I'm a Game Developer specializing in gameplay programming, systems, and tools with expertise in Unity, Unreal, C++ and C#. I'm experienced in building scalable systems, optimizing performance, and collaborating within Agile teams. Passionate about crafting engaging player experiences with technical and creative excellence.

Martin Vilches

I'm a Game Developer specializing in gameplay programming, systems, and tools with expertise in Unity, Unreal, C++ and C#. I'm experienced in building scalable systems, optimizing performance, and collaborating within Agile teams. Passionate about crafting engaging player experiences with technical and creative excellence.

Available to hire

I’m a Game Developer specializing in gameplay programming, systems, and tools with expertise in Unity, Unreal, C++ and C#. I’m experienced in building scalable systems, optimizing performance, and collaborating within Agile teams.

Passionate about crafting engaging player experiences with technical and creative excellence.

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Skills

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Systems Programmer at Stumblebumps Unite
December 31, 2024 - October 14, 2025
Built core systems including player data management and local multiplayer; created internal tools to streamline level testing and iteration; managed Jira bugboard to prioritize tasks for timely delivery.
Lead Programmer at Slippin Away
December 31, 2024 - October 14, 2025
Released mobile puzzle game on Google Play; designed modular puzzle and progression systems for scalability; engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
December 31, 2024 - October 14, 2025
Developed enemy AI using animation and behavior state machines; ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
December 31, 2024 - October 14, 2025
Built inventory, quest, and boss battle systems; integrated ShaderGraphs and interactive UI for immersion; designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
December 31, 2023 - October 14, 2025
Guided students in coding concepts during office hours and class; strengthened communication by explaining complex topics clearly.
Game Jam Developer at Various Projects
December 31, 2024 - October 14, 2025
Prototyped gameplay systems in Unreal Engine and built playable levels under tight deadlines with 3D assets and tools.
Game Jam Developer at Various Projects
January 1, 2024 - October 14, 2025
Prototyped gameplay systems in Unreal Engine and built playable levels under tight deadlines using available 3D assets and tools.
Systems Programmer at Stumblebumps Unite
January 1, 2024 - October 14, 2025
Built core systems: player data management and local multiplayer. Created internal tools to streamline level testing and iteration. Managed Jira bugboard, prioritizing tasks for timely delivery.
Lead Programmer at Slippin Away
January 1, 2024 - October 14, 2025
Released mobile puzzle game on Google Play Store. Designed modular puzzle and progression systems for scalability. Engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
January 1, 2024 - October 14, 2025
Developed enemy AI using animation and behavior state machines. Ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
January 1, 2024 - October 14, 2025
Built inventory, quest, and boss battle systems. Integrated ShaderGraphs and interactive UI for immersion. Designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
January 1, 2023 - October 14, 2025
Guided students in coding concepts during office hours and class. Strengthened communication by explaining complex topics clearly.
Systems Programmer at Stumblebumps Unite
January 1, 2024 - Present
Built core systems: player data management and local multiplayer. Created internal tools to streamline level testing and iteration. Managed Jira bugboard, prioritizing tasks for timely delivery.
Lead Programmer at Slippin Away
January 1, 2024 - Present
Released mobile puzzle game on Google Play Store. Designed modular puzzle and progression systems for scalability. Engineered star/objective mechanics for flexible level design.
Gameplay Engineer at Locked In
January 1, 2024 - Present
Developed enemy AI using animation and behavior state machines. Ensured smooth transitions and responsive combat interactions.
Game Developer at Scene Recreation
January 1, 2024 - Present
Built inventory, quest, and boss battle systems. Integrated ShaderGraphs and interactive UI for immersion. Designed spline-based naval combat with cannon mechanics.
Collaborative Mentor at California State University, Chico
January 1, 2023 - Present
Guided students in coding concepts during office hours and class. Strengthened communication by explaining complex topics clearly.
Game Jam Developer at Various Projects
December 31, 2024 - October 19, 2025
Prototyped gameplay systems in Unreal Engine. Built playable levels under tight deadlines with 3D assets and tools.

Education

BS, Computer Animation & Game Development at California State University, Chico
January 11, 2030 - December 1, 2024
AS, Liberal Arts at Santiago Canyon College
January 11, 2030 - May 1, 2022
Bachelor of Science at California State University, Chico
January 11, 2030 - December 1, 2024
Associate of Science at Santiago Canyon College
January 11, 2030 - May 1, 2022
BS at California State University, Chico
January 11, 2030 - December 1, 2024
AS at Santiago Canyon College
January 11, 2030 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education