Available to hire
Hi, I’m Bert Farache, a passionate Senior/Lead Animator with a proven track record in AAA game development. I specialize in Animation, motion capture, animation direction, and cinematic storytelling, delivering cohesive cinematics and interactive gameplay across major franchises.
I thrive in leadership roles, guiding teams, coordinating outsourcing, and shaping animation pipelines from planning to engine integration. I’m excited to bring creative vision and technical expertise to new projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Sr. Cinematic Animator III at Mass Virtual
January 1, 2022 - PresentVR animation development, AI research and development, all cinematics, motion capture research and planning/directing, animation cleanup, facial animation, Unity engine integration, storyboarding, and AI mocap testing.
Sr. Cinematic Animator at Activision (Raven Software)
January 1, 2022 - October 16, 2025Cinematics for Call of Duty titles including MW2, Warzone II, Vanguard, Monarch, and Pacific; collaborated across departments to ensure cinematic consistency.
Sr. Cinematic Animator at EA Sports
January 1, 2020 - October 16, 2025Created cinematic scenes for Madden 20-22, handled mocap planning, animation editing, and engine integration.
Game Animator at Rockstar Games
January 1, 2018 - October 16, 2025Contributed to Red Dead Redemption 2 through interactive gameplay, conceptual animation, mocap, and interactive object animation.
Lead Animator at Tripwire Interactive
January 1, 2017 - October 16, 2025Led animator for Killing Floor 2 (multiple releases), Animator on Killing Floor Incursion VR, and Rising Storm. Managed motion capture, creature motion and character development, actor discovery and hiring, gameplay animations, 3rd person animations, quality, and pipeline development.
Lead Animator at CCP Games
January 1, 2012 - October 16, 2025Spearheaded animation for World of Darkness, EVE: Incarna, and DUST 514. Developed global animation pipelines across multiple international studios. Conceptualized motions and behavior of characters. Gameplay animation.
Art Director at THQ
January 1, 2009 - October 16, 2025Art director for UFC Undisputed, WWE Smackdown vs. Raw, and Legends. Initial animation integration and development for gameplay. Led global outsourcing teams and ensured consistency in character animation.
Lead Animator and tech at Ubisoft
January 1, 2007 - October 16, 2025Lead animator for Beowulf the game. Talent recruitment, Mocap director, character development, pipeline development. Managed outsourcing teams.
Animation Lead at Sony (SCEA)
January 1, 2005 - October 16, 2025Led animator for Gameday, Gamebreaker, and Jet Moto Solar. Developed animation tools, pipelines, and techniques for PS3 development.
Art and Animation at Midway Games
January 1, 2000 - October 16, 2025Modeler, Character and Environment texturing, Character development. Gameplay animation, voice acting.
Education
Degree in Classical Animation at Sheridan College
January 11, 2030 - October 16, 2025Qualifications
Agile (Scrum)
January 11, 2030 - October 16, 2025Maya
January 11, 2030 - October 16, 2025Motion Builder
January 11, 2030 - October 16, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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