Hi, I'm Edgar José Velásquez Flores, an Unreal / XR Engineer based in the Netherlands. I design and develop Unreal Engine C++ plugins, gameplay systems, and SDK-ready XR integrations for VR/AR applications, with a focus on tooling, performance, and scalable adoption across teams. I love turning complex requirements into robust, reusable tooling and SDKs, collaborating with partner studios and clients, and creating clear documentation and onboarding to help teams embrace innovative XR solutions. When I’m not coding, I enjoy exploring XR tech, training simulations, and sharing knowledge with peers to push the boundaries of immersive experiences.

Edgar José Velásquez Flores

Hi, I'm Edgar José Velásquez Flores, an Unreal / XR Engineer based in the Netherlands. I design and develop Unreal Engine C++ plugins, gameplay systems, and SDK-ready XR integrations for VR/AR applications, with a focus on tooling, performance, and scalable adoption across teams. I love turning complex requirements into robust, reusable tooling and SDKs, collaborating with partner studios and clients, and creating clear documentation and onboarding to help teams embrace innovative XR solutions. When I’m not coding, I enjoy exploring XR tech, training simulations, and sharing knowledge with peers to push the boundaries of immersive experiences.

Available to hire

Hi, I’m Edgar José Velásquez Flores, an Unreal / XR Engineer based in the Netherlands. I design and develop Unreal Engine C++ plugins, gameplay systems, and SDK-ready XR integrations for VR/AR applications, with a focus on tooling, performance, and scalable adoption across teams.

I love turning complex requirements into robust, reusable tooling and SDKs, collaborating with partner studios and clients, and creating clear documentation and onboarding to help teams embrace innovative XR solutions. When I’m not coding, I enjoy exploring XR tech, training simulations, and sharing knowledge with peers to push the boundaries of immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Fluent
Dutch
Beginner

Work Experience

XR / VR Solutions Developer at STYX BV
January 1, 2024 - October 20, 2025
Built VR simulations and immersive XR applications using Unity and Unreal Engine for training and visualization. Integrated specialized hardware (e.g., Cyberith Virtualizer) to enhance interactivity. Developed editor tools and workflows to support prototype-to-production pipeline. Collaborated with design, UX, and 3D teams to ensure seamless asset integration and user experience. Optimized real-time performance across headsets, improving latency and frame stability.
Digital Twin XR Intern at Rijkswaterstaat
March 1, 2020 - October 20, 2025
Created a Unity-based digital twin of an underwater environment for research and training. Designed real-time visualizations from complex datasets, enabling interactive exploration. Conducted usability testing and aligned output with domain experts for accuracy and immersion.
Visualization Developer at Utrecht University
February 1, 2019 - October 20, 2025
Developed an educational VR visualization for architectural / environmental simulations. Aligned technical output with graphical design and researcher needs. Documented workflows and maintained cross-functional communication.
Tech Integration Assistant at Universidad Peruana de Ciencias Aplicadas (UPC)
December 1, 2017 - October 20, 2025
Delivered VR and e-learning tool workshops to faculty, facilitating adoption and integration. Researched emerging XR tech for educational enhancement and proposal development.
Unreal / XR Developer at STYX BV
January 1, 2024 - October 25, 2025
Designed and developed Unreal Engine C++ plugins and gameplay features, enabling integration of VR input hardware (Cyberith Virtualizer) into simulations. Built custom interaction mechanics and multiplayer features to support multiple projects. Created editor tools to accelerate workflows and simplify integration for other developers. Collaborated with clients and external partners to deliver SDK-ready solutions adaptable to diverse requirements. Produced technical documentation and onboarding guides to support smooth adoption of XR applications.
Software Developer (Intern) at Rijkswaterstaat
March 1, 2020 - October 25, 2025
Developed a Unity-based digital twin, handling large-scale data visualization for training and research. Worked closely with engineers and researchers to align integrations with technical and usability requirements. Delivered full documentation and prototypes, supporting long-term adoption and scalability.
Visualization Developer at Utrecht University
February 1, 2019 - October 25, 2025
Built an educational VR simulation in Unity, implementing real-time rendering features and user interaction systems. Contributed to Agile sprints, peer code reviews, and cross-team integration.
Tech Integration Assistant at Universidad Peruana de Ciencias Aplicadas (UPC)
December 1, 2017 - October 25, 2025
Led training workshops and technical onboarding for VR and interactive tools. Researched and piloted new technologies for integration into education systems.

Education

Master in Game and Media Technology at Utrecht University
January 11, 2030 - January 1, 2020
Software Engineer at Universidad Peruana de Ciencias Aplicadas (UPC)
January 11, 2030 - January 1, 2011
Master in Game and Media Technology at Utrecht University
January 11, 2030 - January 1, 2020
Software Engineer at Universidad Peruana de Ciencias Aplicadas
January 11, 2030 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Education, Media & Entertainment, Manufacturing, Professional Services, Gaming