Mark Stephen Fernandes
Hello, I’m Mark Stephen Fernandes, a Senior Unity Developer with 8 years of experience building multiplayer, mobile, and cross-platform games using Unity and C.
About
Hello, I’m Mark Stephen Fernandes, a Senior Unity Developer with 8 years of experience building multiplayer, mobile, and cross-platform games using Unity and C#. I specialize in gameplay systems, UI/UX, multiplayer integration, cloud-connected applications, and performance optimization across mobile, PC, console, and WebGL. I bring 12 years of overall software development experience, including enterprise and backend-integrated systems.
I also leverage AI-assisted development (Anthropic Claude and GitHub Copilot) for rapid prototyping, debugging, and accelerated feature delivery. I thrive in collaborative, Agile environments and have contributed to cloud-gaming prototypes and streaming-platform integrations while coordinating with designers, artists, and backend engineers to deliver polished, scalable experiences.
- 7 years' experience
- Joined October 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
- Other
Work experience· 35 roles
Led client-side development for Pool Masters, implementing UI/UX, in-game menus, and frontend features; integrated with core game systems. Implemented localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX, with event-driven visual feedback. Ensured smooth communication with backend logic, contributed to performance optimization and bug fixes, and collaborated with designers and artists to deliver polished interfaces across platforms. Managed version control using GitHub and SourceTree to support CI/CD pipelines.
Senior Unity Developer responsible for client-side development of Pool Masters, including UI/UX, in-game menus and frontend features; implemented localization with dynamic text and font asset management; built and refined in-game animations, SFX, and VFX with event-driven feedback; integrated game mechanics with backend/server logic; contributed to performance optimization and bug fixes; collaborated with designers and artists to deliver polished interfaces across platforms; managed version control with GitHub and SourceTree to support CI/CD.
Client-side development of Pool Masters; UI/UX implementation; in-game menus; front-end features; integration with the game's core systems. Implemented and maintained localization (multi-language support with dynamic text and font asset management). Built and refined in-game animations, SFX, and VFX systems with event-driven visual feedback. Worked on game mechanics integration on the client side, ensuring smooth communication with backend/game server logic. Contributed to performance optimization, bug fixing, and improving the overall player experience. Collaborated with designers and artists to deliver polished interfaces across platforms. Managed version control with GitHub and SourceTree for CI/CD.
Education· 7
Certifications and awards
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