For more than 10 years, I have been working in the industry as a conceptual artist and art director on various projects. I create art for video games and animated series, developing visual concepts, backgrounds, props, and character designs while collaborating with cross-functional teams to communicate ideas clearly.

Pablo Zerda

For more than 10 years, I have been working in the industry as a conceptual artist and art director on various projects. I create art for video games and animated series, developing visual concepts, backgrounds, props, and character designs while collaborating with cross-functional teams to communicate ideas clearly.

Available to hire

For more than 10 years, I have been working in the industry as a conceptual artist and art director on various projects. I create art for video games and animated series, developing visual concepts, backgrounds, props, and character designs while collaborating with cross-functional teams to communicate ideas clearly.

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Work Experience

Concept Artist at Gameloft
March 1, 2018 - June 1, 2020
In charge of building conceptual ideas for the Melody video game project and the successful Trivia game; illustrations, props and character design; collaborated with the art team for game concepts, backgrounds, full scenes and props.
Background Designer / Illustrator / Concept Artist at Nube de Tinta (Random House)
January 1, 2007 - December 31, 2009
Background design and illustration for publishing projects; developed background scenes, character concepts and art assets for books including 'Stories to Understand the World' by Eloy Moreno; one title became a Best Seller; published by Random House.

Education

Comprehensive Animation Director at Image Campus Institute
January 11, 2030 - December 6, 2025

Qualifications

Scholarship: Hook Up and Cartoon Network Initiative
January 11, 2030 - December 6, 2025

Industry Experience

Media & Entertainment, Gaming