I’m Alessandro Puddu, a senior Unity and AI gameplay engineer available for contract engagements. I bring 5+ years across shipped commercial games, enterprise R&D, and freelance product delivery, with a focus on VR/WebGL/PC character systems and AI/LLM integration. I enjoy building robust architectures and shipping end-to-end player experiences.
Across roles at Squircle Games / SecretWaifu, Capgemini Engineering, and Gamera Interactive, I have shipped cross-repo Unity and back-end tooling, real-time LLM/TTS pipelines, and production workflows that scale. I thrive on solving complex systems, iterating quickly with strong collaboration, and enabling agentic AI-assisted development.
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