I am a graduate of RIT with experience in game design and development, software development, and web development having prestigious experience from these classes and co-op experiences.

Sebastian Chillemi

I am a graduate of RIT with experience in game design and development, software development, and web development having prestigious experience from these classes and co-op experiences.

Available to hire

I am a graduate of RIT with experience in game design and development, software development, and web development having prestigious experience from these classes and co-op experiences.

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Team Lead Intern at ChangelingVR
August 1, 2025 - October 18, 2025
Led daily stand-ups of a team of 5-7 people and oversaw modular branches of discrete gameplay within a team of 8-10. Coordinated with upper management to set focus on appropriate work. Responsible for debugging and general fixes for a level, using ClickUp for task tracking, Perforce as repository, and Unreal Engine as the game engine.
Game Design Intern at ChangelingVR
August 1, 2024 - October 18, 2025
Supported game design tasks and feature prototyping; collaborated with the team to implement gameplay elements, conduct playtests, and refine levels. Engaged with project planning tools and engines (Unity/Unreal), and used Trello, ClickUp, and Discord for communication and task management.
Ship Game at Academic Project
December 1, 2023 - October 18, 2025
Produced a 2D physics-based platformer with a team of four. Implemented and debugged physics elements including acceleration, inertia, gravity, and gameplay systems such as fuel and timer; collaborated via Discord, Trello, and Unity.
Neon Flux at Academic Project
April 1, 2022 - October 18, 2025
Created a 2D movement-based platformer as part of a team of five. Implemented core movement mechanics and contributed to debugging efforts; used Discord for communication and task management, and Game Maker as the engine.
Team Lead Intern at Changeling VR
May 1, 2025 - August 1, 2025
Led daily Agile stand-ups for a cross-functional team of 5–7 developers, designers, and artists, aligning priorities and removing blockers. Translated high-level project goals into actionable sprint tasks and milestones in collaboration with upper management. Oversaw development of modular gameplay systems, ensured clean branch structure and smooth integration. Managed task tracking and sprint progress with ClickUp and maintained Perforce version control practices to reduce merge conflicts and boost deployment stability.
Game Design Intern at Changeling VR
May 1, 2024 - August 1, 2024
Designed and implemented discrete gameplay features within Unreal Engine as part of an 8–10 person team. Built modular gameplay branches and collaborated on feature integration using Perforce. Debugged and resolved gameplay and level-specific issues to improve stability and user experience. Worked with designers and engineers to iteratively refine mechanics based on internal playtesting feedback.

Education

Bachelor of Science, Game Design and Development at Rochester Institute of Technology
January 11, 2030 - December 1, 2025
Bachelor of Science in Game Design and Development at Rochester Institute of Technology, College of Computing and Information Sciences
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment