I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams. I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

Joe Andral

I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams. I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

Available to hire

I am an experienced Character Animator with a proven track record in the entertainment industry, including AAA video games and VR projects. I am passionate about bringing characters to life through expressive motion, timing, and collaboration with cross-functional teams.

I am proficient in Maya, 3DS Max, After Effects, and Motion Capture, with experience using game engines like Unity and Unreal Engine to deliver polished performances. I enjoy tackling complex animation challenges and collaborating with diverse teams to create memorable characters.

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Language

English
Fluent
French
Fluent

Work Experience

Senior Character Animator at TLM Partners, Inc.
March 1, 2023 - October 17, 2025
Senior Character Animator responsible for delivering high-quality character animation for entertainment projects. Proficient in Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, After Effects, and motion capture. Collaborated with a cross-disciplinary team to align visuals with narrative and gameplay requirements; developed robust animation pipelines and asset continuity across projects.
Character Animator at Red Pill VR Canada
September 1, 2020 - October 17, 2025
Character animator contributing to VR music experiences and presence-based projects; created expressive character animations with Maya/Unreal Engine 4, integrating motion capture data.
Character Animator at 3Mind Games Inc.
June 1, 2020 - October 17, 2025
Animated characters for indie titles; developed motion for mobile/PC games using Maya, 3DS Max, and Unreal Engine 4; collaborated with design and art teams to realize gameplay-friendly performances.
Character Animator at K6 Media Group
July 1, 2019 - October 17, 2025
Contributed to high-end animated content for cross-platform games; combined keyframe animation with mocap, using Maya and Unreal Engine 4 to produce dynamic character performances.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 17, 2025
Character animation for Lemnis Gate (Indie AAA VR Game); used Maya and Unreal Engine 4 to develop and refine character performances, blending keyframe with motion capture data for dynamic in-game experiences.
Character Animator at Digital Dimension
July 1, 2018 - October 17, 2025
Animated expressive characters for high-end visual effects; used Maya and industry-standard pipelines to craft character sequences aligned with narrative and directorial direction across milestones.
Character Animator at Ludia
August 1, 2017 - October 17, 2025
Created and distributed cross-platform interactive games; animated mobile titles such as Jurassic World: The Game and TMNT: Legends using Maya, 3DS Max, and Unreal Engine to deliver polished character performances.
Junior/Character Animator at Triotech Amusements Inc.
August 1, 2014 - October 17, 2025
Junior/Character Animator for experiential amusement titles; produced animation for mobile video games and theme-park experiences using 3DS Max, Softimage XSI, and Unreal Engine 3 to support storytelling across milestones.
Character Animator at TLMP Partners, Inc.
March 1, 2023 - October 25, 2025
Senior character animator with a demonstrated history of working in the entertainment industry. Delivered high-quality character animations for AAA and VR projects, including Arkham Knights and an unannounced Survivio FPS title; utilized Maya, 3DS Max, Blender, Autodesk Motion Builder, XSI, UE4/UE5; collaborated with multidisciplinary teams to align visuals with narrative and gameplay requirements.
Character Animator at 3 Mind Games Inc.
June 1, 2020 - October 25, 2025
Character animator building cross-platform interactive entertainment; contributed to the development of multiple titles, using Maya and Unreal Engine 4 to deliver expressive character performances within game pipelines.
Character Animator at K6 Media Group
July 1, 2019 - October 25, 2025
Character Animator for cross-platform games; contributed to titles such as Jurassic World/IE collaborations; used Maya and Unreal Engine 4 to develop and refine in-game character animation and cutscenes.
Character Animator at Rataloop Games Canada
February 1, 2019 - October 25, 2025
Character Animator for Lemnis Gate (Indie AAA Video Game); developed and refined character animations using Maya and Unreal Engine 4, ensuring smooth, storyboard-aligned performances for cross-platform gameplay.
Character Animator at Digital Dimension
July 1, 2018 - October 25, 2025
Character animator for high-end visuals; contributed to projects like Zafari (Animated TV Series) with 3DS Max, Maya, and Unreal Engine 4 pipelines to deliver dynamic character performances.
Character Animator at Ludia
August 1, 2017 - October 25, 2025
Cross-platform interactive games studio; animated characters for titles including Jurassic World: The Game and Teenage Mutant Ninja Turtles: Legends; utilized 3DS Max and Unreal Engine 4 to develop and refine character animations across mobile and other platforms.
Junior Character Animator at Triotech Amusement Park Video Games
August 1, 2014 - October 25, 2025
Junior Character Animator at a leading interactive entertainment facility; created character animations for themed ride and arcade titles, using 3DS Max and proprietary engines to support seamless transitions and immersive experiences.
Character Animator at Rateloop Games Canada (earlier role in industry)
June 1, 2012 - October 25, 2025
Character animator contributions on indie projects and cross-platform titles; used Maya and Unreal Engine to craft expressive character performances and align with narrative objectives.
2K Post-Production Mocap Animator at TLM Partners, Inc.
February 1, 2026 - Present
Character Animator at TLM Partners, Inc.
September 1, 2020 - March 31, 2023
Sensorium unannounced VR project; Arkham Knights (AAA Video Game); Unannounced Survios FPS Game (AAA). Animation [Keyframe / MotionCapture]; Software [Maya, Motion Builder, UE4, UE5].
Character Animator at Redpill VR Canada
July 1, 2020 - September 30, 2020
Sensorium unannounced project (VR Project); Animation [Keyframe / MotionCapture]; Software [Maya, UE4].
Character Animator at 3Mind Games Inc.
November 1, 2019 - June 30, 2020
Character Animator at Ratloop Games Canada
August 1, 2018 - February 28, 2019
Lemnis Gate (Indie AAA Video Game); Animation [Keyframe / Motioncapture]; Software [Maya, UE4].
Character Animator at Digital Dimension
September 1, 2017 - July 31, 2018
Zafari (Animated TV series); Animation [Keyframe]; Software [Maya].
Character Animator at Ludia
August 1, 2015 - August 31, 2017
Jurassic World™: The Game (Mobile Video Game); Teenage Mutant Ninja Turtles: Legends (Mobile Video Game); Animation [Keyframe]; Software [3DSMax, InHouse-engine, Unity].
Intermediate Character Animator at Digital Dimension
August 1, 2014 - October 31, 2014
(Cancelled Short-Film); Animation [Keyframe / Motioncapture]; Software [Softimage XSI, 3DSMax, UE3].
Junior Character Animator at Triotech Amusement Inc
July 1, 2012 - August 31, 2014
Pirates - Zombies [IDR]; Energy Adventure [IDR]; Alien Asteroid - Dragon Mountain [IDR]; Gigamon Animation [Keyframe]; Software [3DSMax, InHouse Engine].

Education

BAC in 3D Animation at Centre NAD
January 11, 2030 - October 17, 2025
AEC in 3D Animation Minor in 3D Animation at Campus Ubisoft
January 11, 2030 - January 1, 2012
Bac, 3d Animation at Centre NAD
January 1, 2012 - May 5, 2026
AEC, 3D Animation at Campus Ubisoft
January 1, 2008 - January 1, 2009

Qualifications

3d animation
July 5, 2009 - September 5, 2008
3D Animation Diploma from Campus Ubisoft

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other, Computers & Electronics
    paper Joe Andral | Demoreel 2K18 SFW Edition | Animated TV series

    “Original footage belongs to Digital Dimension & Universal.”

    My “Zafari - TV Show” Demoreel made in 2018
    SO to Dave & Emma for the opportunity