I’m a developer who specializes in game and level design, combining technical precision with creative world-building.
Based in Belgium, I create interactive experiences that merge programming, visual design, and gameplay mechanics into cohesive, enjoyable player experiences.
My strongest skills include Unity development (C#), 3D design and visualization in Blender, and the use of game engines like Godot. I’ve developed templates and levels for DAE Studios, designed and programmed interactive environments, and contributed to both independent game productions and collaborative group projects.
What differentiates me from other developers is my balance between creativity and structure — I approach every project with an analytical mindset, yet with a clear artistic vision. My background in game testing, visual design, and programming allows me to see both the technical and experiential sides of development, ensuring that gameplay feels intuitive, optimized, and fun.
I’m passionate about continuous learning, innovation, and using technology to tell stories through gameplay. Whether it’s designing smooth level flow, optimizing mechanics, or refining visual polish, I aim to bring worlds to life through code and design.
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