Available to hire
I’m a Game Developer specializing in gameplay programming, systems, and tools with expertise in Unity, Unreal, C++ and C#. I’m experienced in building scalable systems, optimizing performance, and collaborating within Agile teams.
Passionate about crafting engaging player experiences with technical and creative excellence.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
Systems Programmer at Stumblebumps Unite
December 31, 2024 - October 14, 2025Built core systems including player data management and local multiplayer; created internal tools to streamline level testing and iteration; managed Jira bugboard to prioritize tasks for timely delivery.
Lead Programmer at Slippin Away
December 31, 2024 - October 14, 2025Released mobile puzzle game on Google Play; designed modular puzzle and progression systems for scalability; engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
December 31, 2024 - October 14, 2025Developed enemy AI using animation and behavior state machines; ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
December 31, 2024 - October 14, 2025Built inventory, quest, and boss battle systems; integrated ShaderGraphs and interactive UI for immersion; designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
December 31, 2023 - October 14, 2025Guided students in coding concepts during office hours and class; strengthened communication by explaining complex topics clearly.
Game Jam Developer at Various Projects
December 31, 2024 - October 14, 2025Prototyped gameplay systems in Unreal Engine and built playable levels under tight deadlines with 3D assets and tools.
Game Jam Developer at Various Projects
January 1, 2024 - October 14, 2025Prototyped gameplay systems in Unreal Engine and built playable levels under tight deadlines using available 3D assets and tools.
Systems Programmer at Stumblebumps Unite
January 1, 2024 - October 14, 2025Built core systems: player data management and local multiplayer. Created internal tools to streamline level testing and iteration. Managed Jira bugboard, prioritizing tasks for timely delivery.
Lead Programmer at Slippin Away
January 1, 2024 - October 14, 2025Released mobile puzzle game on Google Play Store. Designed modular puzzle and progression systems for scalability. Engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
January 1, 2024 - October 14, 2025Developed enemy AI using animation and behavior state machines. Ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
January 1, 2024 - October 14, 2025Built inventory, quest, and boss battle systems. Integrated ShaderGraphs and interactive UI for immersion. Designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
January 1, 2023 - October 14, 2025Guided students in coding concepts during office hours and class. Strengthened communication by explaining complex topics clearly.
Systems Programmer at Stumblebumps Unite
January 1, 2024 - PresentBuilt core systems: player data management and local multiplayer. Created internal tools to streamline level testing and iteration. Managed Jira bugboard, prioritizing tasks for timely delivery.
Lead Programmer at Slippin Away
January 1, 2024 - PresentReleased mobile puzzle game on Google Play Store. Designed modular puzzle and progression systems for scalability. Engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
January 1, 2024 - PresentDeveloped enemy AI using animation and behavior state machines. Ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
January 1, 2024 - PresentBuilt inventory, quest, and boss battle systems. Integrated ShaderGraphs and interactive UI for immersion. Designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
January 1, 2023 - PresentGuided students in coding concepts during office hours and class. Strengthened communication by explaining complex topics clearly.
Game Jam Developer at Various Projects
December 31, 2024 - October 19, 2025Prototyped gameplay systems in Unreal Engine. Built playable levels under tight deadlines with 3D assets and tools.
Education
BS, Computer Animation & Game Development at California State University, Chico
January 11, 2030 - December 1, 2024AS, Liberal Arts at Santiago Canyon College
January 11, 2030 - May 1, 2022Bachelor of Science at California State University, Chico
January 11, 2030 - December 1, 2024Associate of Science at Santiago Canyon College
January 11, 2030 - May 1, 2022BS at California State University, Chico
January 11, 2030 - December 1, 2024AS at Santiago Canyon College
January 11, 2030 - May 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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