I’m Yury, a game programmer and developer with a wide background in game design, programming, 3D modeling, and tabletop campaigns. I enjoy prototyping mechanics, building multiplayer experiences, and solving problems in creative ways. I’ve collaborated on projects ranging from indie games to MMO concepts, and I thrive in team settings where experimentation and iteration drive progress.

Yury Pöllänen

I’m Yury, a game programmer and developer with a wide background in game design, programming, 3D modeling, and tabletop campaigns. I enjoy prototyping mechanics, building multiplayer experiences, and solving problems in creative ways. I’ve collaborated on projects ranging from indie games to MMO concepts, and I thrive in team settings where experimentation and iteration drive progress.

Available to hire

I’m Yury, a game programmer and developer with a wide background in game design, programming, 3D modeling, and tabletop campaigns. I enjoy prototyping mechanics, building multiplayer experiences, and solving problems in creative ways.

I’ve collaborated on projects ranging from indie games to MMO concepts, and I thrive in team settings where experimentation and iteration drive progress.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Finnish
Fluent
English
Fluent
German
Intermediate

Work Experience

Actor / Game Developer at OdinaFox
January 1, 2024 - October 27, 2025
Acted in a movie project and contributed to game creation as a game developer. Responsibilities included prototyping mechanics, implementing gameplay features, and modeling concepts to support an adventurer-themed game based on the movie. Tools: Windows, C#, C++, Unity, Unreal Engine, 3D Modeling.
Game Programmer / Game Designer at Freelance / Personal Projects
December 31, 2024 - December 31, 2024
Participated in game jams and tabletop campaigns; performed game programming and game design tasks, leveraging Unity and Unreal Engine to prototype mechanics and iterate on gameplay concepts.
Game Programmer / Designer at Self-Directed Projects
December 31, 2022 - December 31, 2022
Own projects and study-based game jams focusing on DevOps, 3D modeling, and gameplay programming; collaboration in small groups to deliver playable prototypes.
Programmer at Greater Powers
December 31, 2022 - December 31, 2022
MMORPG game development role; responsibilities included movement/AI scripting, NPC interactions, dialogue systems, enemy AI, and multiplayer mechanics using Unity, Photon Bolt, PlayFab, PlasticSCM.
Game Developer / Study at Luotsamo Lab
December 31, 2021 - December 31, 2021
Worked on a Card Game Auto-Battler project; focused on gameplay systems, multiplayer integration (PlayFab/Photon Bolt), and DevOps practices.
Full Stack Developer at Freelance
December 31, 2021 - December 31, 2021
Freelance development work spanning front-end and back-end tasks, database design, and server-side programming across multiple projects.

Education

Bachelor of IT (Software Development) at HAAGA-HELIA University, Helsinki, Finland
August 1, 2013 - December 1, 2017
Game Design at CGtarian Computer Graphics and Animation Online School
June 1, 2017 - September 1, 2017
Game development course at Luotsamo Lab
September 1, 2020 - May 1, 2021
Online courses: Game Programming & Game Design at Udemy
January 1, 2021 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more