Hi, I’m Jianchun Zhang, a software developer and operations engineer based in Beijing with 20 years of experience focusing on server-side and gameplay programming. I’ve led small tech teams, shipped scalable back-end systems, and built frameworks and tools to improve performance and reliability. I enjoy turning complex problems into robust, maintainable solutions and collaborating with cross-functional teams to deliver high-impact software. I’m proficient in Golang, Node.js, TypeScript, JavaScript, C/C++, and a broad cloud/tooling stack (AWS, Docker, Kubernetes). I thrive on building scalable architectures, refactoring code for better performance, and delivering products that customers love.

Jianchun Zhang

Hi, I’m Jianchun Zhang, a software developer and operations engineer based in Beijing with 20 years of experience focusing on server-side and gameplay programming. I’ve led small tech teams, shipped scalable back-end systems, and built frameworks and tools to improve performance and reliability. I enjoy turning complex problems into robust, maintainable solutions and collaborating with cross-functional teams to deliver high-impact software. I’m proficient in Golang, Node.js, TypeScript, JavaScript, C/C++, and a broad cloud/tooling stack (AWS, Docker, Kubernetes). I thrive on building scalable architectures, refactoring code for better performance, and delivering products that customers love.

Available to hire

Hi, I’m Jianchun Zhang, a software developer and operations engineer based in Beijing with 20 years of experience focusing on server-side and gameplay programming. I’ve led small tech teams, shipped scalable back-end systems, and built frameworks and tools to improve performance and reliability. I enjoy turning complex problems into robust, maintainable solutions and collaborating with cross-functional teams to deliver high-impact software.

I’m proficient in Golang, Node.js, TypeScript, JavaScript, C/C++, and a broad cloud/tooling stack (AWS, Docker, Kubernetes). I thrive on building scalable architectures, refactoring code for better performance, and delivering products that customers love.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Work Experience

Freelancer at Freelancer
June 1, 2024 - October 28, 2025
Remote development and maintenance of a car booking system for U.S. travel clients; built a full-stack fleet information management framework; delivered a scalable NestJS backend and React-based customer booking system; implemented admin management; built an AWS production environment with Terraform; front-end deployment to Cloudflare; created a match-3 game server; implemented automatic service monitoring; migrated WordPress to AWS Lightsail; integrated car booking with WordPress; built a log management iOS app and a Go-based log management server using Gin/Gorm.
Senior Software Engineer at Asia Innovations Group Limited
January 1, 2024 - January 1, 2024
Migrated all game servers from AWS to Tencent Cloud without incidents; launched 30+ HTML5 single/multiplayer games; built a scalable game lobby supporting up to 1,000,000 concurrent users; transitioned to TypeScript with Jest; dockerized services into Kubernetes; implemented Consul and Fabio-based service registration/discovery; sharded MongoDB for 10,000,000 users; developed WebSocket-based restart solution; resolved Redis issues under heavy concurrency; built Giftomon on Ethereum (ERC721 GTOM); admin access via AWS API Gateway and Lambda; integrated Google BigQuery; built a unified Graylog-based log system; created a robot player system for low-activity games.
Senior Backend Engineer at Kabam Inc.
February 1, 2017 - February 1, 2017
Developed core game services including user management, payment, inventory, equipment, combat, skills, talents, buffs; created stress testing tools to optimize server performance; optimized databases and code to improve response times; built Lobby, Login, and Room services in C++ game servers; optimized C++ with Google perftools and fixed memory leaks; implemented Robot Player System for the Blast Zone game.
Senior Software Engineer at StreamWIDE Inc
May 1, 2013 - May 1, 2013
Led team to complete a load balancer for voicemail service (SIP/HTTP) capable of handling 10,000,000 users; customized voicemail systems for various organizations; reconstructed voicemail statistics system; continuously optimized MySQL databases.
Advanced Software Engineer at Fortinet
January 1, 2008 - January 1, 2008
Created a mobile backup system based on SyncML; maintained Fortimanager's virus library delivery system; created a content download system for Symbian S60.
Software Engineer at JF Computer Systems CO. LTD
May 1, 2006 - May 1, 2006
Developed clinical information system client (MFC) and server on Linux (C++); built a management tool for the clinical information system (C# and Perl); developed real-time video system for kindergartens and daily information system; built a version management system for AutoCAD.

Education

Bachelor of Science at Hebei Polytechnic University - Tangshan
September 1, 1998 - July 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Travel & Hospitality

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more