I'm a passionate game developer with five years of hands-on experience crafting games in Unity and other tools. I focus on programming, gameplay mechanics, UI, AI, physics, and tooling, and I love experimenting with new mechanics and tech through side projects and jams. I've contributed to Unity templates and multiplayer tooling, mentored teammates, and collaborated in regular standups and design reviews. I thrive in creative, fast-paced teams that value player experience and innovation.

Lewis Dawson

I'm a passionate game developer with five years of hands-on experience crafting games in Unity and other tools. I focus on programming, gameplay mechanics, UI, AI, physics, and tooling, and I love experimenting with new mechanics and tech through side projects and jams. I've contributed to Unity templates and multiplayer tooling, mentored teammates, and collaborated in regular standups and design reviews. I thrive in creative, fast-paced teams that value player experience and innovation.

Available to hire

I’m a passionate game developer with five years of hands-on experience crafting games in Unity and other tools. I focus on programming, gameplay mechanics, UI, AI, physics, and tooling, and I love experimenting with new mechanics and tech through side projects and jams.

I’ve contributed to Unity templates and multiplayer tooling, mentored teammates, and collaborated in regular standups and design reviews. I thrive in creative, fast-paced teams that value player experience and innovation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Developer at Immersive Reality
June 1, 2025 - October 15, 2025
Created and worked on a custom Unity template project containing extendable systems including first-person player control (movement and rotation), AI (pathfinding, flocking, animation), haptics, hotspots, media playback, and UI systems. Integrated bHaptics support and Reallusion ActorCore animation system support for projects. Delivered a range of Unity projects (based on the template) with unique behaviour and mechanics, including touch-driven mini-games, Bezier-pathed and free-roam player movement, a touch-driven particle management system, and a JSON-driven UI system for loading and interacting with text, image, audio, and video data in real time. Mentored colleagues in Unity, C# and plugins. Communicated regularly with the team for feedback on design direction, task burndown, issues, or concerns. Bi-daily team standups covered design, scope, implementation, testing, and progress.
Game Developer at Aceviral
July 1, 2020 - October 15, 2025
Replaced all aspects of the 2DToolkit UI with a hybrid Unity GUI system and bespoke code, improving game performance and futureproofing the project. Implemented user data usage controls for game services, enabling players to opt in/out of personalised data usage for targeted ads.
Unity Developer at Immersive Reality
June 1, 2025 - October 15, 2025
Created and worked on a custom Unity template project containing extendable systems including first person player control (movement, rotation), AI (Pathfinding, Flocking, Animation), haptics, hotspots, media playback, and UI systems. Integrated bHaptics support and Reallusion ActorCore Animation system support for projects. Delivered a range of Unity projects for clients with unique behaviour and mechanics including a suite of touch-driven mini-games; projects utilising Bezier-pathed and free-roam player movement systems; a touch-driven particle management system; and a JSON-driven UI system for loading and interacting with text, image, audio, and video data in real time. Mentored colleagues through teaching Unity, C# and plugins. Regular team standups and feedback sessions.
Game Developer at Aceviral
July 1, 2020 - October 15, 2025
Car Run Racing mobile game: replaced 2DToolkit UI with a hybrid of Unity GUI systems and bespoke code; improved game performance and future-proofed the project. Integrated user data usage controls for game services. Angry Gran Smash mobile game: added a notification system for the store; enhanced currency mechanics; improved tutorials with UI masking; established coding standards; led regular code reviews.

Education

BSc Hons. Games Software Development at University of Sunderland
September 1, 2016 - May 1, 2018
BSc Hons. Games Software Development at University of Sunderland
September 1, 2016 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment