Hi, I’m Bert Farache, a passionate Senior/Lead Animator with a proven track record in AAA game development. I specialize in Animation, motion capture, animation direction, and cinematic storytelling, delivering cohesive cinematics and interactive gameplay across major franchises. I thrive in leadership roles, guiding teams, coordinating outsourcing, and shaping animation pipelines from planning to engine integration. I’m excited to bring creative vision and technical expertise to new projects.

Bert Farache

Hi, I’m Bert Farache, a passionate Senior/Lead Animator with a proven track record in AAA game development. I specialize in Animation, motion capture, animation direction, and cinematic storytelling, delivering cohesive cinematics and interactive gameplay across major franchises. I thrive in leadership roles, guiding teams, coordinating outsourcing, and shaping animation pipelines from planning to engine integration. I’m excited to bring creative vision and technical expertise to new projects.

Available to hire

Hi, I’m Bert Farache, a passionate Senior/Lead Animator with a proven track record in AAA game development. I specialize in Animation, motion capture, animation direction, and cinematic storytelling, delivering cohesive cinematics and interactive gameplay across major franchises.
I thrive in leadership roles, guiding teams, coordinating outsourcing, and shaping animation pipelines from planning to engine integration. I’m excited to bring creative vision and technical expertise to new projects.

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Language

English
Fluent

Work Experience

Sr. Cinematic Animator III at Mass Virtual
January 1, 2022 - Present
VR animation development, AI research and development, all cinematics, motion capture research and planning/directing, animation cleanup, facial animation, Unity engine integration, storyboarding, and AI mocap testing.
Sr. Cinematic Animator at Activision (Raven Software)
January 1, 2022 - October 16, 2025
Cinematics for Call of Duty titles including MW2, Warzone II, Vanguard, Monarch, and Pacific; collaborated across departments to ensure cinematic consistency.
Sr. Cinematic Animator at EA Sports
January 1, 2020 - October 16, 2025
Created cinematic scenes for Madden 20-22, handled mocap planning, animation editing, and engine integration.
Game Animator at Rockstar Games
January 1, 2018 - October 16, 2025
Contributed to Red Dead Redemption 2 through interactive gameplay, conceptual animation, mocap, and interactive object animation.
Lead Animator at Tripwire Interactive
January 1, 2017 - October 16, 2025
Led animator for Killing Floor 2 (multiple releases), Animator on Killing Floor Incursion VR, and Rising Storm. Managed motion capture, creature motion and character development, actor discovery and hiring, gameplay animations, 3rd person animations, quality, and pipeline development.
Lead Animator at CCP Games
January 1, 2012 - October 16, 2025
Spearheaded animation for World of Darkness, EVE: Incarna, and DUST 514. Developed global animation pipelines across multiple international studios. Conceptualized motions and behavior of characters. Gameplay animation.
Art Director at THQ
January 1, 2009 - October 16, 2025
Art director for UFC Undisputed, WWE Smackdown vs. Raw, and Legends. Initial animation integration and development for gameplay. Led global outsourcing teams and ensured consistency in character animation.
Lead Animator and tech at Ubisoft
January 1, 2007 - October 16, 2025
Lead animator for Beowulf the game. Talent recruitment, Mocap director, character development, pipeline development. Managed outsourcing teams.
Animation Lead at Sony (SCEA)
January 1, 2005 - October 16, 2025
Led animator for Gameday, Gamebreaker, and Jet Moto Solar. Developed animation tools, pipelines, and techniques for PS3 development.
Art and Animation at Midway Games
January 1, 2000 - October 16, 2025
Modeler, Character and Environment texturing, Character development. Gameplay animation, voice acting.

Education

Degree in Classical Animation at Sheridan College
January 11, 2030 - October 16, 2025

Qualifications

Agile (Scrum)
January 11, 2030 - October 16, 2025
Maya
January 11, 2030 - October 16, 2025
Motion Builder
January 11, 2030 - October 16, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other