Available to hire
Hi, I’m Michael Agredo, an XR Unity Developer based in Valencia, Spain. I lead end-to-end XR projects—from immersive experiences to high-precision medical software—bridging design, development, and client needs while coordinating cross-functional teams.
I specialize in Unity architectural design, back-end integration, OpenXR workflows for Pico and Quest, and performance optimization for standalone devices. My recent work includes remote XR development for Incisiv and rehabilitation-focused applications with hospitals, plus leadership on the IMPULSAME/Kuracy initiative.
Skills
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Language
English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Advanced
Work Experience
XR Developer at Incisiv
May 1, 2019 - October 21, 2025Design and develop architecture and front-end of VR applications for sport training and data analysis in Unity Engine using body tracking. Implement full body calibration and Inverse Kinematics (IK). Implement tools to generate physics based interactions. Implement immersive peripherals like haptic gloves. Collect and process tracking data.
Software Developer at LabLeni - i3b
October 1, 2022 - October 21, 2025Design architecture and develop applications for rehabilitation and assessment in research environment among other areas using Unity Engine. Work with small teams of developers from different areas. Collaborate with hospitals to gather feedback and polish rehabilitation applications. Implement developed applications inside hospitals' existing systems. Develop XR applications and implement computer vision solutions from external developers. Implement algorithms for gesture recognition in XR environments with computer vision and use mocap technology to validate these algorithms. Implement Rest API. Develop testing environments for later analysis of collected data. Develop for several VR headsets and tracking technology. Develop assessment applications for Android devices.
Project Manager and XR Lead Developer at IMPULSAME / Kuracy
November 15, 2022 - PresentDesign architecture and develop software for rehabilitation and assessment using Unity Engine. Implement back-end systems and Rest APIs communication in Unity. Demo testing and feedback gathering with end users and clients. Manage deadlines, task assignment and roadmap of the software development. OpenXR using Unity for Pico and Quest devices. Optimization for standalone devices.
Education
Animation, Programming And Virtual Environments at Florida Universitaria
September 1, 2017 - July 1, 2019Qualifications
Industry Experience
Software & Internet, Healthcare, Education, Professional Services, Media & Entertainment
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