Hi, I’m William Tyler Shaw, an RIT graduate passionate about programming, game design, development, and interactive media. I enjoy turning ideas into playable experiences using C++, C#, Unity, and Unreal Engine, with experience across 2D and 3D games, VR, and animation in Blender and 3DS Max. I love collaborating with teams to ship polished features and push creative boundaries. I have a form of autism and work with Access-VR and a job coach to support communication and interview preparation, including information about benefits. I am detail-oriented, persistent, and eager to contribute to the next generation of games and interactive media.

William Tyler Shaw

Hi, I’m William Tyler Shaw, an RIT graduate passionate about programming, game design, development, and interactive media. I enjoy turning ideas into playable experiences using C++, C#, Unity, and Unreal Engine, with experience across 2D and 3D games, VR, and animation in Blender and 3DS Max. I love collaborating with teams to ship polished features and push creative boundaries. I have a form of autism and work with Access-VR and a job coach to support communication and interview preparation, including information about benefits. I am detail-oriented, persistent, and eager to contribute to the next generation of games and interactive media.

Available to hire

Hi, I’m William Tyler Shaw, an RIT graduate passionate about programming, game design, development, and interactive media. I enjoy turning ideas into playable experiences using C++, C#, Unity, and Unreal Engine, with experience across 2D and 3D games, VR, and animation in Blender and 3DS Max. I love collaborating with teams to ship polished features and push creative boundaries.

I have a form of autism and work with Access-VR and a job coach to support communication and interview preparation, including information about benefits. I am detail-oriented, persistent, and eager to contribute to the next generation of games and interactive media.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Part-Time Cashier at Wegman’s
April 1, 2023 - Present
Assists customers ring up and package groceries. Provides excellent customer service. High proficiency in a fast-paced work environment.
Game Developer at MoonRift Entertainment LLC
January 1, 2023 - October 22, 2025
Collaborated on a 2.5D platformer Foo’Dyssey; modeled and animated characters and obstacles in Blender; implemented player and obstacle movement, animation techniques, particle effects, level transitions, pause screens, UI elements and level layouts in Unity; led development on a 3D hack-and-slash game using Unreal Engine 4.
Unity Game Developer at Robot Startup/ Morphbots
February 1, 2022 - October 22, 2025
Helped develop a Unity simulation of a breadboard game; showed initiative in handling programming and bug-fixing; collaborated with a small team of four to help develop the game from the beta.
VR Game Developer at ChangeLabs/ Brimhall & Associates
February 1, 2022 - October 22, 2025
Assisted in bug testing for an alpha of a VR Unity Project; utilized React/CSS scripting to help bug-fix multiple projects; supported development and collaboration across team members.
Game Developer at Reworld/Easy Time LLC
March 1, 2021 - October 22, 2025
Collaborated between two groups to assist in the development of two minigames made with the Reworld Engine; learned Lua scripting and the mechanics of Reworld; used Blender to create landscapes and models; contributed to client-server interactions for multiplayer and SFX; helped code gameplay mechanics.
VR Game Developer at Light Mynd
November 1, 2020 - October 22, 2025
One of two game developers charged with creating a VR game prototype to assist younger children with mental disabilities; programmed in C++ within Unity; used Bluetooth to gather heart monitor data for in-game use; created and animated models in Blender.
Game Design Developer at RIT, Office of Career Services and Cooperative Education
August 1, 2018 - October 22, 2025
Collaborated with a partner to design and develop a RIT VR prototype to help students improve interview skills; programmed in C++ and developed in Unity; presented findings to 10 key staff members.

Education

Bachelor of Science – Game Design & Development at Rochester Institute of Technology
January 1, 2017 - January 1, 2019
Associate of Arts & Science – Game Design & Programming at Finger Lakes Community College
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services