Hello! I'm a software engineer with training in C++, real-time systems programming, data structures, computer graphics, and game development using game engines. I enjoy developing technical and gameplay systems, UI programming, and optimizing performance. I thrive on solving challenging problems and delivering robust, polished results in complex projects.

Garmendia Pamies

Hello! I'm a software engineer with training in C++, real-time systems programming, data structures, computer graphics, and game development using game engines. I enjoy developing technical and gameplay systems, UI programming, and optimizing performance. I thrive on solving challenging problems and delivering robust, polished results in complex projects.

Available to hire

Hello! I’m a software engineer with training in C++, real-time systems programming, data structures, computer graphics, and game development using game engines.

I enjoy developing technical and gameplay systems, UI programming, and optimizing performance. I thrive on solving challenging problems and delivering robust, polished results in complex projects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
Basque
Advanced
German
Advanced

Work Experience

Game Play Programmer
April 1, 2024 - October 20, 2025
2D side-scrolling samurai dueling fighting game - Custom C++ Engine. Implemented a data-based item logic system using probabilistic conditions, expected value, and item respawns synchronization.
Engine Programmer
April 1, 2022 - October 20, 2025
Designed and implemented the game play system, damage system, and interactive tutorial with animated feedback and event management. Designed levels and enemy encounters focusing on clarity and game play variety.
UI Programmer at 8651 vs 1 Gladiator Fight Mobile Game
May 20, 2024 - October 20, 2025
Created an AI system for players and enemies, implemented combat mechanics, and managed transitions between different game play phases.

Education

Bachelor of Science in Computer Science in Real-Time Interactive Simulation at DigiPen Institute of Technology Europe - Bilbao
September 1, 2020 - April 20, 2025
Bachelor of Science in Computer Science in Real-Time Interactive Simulation at DigiPen Institute of Technology Europe - Bilbao
September 1, 2020 - April 1, 2025

Qualifications

Cambridge Advanced Certificate
July 12, 2019 - July 12, 2019

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics, Professional Services