Available to hire
I’m Bogdan Bogdanov, a narrative designer and game designer with extensive experience leading multidisciplinary teams to build story-driven games and high-quality TV projects. I specialize in world-building, lore creation, quest design, and aligning narrative with gameplay mechanics to create cohesive player experiences.
I’m passionate about mentoring talent, optimizing production pipelines, and driving long-term strategic planning across departments to deliver polished experiences on mobile, PC, and television.
Experience Level
Language
English
Fluent
Russian
Advanced
Work Experience
Lead Narrative Designer at Eon Games
December 31, 2022 - October 14, 2025Led a multidisciplinary team of narrative and game designers to deliver an ambitious RPG/Survival mobile game 'Last Outlander'. Created game world, storyline, and lore; supervised quest design, level design, and art; directed cutscenes production and voice acting; developed core mechanics including a system that reuses existing expensive content to progress with new equipment tiers, inspired by Path of Exile's act system. Implemented and optimized multi-department pipelines for quest design, cutscenes production, and system design to meet deadlines.
Narrative Director at Cosmos Interactive
January 1, 2024 - PresentLed creation of the game’s world, lore, and overarching narrative themes. Oversaw the Game Design department to ensure cohesion between story and mechanics; designed core and supporting game systems with a focus on player experience; contributed to high-level studio management and long-term strategic planning; developed and optimized production pipelines across departments; led recruitment, onboarding, and mentorship of staff.
Lead Narrative Designer at Eon Games
January 1, 2022 - October 14, 2025Led a team of narrative and game designers to create an ambitious RPG/Survival mobile game 'Last Outlander'. Created game world, storyline, and lore; supervised quest design, level design, and art; supervised cutscenes production and voice acting; developed core mechanics including a system that reuses existing expensive content while progressing the storyline with new equipment tiers (reference: Path of Exile 'act' system). Implemented multi-department pipelines for quest design, cutscenes production, and system design, organizing workflows to meet deadlines and optimize production.
Narrative Director at Cosmos Interactive
January 1, 2024 - PresentLed creation of the game’s world, lore, and overarching narrative themes; oversaw the Game Design department, ensuring cohesion between story and mechanics; designed core and supporting game systems with a focus on player experience; contributed to high-level studio management and long-term strategic planning; developed and optimized production pipelines across departments; led recruitment, onboarding, and mentorship of staff.
Education
Bachelor of Law at Russian University of Engineering and Economics
January 11, 2030 - October 14, 2025Bachelor of Law at Russian University of Engineering and Economics
January 11, 2030 - October 14, 2025Qualifications
Online course in international humanitarian law
January 11, 2030 - October 14, 2025One-year international education program in Italy on International Cooperation against transnational financial organized crimes
January 11, 2030 - October 14, 2025Online course in international humanitarian law
January 11, 2030 - October 14, 2025One-year international education program in Italy on International Cooperation against transnational financial organized crimes
January 11, 2030 - October 14, 2025Industry Experience
Gaming, Media & Entertainment, Professional Services, Software & Internet
Experience Level
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