Available to hire
Hi, I’m William Tyler Shaw, an RIT graduate passionate about programming, game design, development, and interactive media. I enjoy turning ideas into playable experiences using C++, C#, Unity, and Unreal Engine, with experience across 2D and 3D games, VR, and animation in Blender and 3DS Max. I love collaborating with teams to ship polished features and push creative boundaries.
I have a form of autism and work with Access-VR and a job coach to support communication and interview preparation, including information about benefits. I am detail-oriented, persistent, and eager to contribute to the next generation of games and interactive media.
Skills
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Language
English
Fluent
Work Experience
Part-Time Cashier at Wegman’s
April 1, 2023 - PresentAssists customers ring up and package groceries. Provides excellent customer service. High proficiency in a fast-paced work environment.
Game Developer at MoonRift Entertainment LLC
January 1, 2023 - October 22, 2025Collaborated on a 2.5D platformer Foo’Dyssey; modeled and animated characters and obstacles in Blender; implemented player and obstacle movement, animation techniques, particle effects, level transitions, pause screens, UI elements and level layouts in Unity; led development on a 3D hack-and-slash game using Unreal Engine 4.
Unity Game Developer at Robot Startup/ Morphbots
February 1, 2022 - October 22, 2025Helped develop a Unity simulation of a breadboard game; showed initiative in handling programming and bug-fixing; collaborated with a small team of four to help develop the game from the beta.
VR Game Developer at ChangeLabs/ Brimhall & Associates
February 1, 2022 - October 22, 2025Assisted in bug testing for an alpha of a VR Unity Project; utilized React/CSS scripting to help bug-fix multiple projects; supported development and collaboration across team members.
Game Developer at Reworld/Easy Time LLC
March 1, 2021 - October 22, 2025Collaborated between two groups to assist in the development of two minigames made with the Reworld Engine; learned Lua scripting and the mechanics of Reworld; used Blender to create landscapes and models; contributed to client-server interactions for multiplayer and SFX; helped code gameplay mechanics.
VR Game Developer at Light Mynd
November 1, 2020 - October 22, 2025One of two game developers charged with creating a VR game prototype to assist younger children with mental disabilities; programmed in C++ within Unity; used Bluetooth to gather heart monitor data for in-game use; created and animated models in Blender.
Game Design Developer at RIT, Office of Career Services and Cooperative Education
August 1, 2018 - October 22, 2025Collaborated with a partner to design and develop a RIT VR prototype to help students improve interview skills; programmed in C++ and developed in Unity; presented findings to 10 key staff members.
Education
Bachelor of Science – Game Design & Development at Rochester Institute of Technology
January 1, 2017 - January 1, 2019Associate of Arts & Science – Game Design & Programming at Finger Lakes Community College
January 1, 2015 - January 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
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