Experience Level
Work Experience
AR/VR Developer at Capgemini Engineering Bologna
October 1, 2023 - PresentDeveloped a modular XR application in Unity for WebGL to support workplace training; created a node editor for configuring training scenarios and dialogues, integrating animations, voiceovers and camera handling. Designed and implemented the entire UI per design specs and integrated Unity localization for multilingual support. Led integration of Cloud XR-based streaming for real-time AR/VR content delivery in a Telecommunications XR Streaming Application. Contributed to a simulator project by optimizing architecture, improving performance and scalability, and building a workflow to load assets via Addressables into a modular project. Collaborated with a multidisciplinary team and held weekly client calls to gather feedback and ensure alignment.
Junior Game Programmer at Gamera Interactive
September 1, 2023 - October 21, 2025Contributed to Alaloth: Champions of the Four Kingdoms (Unity, C#) as a key programmer, implementing gameplay systems, AI, and online features; developed engine tools to streamline development and supported quest/UI/cutscenes. In the Lorebound update, created the physics-driven mini-game Vorastel and assisted with asset management and world dressing. Collaborated with QA to fix bugs and ensure smooth gameplay; authored assets within the engine and delivered features on schedule using Git, Asana, Jira, Visual Studio, and JetBrains Rider.
Education
M.S. in Computer Science (Videogame Programming Path) at Università degli Studi di Milano
January 1, 2019 - March 1, 2021B.S. in Computer Science at Università degli Studi di Milano
January 1, 2019 - October 21, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Experience Level
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