Hi, I’m Boyan Angelov, a passionate Unreal Engine developer focused on immersive VR and multiplayer experiences. I enjoy collaborating with cross-functional teams to design scalable pipelines and deliver polished, production-ready features across platforms. Currently, I lead Unreal projects as a senior developer, building reusable frameworks that empower non-programmers to contribute content, while balancing user experience with technical constraints.

Boyan Angelov

Hi, I’m Boyan Angelov, a passionate Unreal Engine developer focused on immersive VR and multiplayer experiences. I enjoy collaborating with cross-functional teams to design scalable pipelines and deliver polished, production-ready features across platforms. Currently, I lead Unreal projects as a senior developer, building reusable frameworks that empower non-programmers to contribute content, while balancing user experience with technical constraints.

Available to hire

Hi, I’m Boyan Angelov, a passionate Unreal Engine developer focused on immersive VR and multiplayer experiences. I enjoy collaborating with cross-functional teams to design scalable pipelines and deliver polished, production-ready features across platforms.

Currently, I lead Unreal projects as a senior developer, building reusable frameworks that empower non-programmers to contribute content, while balancing user experience with technical constraints.

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Language

English
Fluent
Bulgarian
Advanced

Work Experience

Technical Designer at Ubisoft
October 1, 2021 - October 15, 2025
Designed and implemented multiplayer/VR features; collaborated with cross-functional teams to deliver prototypes and production-ready features; contributed to VR pipelines and tooling.
Technical Designer at Crytek
October 1, 2022 - October 15, 2025
Prototype and tested gameplay features for Crysis 4; collaborated with design and art to block out early sequences and scripted events; contributed to trend analysis and technical direction.
Sr Unreal Developer at Improbable
October 1, 2023 - Present
Designed and implemented large-scale metaverse experiences with persistent worlds, social features, and live events; built reusable Unreal Engine framework and editor tools to accelerate iteration and empower non-programmers to create content; optimized network replication and performance for high-concurrency gameplay across platforms.
Technical Designer at Ubisoft
October 1, 2021 - October 15, 2025
Designed and prototyped VR features, built pipelines, and coordinated with cross-functional teams to balance user experience with technical constraints.
Technical Designer at Crytek
October 1, 2022 - October 15, 2025
Led technical design for VR experiences, blocked early sequences, and scripted events; contributed to narrative integration and gameplay feasibility.
Unreal Developer at Realworld One
October 1, 2023 - October 15, 2025
Delivered polished VR prototypes with production-read visuals across platforms; built reusable Unreal Engine frameworks and editors to accelerate content creation.
Sr. Unreal Developer at Independent / Freelance
October 1, 2023 - Present
Leading Unreal Engine projects across AAA/VR and Metaverse initiatives; architecting multiplayer systems, persistent worlds, social features, and live events.

Education

Bachelor's degree at New Bulgarian University
January 1, 2020 - October 15, 2025
Bachelor's degree in Computer Science and Game Development at New Bulgarian University
January 1, 2020 - October 15, 2025

Qualifications

Unreal Engine Authorized Instructor Bootcamp
January 1, 2023 - October 15, 2025
Professional Game Development in C++
January 1, 2023 - October 15, 2025
Unreal Engine Authorized Instructor Bootcamp
January 11, 2030 - October 15, 2025
Professional Game Development in C++
January 11, 2030 - October 15, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education