I’m a Unity Developer with over 7 years of experience creating mobile and PC games. I’ve worked on gameplay systems, UI, and game features using C#. I’m looking for Unity development jobs where I can help build fun and high-quality games.

Mark Stephen Fernandes

I’m a Unity Developer with over 7 years of experience creating mobile and PC games. I’ve worked on gameplay systems, UI, and game features using C#. I’m looking for Unity development jobs where I can help build fun and high-quality games.

Available to hire

I’m a Unity Developer with over 7 years of experience creating mobile and PC games. I’ve worked on gameplay systems, UI, and game features using C#. I’m looking for Unity development jobs where I can help build fun and high-quality games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Led client-side development for Pool Masters, implementing UI/UX, in-game menus, and frontend features; integrated with core game systems. Implemented localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX, with event-driven visual feedback. Ensured smooth communication with backend logic, contributed to performance optimization and bug fixes, and collaborated with designers and artists to deliver polished interfaces across platforms. Managed version control using GitHub and SourceTree to support CI/CD pipelines.
Senior Unity Developer at MICRONIX SYSTEM
July 1, 2022 - October 14, 2025
Improved and developed UI, fixed bugs, and implemented front-end features. Implemented Undo/Redo, Configuration Manager, 3D model runtime transform gizmo, environment hierarchy inspector, dynamic 3D model inspector, and encryption/decryption of 3D models. Worked with Unity Engine, Unity Analytics, Cinemachine, Visual Studio, Xcode, GitHub, Zenject, Vuplex, UI Toolkit, and CI/CD; contributed C# code and project architecture.
Senior Unity Developer at MICRONIX SYSTEM
June 1, 2024 - October 14, 2025
Continued front-end development work, optimized UI, and expanded tooling and editor extensions. Led frontend tasks and collaborated across teams to deliver robust features and maintainable codebases.
Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Implemented 3D character customization and saved game data to servers. Developed multiple game menus and integrated networking via Photon. Leveraged Shader Graph, Animation State Machine, and AWS to enhance gameplay and tooling; used CI/CD pipelines and version control.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led development of games from design to deployment; built efficient, reusable code to ensure performance and responsiveness. Implemented game functionality, integrated ads (Unity Analytics, Unity Ads, AdMob), and managed front-end pipelines using SourceTree, GitLab, GitHub, and CI/CD. Worked with Photon Engine (PUN, Fusion, Realtime, Chat, Quantum) and various services (GameSparks, OneSignal, Firebase, PlayFab).
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
Led system analysis, software development, and database administration. Designed and launched Enterprise Document Capture and Imaging Solution (EDCIS) v3 and Integrated Insurance & Brokerage System (IIBS) v4 for multiple clients. Utilized Java/JSP/HTML/SQL stacks and CI/CD practices; contributed to project planning and maintenance.
Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Senior Unity Developer responsible for client-side development of Pool Masters, including UI/UX implementation, in-game menus, front-end features, and integration with core game systems. Implemented and maintained localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX with event-driven visual feedback; contributed to client-side game mechanics integration and ensured smooth communication with backend/game server logic; performed performance optimization, bug fixing, and overall player experience improvements; collaborated with designers and artists to deliver polished interfaces across platforms; managed version control with GitHub and SourceTree supporting CI/CD.
Senior Unity Developer at MICRONIX SYSTEM
July 1, 2022 - October 14, 2025
Part-time (Jan–Jul 2022) and full-time (Apr 2023–Jun 2024) Senior Unity Developer. Improved and developed UI, fixed bugs, and implemented front-end features; implemented Undo/Redo, configuration manager, 3D model runtime transform gizmo, environment hierarchy tree view inspector, 3D models dynamic inspector, 3D object commenting, and encryption/decryption of 3D models; worked with Unity Engine, Unity Analytics, Cinemachine, Visual Studio, Xcode, GitHub, Zenject, Vuplex, UI Toolkit, Git, and CI/CD; programming in C#; contributed to spatial/3D tooling initiatives and CI/CD processes.
Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Freelance Senior Unity Developer. Implemented the 3D character customization and saving game data to the server; developed multiple game menus; utilized Unity Engine, Shader Graph, Animation State Machine, Visual Studio, AWS, Plastic SCM, GIT, CI/CD; programmed in C#; used Photon Unity Networking platforms.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led development of game functionality and pipelines from design to deployment; built efficient, reusable code; ensured performance and responsiveness; proficient with Unity Engine, Unity Analytics, Unity Ads, Animation State Machine, Admob, Visual Studio, Xcode, Android Studio, SourceTree, GitLab, GitHub, Photon Engine (PUN, Fusion, Realtime, Chat and Quantum), Asset Bundles, GIT, CI/CD; worked with C#, Java, and HTML; integrated GameSparks, OneSignal, Firebase, and PlayFab for backend services.
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
Engaged in system analysis, software development, and database development/ administration; led project planning and system design, provided project support and maintenance; developed and launched Enterprise Document Capture and Imaging Solution (EDCIS v3) and Integrated Insurance and Brokerage System (IIBS v4) for multiple clients; technologies included IBM FileNet, IBM WebSphere, Oracle, Eclipse, GIT, CI/CD; languages included JSP, Java, JS, C++, HTML, SQL, MS SQL, PSQL, Oracle, DB2, MS Access, and VB.Net.
Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Led client-side development for Pool Masters, implementing UI/UX, in-game menus, and front-end features; integrated with core systems and backend/game server logic. Implemented localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX systems with event-driven visual feedback. Collaborated with designers and artists to deliver polished interfaces across multiple platforms. Managed version control (GitHub/SourceTree) and CI/CD workflows.
Senior Unity Developer at MICRONIX SYSTEM
July 1, 2022 - October 14, 2025
Part-time stint: Improved UI, fixed bugs, and developed front-end features. Implemented Undo/Redo, Configuration Manager, 3D model runtime transform gizmo, environment hierarchy inspector, 3D models dynamic inspector, and encryption/decryption of 3D models. Used Unity Engine, Unity Analytics, Cinemachine, Visual Studio, Xcode, GitHub; CI/CD.
Senior Unity Developer at MICRONIX SYSTEM
June 1, 2024 - October 14, 2025
Full-time stint: Enhanced UI, fixed bugs, front-end features; implemented Undo/Redo, Configuration Manager, 3D model runtime transforms, dynamic inspectors, and encryption/decryption of 3D models. Utilized Unity Engine, Unity Analytics, Cinemachine, Visual Studio, Xcode, GitHub; involved in CI/CD and collaboration with other teams.
Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Freelance engagement: Implemented 3D character customization and saving game data to the server. Developed multiple game menus. Used Unity Engine, Shader Graph, Animation State Machine; AWS, Photon Unity Networking; CI/CD; Git.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led the development of games for iOS and Android, implementing game functionality and front-end features based on design specs. Built efficient, reusable code and ensured performance and responsiveness. Worked with Unity Analytics, Unity Ads (AdMob), Photon Engine, and CI/CD; involved in tooling for Android/iOS builds.
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
Led system analysis, software development, and database administration. Planned and designed projects; developed Enterprise Document Capture and Imaging Solution (EDCIS v3) and Integrated Insurance and Brokerage System (IIBS v4). Worked with IBM FileNet/WebSphere, Oracle; languages included JSP, Java, JavaScript, C++, HTML, SQL; CI/CD.
Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Led client-side development for Pool Masters, implementing UI/UX, in-game menus, front-end features, and integration with core systems. Implemented localization with dynamic text and font asset management. Built and refined in-game animations, SFX, and VFX with event-driven visual feedback. Ensured smooth client-server communication for gameplay and contributed to performance optimization and bug fixes. Collaborated with designers and artists to deliver polished interfaces across platforms. Managed version control and CI/CD using GitHub and SourceTree.
Senior Unity Developer at MICRONIX SYSTEM
July 1, 2022 - October 14, 2025
Improved and developed UI, fixed bugs, and implemented front-end features. Implemented Undo/Redo feature, Configuration manager system, 3D model runtime transform gizmo, Environment hierarchy tree view inspector, 3D models dynamic inspector, 3D objects user commenting, and Encryption/Decryption of 3D models.
Senior Unity Developer at MICRONIX SYSTEM
June 1, 2024 - October 14, 2025
Continued UI improvements, bug fixes, and front-end feature development. Worked on frontend architecture and tooling for Unity-based projects.
Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Implemented 3D character customization and saving game data to the server. Developed multiple game menus. Used Unity Engine, Shader Graph, Animation State Machine, Visual Studio, AWS, Plastic SCM, GIT, and CI/CD. Worked with Photon Unity Networking and server-side integration.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led development of games from design to deployment, implemented game functionality, and maintained robust, reusable code. Ensured performance, quality, and responsiveness across iOS and Android platforms. Worked with Unity Engine, Unity Analytics, Unity Ads, AdMob, SourceTree, GitLab, GitHub, Photon Engine (PUN, Fusion, Realtime, Chat and Quantum), Asset Bundles, CI/CD; languages included C#, Java, and HTML.
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
Led project planning and system design; developed and launched Enterprise Document Capture and Imaging Solution (EDCIS v3) and Integrated Insurance and Brokerage System (IIBS v4). Worked with IBM FileNet, IBM WebSphere, Oracle, Eclipse, GIT, and CI/CD; languages included JSP, Java, JavaScript, C++, HTML, SQL, MS SQL, PSQL, Oracle, DB2, MS Access, and VB.Net.
Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Client-side development of Pool Masters; UI/UX implementation; in-game menus; front-end features; integration with the game's core systems. Implemented and maintained localization (multi-language support with dynamic text and font asset management). Built and refined in-game animations, SFX, and VFX systems with event-driven visual feedback. Worked on game mechanics integration on the client side, ensuring smooth communication with backend/game server logic. Contributed to performance optimization, bug fixing, and improving the overall player experience. Collaborated with designers and artists to deliver polished interfaces across platforms. Managed version control with GitHub and SourceTree for CI/CD.
Senior Unity Developer at Micronix System
July 1, 2022 - October 14, 2025
First stint: Improved and developed UI, fixed bugs and front-end features. Implemented Undo/Redo feature, Configuration manager system, 3D model runtime transform gizmo, Environment hierarchy tree view inspector, 3D models dynamic inspector, 3D objects user commenting, and Encryption/Decryption of 3D models.
Senior Unity Developer at Micronix System
June 1, 2024 - October 14, 2025
Second stint: Improved and developed UI, fixed bugs and front-end features. Implemented Undo/Redo feature, Configuration manager system, 3D model runtime transform gizmo, Environment hierarchy tree view inspector, 3D models dynamic inspector, 3D objects user commenting, and Encryption/Decryption of 3D models.
Freelance Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Implemented the 3D character customization and saving game data to the server. Developed multiple game menus.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led development of games from design to deployment. Implemented game functionality and built functional games per design specs. Maintained efficient, reusable, and reliable code. Ensured performance, quality, and responsiveness. Worked with Unity, Unity Analytics, Unity Ads, Admob, Photon Engine (PUN, Fusion, Realtime, Chat and Quantum), Asset Bundles, GIT, CI/CD. Languages used: C#, Java, HTML. Tools: Visual Studio, Xcode, Android Studio, GitLab, GitHub, Photon Engine, OneSignal, Firebase, PlayFab.
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
Engaged in system analysis, software development, and database development and administration. Led project planning and system design; provided project support and maintenance. Developed and launched the Enterprise Document Capture and Imaging Solution (EDCIS v3) and Integrated Insurance and Brokerage System (IIBS v4) for multiple clients.
Senior Unity Developer at EYEBALL GAMES
September 1, 2025 - October 14, 2025
Senior Unity Developer responsible for client-side development of Pool Masters, including UI/UX, in-game menus and frontend features; implemented localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX with event-driven feedback; integrated game mechanics with backend/server logic; contributed to performance optimization and bug fixes; collaborated with designers and artists to deliver polished interfaces across platforms; managed version control with GitHub and SourceTree to support CI/CD.
Senior Unity Developer at Micronix System
July 1, 2022 - October 14, 2025
Part-time (Jan 2022 – Jul 2022) and full-time (Apr 2023 – Jun 2024) Senior Unity Developer. Improved and developed UI, fixed bugs and frontend features; implemented Undo/Redo, Configuration manager, 3D model runtime transform gizmo, Environment hierarchy tree view inspector, 3D models dynamic inspector, 3D objects user commenting, and encryption/decryption of 3D models. Used Unity Engine, Unity Analytics, Cinemachine, Visual Studio, Xcode, GitHub, Zenject, Vuplex, UI Toolkit, Git, and CI/CD; languages include C#.
Senior Unity Developer at Micronix System
June 1, 2024 - October 14, 2025
Part-time to full-time role focusing on UI improvements, bug fixes, and frontend features; led development and contributed to front-end tooling and workflows.
Senior Unity Developer at UDEV
March 1, 2023 - October 14, 2025
Freelance Senior Unity Developer. Implemented 3D character customization and saving game data to the server; developed multiple game menus; worked with Unity Engine, Shader Graph, Animation State Machine, Visual Studio, AWS, Plastic SCM, GIT, and CI/CD; used C# and lambda; leveraged Photon Unity Networking.
Client Programmer/Front-End Developer Lead at MOS STUDIO
December 1, 2022 - October 14, 2025
Led development from design to deployment, implementing game functionality and ensuring performance, quality, and responsiveness. Built efficient, reusable code; managed front-end features and CI/CD. Used Unity Engine, Unity Analytics, Unity Ads, Admob, Visual Studio, Xcode, Android Studio, SourceTree, GitLab, GitHub; Photon Engine (PUN, Fusion, Realtime, Chat and Quantum), Asset Bundles; languages C#, Java, HTML; platforms iOS and Android. Selected Accomplishments: shipped Tofu Heroes, Kim’s Garden.
System Analyst/Programmer at ASIAN BUSINESS SOLUTIONS INC.
March 1, 2018 - October 14, 2025
System analysis, software development, and database development/administration; led project planning and system design; developed and launched Enterprise Document Capture and Imaging Solution (EDCIS v3) and Integrated Insurance and Brokerage System (IIBS v4) for multiple clients; used IBM FileNet, IBM WebSphere, Oracle, Eclipse, GIT, CI/CD; languages JSP, Java, JS, C++, HTML, SQL, MS SQL, PSQL, Oracle, DB2, MS Access, VB.Net.

Education

Bachelor of Science in Computer Science at Cavite State University, Cavite City
January 11, 2030 - May 1, 2013
Bachelor of Science in Computer Science at Cavite State University
January 11, 2030 - May 1, 2013
Bachelor of Science in Computer Science at Cavite State University
January 11, 2030 - May 1, 2013
Bachelor of Science in Computer Science at Cavite State University
January 11, 2030 - May 1, 2013
Bachelor of Science in Computer Science at Cavite State University
January 11, 2030 - May 1, 2013
Bachelor of Science in Computer Science at Cavite State University, Cavite City
January 11, 2030 - May 1, 2013

Qualifications

Employee of the Year nominee awardee (Asian Business Solutions Inc.)
January 1, 2015 - December 31, 2015
Employee of the Year nominee awardee (Asian Business Solutions Inc.)
January 1, 2016 - December 31, 2016
Employee of the Year nominee awardee (Asian Business Solutions Inc.)
January 1, 2017 - December 31, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more