I'm Samiullah Waqas, a Game Developer with over four years of experience creating engaging educational kids games. I collaborate with designers, artists, and educators to conceptualize and build interactive experiences that align with educational goals, using Unity and C# to implement gameplay, UI, and cross-platform features. I'm passionate about delivering intuitive, high-performance experiences that make learning fun. In my recent work at Boddle Learning, I focused on UX enhancements, adaptive learning features, and immersive visuals—polishing arcade mechanics, character customization, inventory systems, VFX, and shaders. I also contributed to VR/AR projects and multi-device deployments, with experience in Odin Editor, asset pipelines, and cross-team collaboration.

Samiullah Waqas

I'm Samiullah Waqas, a Game Developer with over four years of experience creating engaging educational kids games. I collaborate with designers, artists, and educators to conceptualize and build interactive experiences that align with educational goals, using Unity and C# to implement gameplay, UI, and cross-platform features. I'm passionate about delivering intuitive, high-performance experiences that make learning fun. In my recent work at Boddle Learning, I focused on UX enhancements, adaptive learning features, and immersive visuals—polishing arcade mechanics, character customization, inventory systems, VFX, and shaders. I also contributed to VR/AR projects and multi-device deployments, with experience in Odin Editor, asset pipelines, and cross-team collaboration.

Available to hire

I’m Samiullah Waqas, a Game Developer with over four years of experience creating engaging educational kids games. I collaborate with designers, artists, and educators to conceptualize and build interactive experiences that align with educational goals, using Unity and C# to implement gameplay, UI, and cross-platform features. I’m passionate about delivering intuitive, high-performance experiences that make learning fun.

In my recent work at Boddle Learning, I focused on UX enhancements, adaptive learning features, and immersive visuals—polishing arcade mechanics, character customization, inventory systems, VFX, and shaders. I also contributed to VR/AR projects and multi-device deployments, with experience in Odin Editor, asset pipelines, and cross-team collaboration.

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Work Experience

Game Developer at Ozi Technology (Pakistan)
March 1, 2021 - October 18, 2025
Developed WebGL, Android, iOS, and Windows desktop applications; created VR/AR interfaces; implemented features in Unity using C#, with Odin Editor; contributed to testing and optimization.

Education

Bachelor's in Computer Science at FAST NUCES
January 1, 2020 - October 18, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment