I work in 3D modeling and design, developing projects ranging from conception to completion of 3D models. I work with Blender and Unreal Engine as my main tools, and I have experience with software such as ZBrush and Maya, which has given me a solid foundation in various stages of 3D production.
I create characters, vehicles, sets, and props, always seeking a balance between technique, realism, and artistic style. My focus is on transforming ideas into detailed and functional visual representations, with attention to form, texture, lighting, and composition.
With experience beginning in 2019 and a degree in 3D Digital Design, I am constantly improving my technical and artistic skills, striving for excellence and innovation in every project I develop.
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