I'm Melissa, a dedicated 3D artist focusing on animation and game art. I love turning ideas into immersive environments through modeling, texturing, rigging, and lighting, and I thrive in collaborative teams where creativity and communication drive the project forward. Available now, I’m eager to contribute to video games, animation, and cultural initiatives across France and Europe. Based in France (CET) and fully equipped for remote work, I’m open to relocation within the EU and excited to bring my energy and creativity to your team.

Melissa Larquemin

I'm Melissa, a dedicated 3D artist focusing on animation and game art. I love turning ideas into immersive environments through modeling, texturing, rigging, and lighting, and I thrive in collaborative teams where creativity and communication drive the project forward. Available now, I’m eager to contribute to video games, animation, and cultural initiatives across France and Europe. Based in France (CET) and fully equipped for remote work, I’m open to relocation within the EU and excited to bring my energy and creativity to your team.

Available to hire

I’m Melissa, a dedicated 3D artist focusing on animation and game art. I love turning ideas into immersive environments through modeling, texturing, rigging, and lighting, and I thrive in collaborative teams where creativity and communication drive the project forward.

Available now, I’m eager to contribute to video games, animation, and cultural initiatives across France and Europe. Based in France (CET) and fully equipped for remote work, I’m open to relocation within the EU and excited to bring my energy and creativity to your team.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

French
Fluent
English
Advanced
German
Beginner

Work Experience

Environment Artist Intern at AR[t] Studio
January 1, 2024 - Present
Modeling, texturing, skin/rigging, and animation for VR project; Unreal Engine integration and rendering; End of study project; School Ambassador Artiste 3D.
Representative at Brassart events (Tours campus)
December 31, 2024 - October 20, 2025
Representative at Brassart events on the Tours campus (2021-2024).
Game Artist at Brassart / BavAr[t] project (Scarlet Eye)
January 1, 2023 - Present
VR game on Unity; Modeling, Texturing, Skin/Rigging, Animation; Unity implementation; Level design and integration.
Game Artist at Brassart / Unreal Engine
January 1, 2023 - Present
Responsible for Unreal Engine work; Lighting, set dressing, VFX, Rendering.

Education

Bachelor in 3D Animation, VFX & Game Art at Ecole Brassart, Tours, France
January 1, 2020 - September 2, 2024
Baccalauréat (equiv. UK A-level) in Science at Lycée général Georges Dumézil, Vernon, France
January 1, 2017 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment