Immersive Unity XR Engineer / Music, Metaverse & Interactive Worlds
Seasoned Unity XR Developer with 5+ years of experience building immersive 3D and music-driven experiences for Meta Quest, Apple Vision Pro, and desktop platforms. Specializing in performance-optimized Unity engineering, multiplayer networking, and XR design that fuses music, art, and interaction into emotionally resonant worlds.
Led development for the Joshua Tree Music Festival VR experience—bringing live performance energy into virtual space—and contributed to Björk’s Vulnicura VR Album, the world’s first full-length virtual reality record. Also part of the team behind one of the Best Inventions of 2024, redefining how audiences experience performance and narrative in mixed reality.
Proficient in Unity XR (Meta Quest, Vision Pro), C#, Photon/Mirror networking, and custom Unity tool development to streamline production and empower creative teams. Passionate about blending code, creativity, and sound to build shared, story-rich environments that push the boundaries of digital performance.
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