Available to hire
I am a Principal Engineer at Autodesk Singapore with over 25 years of hands-on experience in C/C++ software engineering, cross-platform SDK development, and AI/ML integrated workflows. I am expert in native and managed C++, Qt, OpenGL/ES, and secure authentication frameworks (OAuth PKCE, cryptography). I am passionate about Human-in-the-Loop automation, LangGraph AI orchestration, and MCP-b0d system integration.\n\nI have a strong foundation in desktop (Windows/macOS/Linux), mobile (iOS/Android), and cloud-connected architectures with a focus on robust, performant, and secure systems.
Skills
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Language
English
Fluent
Japanese
Advanced
Burmese
Fluent
Work Experience
Senior Software Engineer (Contract) at Autodesk Singapore Pte Ltd
August 31, 2018 - October 24, 2025Enhanced Autodesk Drive for macOS with SSO interoperability and secure data access; developed reusable C++ components shared across macOS and Windows; contributed to cross-platform tooling.
Senior Software Engineer (Contract) at Autodesk Singapore Pte Ltd
August 1, 2018 - October 24, 2025Enhanced Autodesk Drive for macOS, focusing on SSO interoperability and secure data access. Developed reusable C++ components shared across macOS and Windows environments.
Principal Engineer at Autodesk Singapore Pte Ltd
August 1, 2018 - PresentLead engineer for Autodesk Single Sign-On (SSO) SDK on Windows, macOS, and Linux (RHEL). Implemented secure cross-platform IPC and credential workflows using C++ and Objective-C. Integrated Human-in-the-Loop (LangGraph) workflow connecting Slack to JIRA ticket automation. Customized and optimized Qt builds across platforms to improve deployment efficiency. Participated in internal AWS AI/ML workshops, enhancing product-level AI integration strategies.
Principal Engineer at Autodesk Singapore Pte Ltd
August 1, 2018 - PresentLead engineer for Autodesk SSO SDK across Windows, macOS, and Linux (RHEL); implemented secure cross-platform IPC and credential workflows; integrated LangGraph-based Human-in-the-Loop workflows with Slack and Jira automation; optimized Qt builds for multi-platform deployment; participated in internal AWS AI/ML workshops to refine product AI integration.
Senior Software Engineer (Contract) at Autodesk Singapore Pte Ltd
August 1, 2018 - October 24, 2025Enhanced Autodesk Drive for macOS, focusing on SSO interoperability and secure data access. Developed reusable C++ components shared across macOS and Windows environments.
Principal Engineer at Autodesk Singapore Pte Ltd
August 1, 2018 - PresentLead engineer for Autodesk Single Sign-On (SSO) SDK on Windows, macOS, and Linux (RHEL). Implemented secure cross-platform IPC and credential workflows using C++ and Objective-C. Integrated Human-in-the-Loop (LangGraph) workflow connecting Slack → JIRA ticket automation. Customized and optimized Qt builds across platforms to improve deployment efficiency. Participated in internal AWS AI/ML workshops, enhancing product-level AI integration strategies.
Senior Software Engineer at Tuxedo Cow (Singapore)
June 30, 2017 - October 24, 2025Architected a cross-platform game engine framework for iOS/Android; collaborated with artists and designers to deliver interactive 3D experiences.
Senior Software Engineer at Tuxedo Cow (Singapore)
June 1, 2017 - October 24, 2025Architected game engine framework supporting cross-platform builds for iOS and Android. Collaborated with artists and gameplay designers to deliver interactive 3D experiences.
Senior Software Engineer at Tuxedo Cow (Singapore)
June 1, 2017 - October 24, 2025Architected game engine framework supporting cross-platform builds for iOS and Android. Collaborated with artists and gameplay designers to deliver interactive 3D experiences.
VIBBIDI Android Project Leader at Glue-th Inc (Japan/Singapore)
December 31, 2016 - October 24, 2025Designed scalable graphics and video compositing C++ library for high-performance Android apps; led JNI bridge development for real-time video rendering and GPU acceleration.
VIBBIDI Android Project Leader at Glue-th Inc (Japan/Singapore)
December 1, 2016 - October 24, 2025Designed a scalable graphics and video compositing C++ library for high-performance Android apps. Led JNI bridge development for real-time video rendering and GPU acceleration.
VIBBIDI Android Project Leader at Glue-th Inc (Japan/Singapore)
December 1, 2016 - October 24, 2025Designed a scalable graphics and video compositing C++ library for high-performance Android apps. Led JNI bridge development for real-time video rendering and GPU acceleration.
Client Engineer at DeNA Asia Pacific Holding Pte Ltd (Singapore)
December 31, 2015 - October 24, 2025Built C++ tooling pipelines to automate game asset generation; delivered Unity and cocos2d-x titles with real-time 3D rendering and asset streaming.
Client Engineer at DeNA Asia Pacific Holding Pte Ltd (Singapore)
December 1, 2015 - October 24, 2025Built C++ tooling pipelines to automate game asset generation. Delivered Unity and cocos2d-x titles with real-time 3D rendering and asset streaming.
Client Engineer at DeNA Asia Pacific Holding Pte Ltd (Singapore)
December 1, 2015 - October 24, 2025Built C++ tooling pipelines to automate game asset generation. Delivered Unity and cocos2d-x titles with real-time 3D rendering and asset streaming.
Middleware Development Manager at HI Corporation Singapore Pte Ltd
December 31, 2012 - October 24, 2025Led a five-person team delivering Karaoke set-top box software with 3D UI/UX; designed authoring tools and SDKs for 3D content using C++ and OpenGL/ES.
Middleware Development Manager at HI Corporation Singapore Pte Ltd
December 1, 2012 - October 24, 2025Led a 5-person team developing Karaoke set-top box software with 3D UI/UX. Designed authoring tools and SDKs for 3D content using C++ and OpenGL/ES.
Middleware Development Manager at HI Corporation Singapore Pte Ltd
December 1, 2012 - October 24, 2025Led a 5-person team developing Karaoke set-top box software with 3D UI/UX. Designed authoring tools and SDKs for 3D content using C++ and OpenGL/ES.
Graphics Authoring Tools Developer at HI Corporation (Tokyo, Japan)
March 31, 2006 - October 24, 2025Maintained and enhanced 3D authoring tools for NTT DoCoMo’s FOMA series.
Graphics Authoring Tools Developer at HI Corporation (Tokyo, Japan)
March 1, 2006 - October 24, 2025Maintained and enhanced 3D authoring tools for NTT DoCoMo’s FOMA series.
Graphics Authoring Tools Developer at HI Corporation (Tokyo, Japan)
March 1, 2006 - October 24, 2025Maintained and enhanced 3D authoring tools for NTT DoCoMo’s FOMA series.
Assistant Team Leader at Uni Com K.K (Tokyo, Japan)
February 28, 2005 - October 24, 2025Developed scheduling modules for Digital Broadcast Management System (NTV, TBS).
Assistant Team Leader at Uni Com K.K (Tokyo, Japan)
February 1, 2005 - October 24, 2025Developed scheduling modules for Digital Broadcast Management System (NTV, TBS).
Assistant Team Leader at Uni Com K.K (Tokyo, Japan)
February 1, 2005 - October 24, 2025Developed scheduling modules for Digital Broadcast Management System (NTV, TBS).
System Programmer at Towers Quest K.K (Tokyo, Japan)
April 30, 2003 - October 24, 2025Delivered enterprise software for Mitsubishi Heavy Industries, including bug fixes and client customization.
System Programmer at Towers Quest K.K (Tokyo, Japan)
April 1, 2003 - October 24, 2025Delivered enterprise software for Mitsubishi Heavy Industries, including bug fixes and client customization.
System Programmer at Towers Quest K.K (Tokyo, Japan)
April 1, 2003 - October 24, 2025Delivered enterprise software for Mitsubishi Heavy Industries, including bug fixes and client customization.
System Programmer at Self-Employed (Myanmar)
January 31, 2000 - October 24, 2025Founded and led a five-person software development house delivering payroll and inventory management systems for SMEs.
System Programmer at Self-Employed (Myanmar)
January 1, 2000 - October 24, 2025Founded and led a 5-person software development house delivering payroll and inventory management systems for SMEs.
System Programmer at Self - Employed (Myanmar)
January 1, 2000 - October 24, 2025Founded and led a 5-person software development house delivering payroll and inventory management systems for SMEs.
Education
Master of Information Science at University of Computer Studies, Yangon
January 1, 1995 - January 1, 1998Bachelor of Science (Honours), Physics at Yangon University
January 1, 1987 - January 1, 1994Master of Information Science at University of Computer Studies, Yangon
January 1, 1995 - January 1, 1998Bachelor of Science (Honours), Physics at Yangon University
January 1, 1987 - January 1, 1994Master of Information Science at University of Computer Studies, Yangon
January 1, 1995 - January 1, 1998Bachelor of Science (Honours), Physics at Yangon University
January 1, 1987 - January 1, 1994Qualifications
Industry Experience
Software & Internet, Professional Services, Media & Entertainment, Computers & Electronics, Manufacturing
Skills
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