I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams. I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

Joe Andral

I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams. I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

Available to hire

I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams.

I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

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Language

English
Fluent
French
Fluent

Work Experience

2K Post-Production Mocap Animator at TLM Partners, Inc.
February 1, 2026 - Present
Character Animator at TLMP Partners, Inc.
March 1, 2023 - October 25, 2025
Senior character animator with a demonstrated history of working in the entertainment industry. Delivered high-quality character animations for AAA and VR projects, including Arkham Knights and an unannounced Survivio FPS title; utilized Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, UE4/UE5; collaborated with multidisciplinary teams to align visuals with narrative and gameplay requirements.
Senior Character Animator at TLM Partners, Inc.
March 1, 2023 - October 17, 2025
Senior Character Animator responsible for delivering high-quality character animation for entertainment projects. Proficient in Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, After Effects, and motion capture. Collaborated with a cross-disciplinary team to align visuals with narrative and gameplay requirements; developed robust animation pipelines and asset continuity across projects.
Character Animator at TLM Partners, Inc.
September 1, 2020 - March 31, 2023
Sensorium unannounced VR project; Arkham Knights (AAA Video Game); Unannounced Survios FPS Game (AAA). Animation [Keyframe / MotionCapture]; Software [Maya, Motion Builder, UE4, UE5].
Character Animator at Red Pill VR Canada
September 1, 2020 - October 17, 2025
Character animator contributing to VR music experiences and presence-based projects; created expressive character animations with Maya/Unreal Engine 4, integrating motion capture data.
Character Animator at Redpill VR Canada
July 1, 2020 - September 30, 2020
Sensorium unannounced project (VR Project); Animation [Keyframe / MotionCapture]; Software [Maya, UE4].
Character Animator at 3 Mind Games Inc.
June 1, 2020 - October 25, 2025
Character animator building cross-platform interactive entertainment; contributed to the development of multiple titles, using Maya and Unreal Engine 4 to deliver expressive character performances within game pipelines.
Character Animator at 3Mind Games Inc.
June 1, 2020 - October 17, 2025
Animated characters for indie titles; developed motion for mobile/PC games using Maya, 3DS Max, and Unreal Engine 4; collaborated with design and art teams to realize gameplay-friendly performances.
Character Animator at 3Mind Games Inc.
November 1, 2019 - June 30, 2020
Character Animator at K6 Media Group
July 1, 2019 - October 25, 2025
Character Animator for cross-platform games; contributed to titles such as Jurassic World/IE collaborations; used Maya and Unreal Engine 4 to develop and refine in-game character animation and cutscenes.
Character Animator at K6 Media Group
July 1, 2019 - October 17, 2025
Contributed to high-end animated content for cross-platform games; combined keyframe animation with mocap, using Maya and Unreal Engine 4 to produce dynamic character performances.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 25, 2025
Character Animator for Lemnis Gate (Indie AAA Video Game); developed and refined character animations using Maya and Unreal Engine 4, ensuring smooth, storyboard-aligned performances for cross-platform gameplay.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 17, 2025
Character animation for Lemnis Gate (Indie AAA VR Game); used Maya and Unreal Engine 4 to develop and refine character performances, blending keyframe with motion capture data for dynamic in-game experiences.
Character Animator at Ratloop Games Canada
August 1, 2018 - February 28, 2019
Lemnis Gate (Indie AAA Video Game); Animation [Keyframe / Motioncapture]; Software [Maya, UE4].
Character Animator at Digital Dimension
July 1, 2018 - October 25, 2025
Character animator for high-end visuals; contributed to projects like Zafari (Animated TV Series) with 3DS Max, Maya, and Unreal Engine 4 pipelines to deliver dynamic character performances.
Character Animator at Digital Dimension
July 1, 2018 - October 17, 2025
Animated expressive characters for high-end visual effects; used Maya and industry-standard pipelines to craft character sequences aligned with narrative and directorial direction across milestones.
Character Animator at Digital Dimension
September 1, 2017 - July 31, 2018
Zafari (Animated TV series); Animation [Keyframe]; Software [Maya].
Character Animator at Ludia
August 1, 2017 - October 25, 2025
Cross-platform interactive games studio; animated characters for titles including Jurassic World: The Game and Teenage Mutant Ninja Turtles: Legends; utilized 3DS Max and Unreal Engine 4 to develop and refine character animations across mobile and other platforms.
Character Animator at Ludia
August 1, 2017 - October 17, 2025
Created and distributed cross-platform interactive games; animated mobile titles such as Jurassic World: The Game and TMNT: Legends using Maya, 3DS Max, and Unreal Engine to deliver polished character performances.
Character Animator at Ludia
August 1, 2015 - August 31, 2017
Jurassic World™: The Game (Mobile Video Game); Teenage Mutant Ninja Turtles: Legends (Mobile Video Game); Animation [Keyframe]; Software [3DSMax, InHouse-engine, Unity].
Intermediate Character Animator at Digital Dimension
August 1, 2014 - October 31, 2014
(Cancelled Short-Film); Animation [Keyframe / Motioncapture]; Software [Softimage XSI, 3DSMax, UE3].
Junior Character Animator at Triotech Amusement Park Video Games
August 1, 2014 - October 25, 2025
Junior Character Animator at a leading interactive entertainment facility; created character animations for themed ride and arcade titles, using 3DS Max and proprietary engines to support seamless transitions and immersive experiences.
Junior/Character Animator at Triotech Amusements Inc.
August 1, 2014 - October 17, 2025
Junior/Character Animator for experiential amusement titles; produced animation for mobile video games and theme-park experiences using 3DS Max, Softimage XSI, and Unreal Engine 3 to support storytelling across milestones.
Junior Character Animator at Triotech Amusement Inc
July 1, 2012 - August 31, 2014
Pirates - Zombies [IDR]; Energy Adventure [IDR]; Alien Asteroid - Dragon Mountain [IDR]; Gigamon Animation [Keyframe]; Software [3DSMax, InHouse Engine].
Character Animator at Rateloop Games Canada (earlier role in industry)
June 1, 2012 - October 25, 2025
Character animator contributions on indie projects and cross-platform titles; used Maya and Unreal Engine to craft expressive character performances and align with narrative objectives.

Education

BAC in 3D Animation at Centre NAD
January 11, 2030 - October 17, 2025
AEC in 3D Animation Minor in 3D Animation at Campus Ubisoft
January 11, 2030 - January 1, 2012
Bac, 3d Animation at Centre NAD
January 1, 2012 - May 5, 2026
AEC, 3D Animation at Campus Ubisoft
January 1, 2008 - January 1, 2009

Qualifications

3d animation
July 5, 2009 - September 5, 2008
3D Animation Diploma from Campus Ubisoft

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other, Computers & Electronics
    Joe Andral | Demoreel 2K18 SFW Edition | Animated TV series

    “Original footage belongs to Digital Dimension & Universal.”

    My “Zafari - TV Show” Demoreel made in 2018
    SO to Dave & Emma for the opportunity