I’ve done freelance for a small indie company called Forbidden Kemono and created props such as string lights, signs, windows and more. I am also doing an internship at my old university as a 3D Game Artist intern which I directed student on industry workflow and gave feedback to students when needed.

Maegan Bulanhagui

I’ve done freelance for a small indie company called Forbidden Kemono and created props such as string lights, signs, windows and more. I am also doing an internship at my old university as a 3D Game Artist intern which I directed student on industry workflow and gave feedback to students when needed.

Available to hire

I’ve done freelance for a small indie company called Forbidden Kemono and created props such as string lights, signs, windows and more. I am also doing an internship at my old university as a 3D Game Artist intern which I directed student on industry workflow and gave feedback to students when needed.

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Intern Game Art at Full Sail University
October 1, 2025 - Present
Directed students on workflow of modeling in Autodesk Maya, demonstrated essential techniques, optimized project efficiency. Instructed 15 fellow students by completing or refining game assets to ensure quality to meet project deadlines. Conducted performance review and training for animation teams, resulting in a 50% enhancement in creative output quality. Collaborated with fellow interns to mentor students on industry workflows, best practices, and career development in game design and 3D art, providing hands-on guideline and insight to help prepare for professional opportunities.
3D Artist at Forbidden Kemono Studio LLC
September 1, 2025 - Present
Designed 3D assets in Autodesk Maya and props for a horror-themed game, focusing on atmosphere and visual storytelling. Created textures in Photoshop to produce realistic and stylized in-game environments. Collaborated with a team of 15 artists to design assets for horror-based game.
Game Production at Scorched Light
July 1, 2025 - October 27, 2025
Created and updated drawing files, producing production drawings and established standards using Solid Edge modeling. Interacted with a 9-member Product Design team for control of solid-state lighting applications. Coordinated with a 5-member Product Team, assessing design changes for 15 products under development for regulatory reporting; submitted Upmarket Approval (PMA) for Class III devices, securing FDA approval in 60 days.
Environment Artist at Scorched Light
July 1, 2025 - October 27, 2025
Collaborated with a team of 9 to develop and optimize environment assets for a student-developed game. Assigned to assets from block-outs to UV mapping and texturing in Substance Painter, ensuring consistency with 4 other artist team objectives.
Props Artist
November 30, 2024 - October 27, 2025
Presented award-winning paper on caste-based inequality in medieval Europe during annual history conference; analyzed manuscripts of over 25 civilizations and empires and interviewed scholars. Recycled materials including plastics and metals, testing visuals display effects of 3D printing leading to increase in number of design variants by 50%; showcasing items at state level exhibition.

Education

Bachelor of Science in Game Art (B.S.) at Full Sail University
January 11, 2030 - September 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment