I’m a developer who specializes in game and level design, combining technical precision with creative world-building. Based in Belgium, I create interactive experiences that merge programming, visual design, and gameplay mechanics into cohesive, enjoyable player experiences. My strongest skills include Unity development (C#), 3D design and visualization in Blender, and the use of game engines like Godot. I’ve developed templates and levels for DAE Studios, designed and programmed interactive environments, and contributed to both independent game productions and collaborative group projects. What differentiates me from other developers is my balance between creativity and structure — I approach every project with an analytical mindset, yet with a clear artistic vision. My background in game testing, visual design, and programming allows me to see both the technical and experiential sides of development, ensuring that gameplay feels intuitive, optimized, and fun. I’m passionate about continuous learning, innovation, and using technology to tell stories through gameplay. Whether it’s designing smooth level flow, optimizing mechanics, or refining visual polish, I aim to bring worlds to life through code and design.

Ben Van Den Bergh

I’m a developer who specializes in game and level design, combining technical precision with creative world-building. Based in Belgium, I create interactive experiences that merge programming, visual design, and gameplay mechanics into cohesive, enjoyable player experiences. My strongest skills include Unity development (C#), 3D design and visualization in Blender, and the use of game engines like Godot. I’ve developed templates and levels for DAE Studios, designed and programmed interactive environments, and contributed to both independent game productions and collaborative group projects. What differentiates me from other developers is my balance between creativity and structure — I approach every project with an analytical mindset, yet with a clear artistic vision. My background in game testing, visual design, and programming allows me to see both the technical and experiential sides of development, ensuring that gameplay feels intuitive, optimized, and fun. I’m passionate about continuous learning, innovation, and using technology to tell stories through gameplay. Whether it’s designing smooth level flow, optimizing mechanics, or refining visual polish, I aim to bring worlds to life through code and design.

Available to hire

I’m a developer who specializes in game and level design, combining technical precision with creative world-building.
Based in Belgium, I create interactive experiences that merge programming, visual design, and gameplay mechanics into cohesive, enjoyable player experiences.

My strongest skills include Unity development (C#), 3D design and visualization in Blender, and the use of game engines like Godot. I’ve developed templates and levels for DAE Studios, designed and programmed interactive environments, and contributed to both independent game productions and collaborative group projects.

What differentiates me from other developers is my balance between creativity and structure — I approach every project with an analytical mindset, yet with a clear artistic vision. My background in game testing, visual design, and programming allows me to see both the technical and experiential sides of development, ensuring that gameplay feels intuitive, optimized, and fun.

I’m passionate about continuous learning, innovation, and using technology to tell stories through gameplay. Whether it’s designing smooth level flow, optimizing mechanics, or refining visual polish, I aim to bring worlds to life through code and design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Dutch
Fluent

Work Experience

Independent Game Production
June 1, 2021 - October 14, 2025
Independent game production; designed 3D assets and prototypes; collaborated on Unity projects; contributed to game design and development.
Internship - Unity Game Template Designer and Programmer at DAE Studios
June 1, 2025 - October 14, 2025
Designed various game templates and levels; acted as designer and programmer; assisted with frontend development; contributed to Unity-based game templates for the DAE Studios project.

Education

Independent Game Production at Digital Arts & Entertainment
September 14, 2021 - June 30, 2025

Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services