Hi, I'm Vijay Rihal. My demo reel showcases my keyframe skills and long history of working on AAA titles, demonstrating my ability to manipulate mocap data and understand the fundamentals and mechanics of games and game engines. Over 13+ years, I've held Senior Animator roles at Rockstar India, Technicolor India, Supermassive Games, and DPS Games, delivering realistic gameplay animations for bipeds, quadrupeds, and hexapods, and working on cinematic sequences and gameplay systems for TDiM, SWB VR, and MoM DLC. I also helped introduce new gameplay mechanics, explored new features for RDR2 and an unreleased project, and I enjoy training teams to adopt new techniques when applicable.

Vijay Rihal

Hi, I'm Vijay Rihal. My demo reel showcases my keyframe skills and long history of working on AAA titles, demonstrating my ability to manipulate mocap data and understand the fundamentals and mechanics of games and game engines. Over 13+ years, I've held Senior Animator roles at Rockstar India, Technicolor India, Supermassive Games, and DPS Games, delivering realistic gameplay animations for bipeds, quadrupeds, and hexapods, and working on cinematic sequences and gameplay systems for TDiM, SWB VR, and MoM DLC. I also helped introduce new gameplay mechanics, explored new features for RDR2 and an unreleased project, and I enjoy training teams to adopt new techniques when applicable.

Available to hire

Hi, I’m Vijay Rihal. My demo reel showcases my keyframe skills and long history of working on AAA titles, demonstrating my ability to manipulate mocap data and understand the fundamentals and mechanics of games and game engines.

Over 13+ years, I’ve held Senior Animator roles at Rockstar India, Technicolor India, Supermassive Games, and DPS Games, delivering realistic gameplay animations for bipeds, quadrupeds, and hexapods, and working on cinematic sequences and gameplay systems for TDiM, SWB VR, and MoM DLC. I also helped introduce new gameplay mechanics, explored new features for RDR2 and an unreleased project, and I enjoy training teams to adopt new techniques when applicable.

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Language

English
Fluent

Work Experience

Senior Animator at Rockstar India
February 1, 2022 - October 23, 2025
Led animation for AAA titles, specializing in realistic gameplay sequences and mocap data manipulation. Set tonal direction for new playable characters, and contributed to animations for heavy bipeds, quadrupeds, and hexapods. Engaged in cinematic and gameplay sequences and mentored teams on new features.
Senior Animator at Technicolor India
December 1, 2017 - October 23, 2025
Worked on cinematic and gameplay animations for The Devil In Me-related content and other projects using mocap and keyframe animation. Collaborated across departments to implement new gameplay mechanics and ensure high-quality animation delivery.
Senior Animator at Supermassive Games, UK
October 1, 2023 - October 23, 2025
Responsible for all new gameplay mechanics introduced in The Devil In Me project; led animation for cinematic and gameplay sequences, and contributed to feature work and tooling improvements for the title.
Senior Animator at DPS Games, UK
October 1, 2023 - Present
Providing unique and realistic gameplay animations tailored to character bios and personalities. Training teams on new features and capabilities, and continuing to refine in-game animation pipelines.

Education

Professional Diploma in 3D Animation at Frameboxx Animation and Visual Effect
January 1, 2010 - January 1, 2012
B.Sc. (PCM) at Himachal Pradesh University
January 1, 2006 - January 1, 2009

Qualifications

Professional Diploma in 3D Animation
January 1, 2010 - January 1, 2012
B.Sc. (PCM)
January 1, 2006 - January 1, 2009

Industry Experience

Gaming, Media & Entertainment, Software & Internet