloud Messaging for country-specific push notifications with localization. Implemented a deep link system for all Hexa Sort features and retargeting campaigns. Provided regular updates to Tile Garden and MBL, and collaborated with Lion Studios LiveOps to refactor Animal Transform & Webbi Boy.
Senior Game Developer at AAAA Gaming
December 1, 2024 - Present
Developed multiple puzzle game prototypes, including Car Lot Escape and Bike Sort Out, driving early-stage ideation and proof of concept. Implemented advanced grid-based mechanics and level design workflows to streamline content creation for puzzle and hyper-casual titles. Integrated third-party SDKs for analytics, ads mediation, and A/B testing to support data-driven product decisions. Mentored junior developers by conducting code reviews and knowledge-sharing sessions, promoting best practices in Unity development.
Game Developer at MindStorm Studios
December 1, 2024 - October 14, 2025
Localization to 12 languages for Hexa Sort; developed CandleStick feature by integrating CS SDK to enable Hexa Club sign-ups via phone numbers and deep links. Implemented QOL improvements, Battle Pass UI themes for 12 months, and Firebase Cloud Messaging for country-based push notifications with localization. Built deep link system for Hexa Sort features and delivered links via push notifications or Adjust campaigns for retargeting. Contributed to Tile Garden and MBL updates and collaborated with Lion Studios LiveOps to refactor Animal Transform & Webbi Boy.
Senior Game Developer at AAAA Gaming
December 1, 2024 - Present
Developed multiple puzzle game prototypes (Car Lot Escape, Bike Sort Out), driving early-stage ideation and proof of concept. Implemented advanced grid-based mechanics and level design workflows to streamline content creation for puzzle and hyper-casual titles. Integrated third-party SDKs for analytics, ads mediation, and A/B testing to support data-driven product decisions. Mentored junior developers by conducting code reviews and knowledge-sharing sessions, promoting best practices in Unity development.
Junior Game Developer at Invogue Technologies
November 1, 2023 - October 14, 2025
Designed and developed dynamic and immersive games using Unity and C# programming. Worked with APIs to integrate game services such as Firebase Analytics, Google AdMob and IAP. Optimized game performance via various techniques including LOD management, texture and sound compression. Implemented gameplay mechanics and interactive elements to enhance user experience.
Junior Game Developer at Invogue Technologies
November 1, 2023 - October 14, 2025
Designed and developed dynamic and immersive games using Unity and C#. Worked with APIs to integrate game services such as Firebase Analytics, Google AdMob, and IAP. Optimized game performance and speed through techniques like LOD management, texture compression, and sound compression. Implemented gameplay mechanics and interactive elements to enhance user experience. Notable titles developed include Dirt Bike Racing Game and Car Racing Game.
Junior Game Developer at Invogue Technologies
November 1, 2023 - October 14, 2025
Designed and developed dynamic and immersive games using Unity and C#. Worked with APIs to integrate game services such as Firebase Analytics, Google AdMob and IAP. Optimized game performance through techniques like LOD management and texture/sound compression. Implemented gameplay mechanics and interactive elements to enhance user experience.
Game Development Summer Program 2022 at MindStorm Studios
September 1, 2020 - October 14, 2025
Successfully completed the program by collaborating with seasoned developers to acquire knowledge and skills in the field of game development and design.
Game Development Summer Program at MindStorm Studios
September 1, 2020 - October 14, 2025
Completed a summer program by collaborating with seasoned developers to acquire knowledge and skills in game development and design.
Game Development Summer Program 2022 at MindStorm Studios
September 1, 2020 - October 14, 2025
Participated in a summer program to collaborate with seasoned developers and acquire knowledge and skills in game development and design.

Education

Bachelor of Science in Computer Science at FAST-NUCES Islamabad
August 1, 2016 - December 1, 2020
Bachelor of Science in Computer Science at FAST-NUCES Islamabad
August 1, 2016 - December 1, 2020
Bachelor of Science in Computer Science at Fast-Nuces
August 1, 2016 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet