I'm Matya, a CG artist who loves LEARNING and exploring the world of CGI. I use ZBrush to design and sculpt characters, and Blender for modeling, UVs, rigging, and animation. Houdini is my go-to friend for destruction and simulations. With Substance Painter I create detailed materials, and in Unreal Engine I build realistic worlds. In the end, I bring everything together in Nuke and DaVinci Resolve for compositing and editing like a small indie studio in one PERSON.

Matya Jamshidiyan

I'm Matya, a CG artist who loves LEARNING and exploring the world of CGI. I use ZBrush to design and sculpt characters, and Blender for modeling, UVs, rigging, and animation. Houdini is my go-to friend for destruction and simulations. With Substance Painter I create detailed materials, and in Unreal Engine I build realistic worlds. In the end, I bring everything together in Nuke and DaVinci Resolve for compositing and editing like a small indie studio in one PERSON.

Available to hire

I’m Matya, a CG artist who loves LEARNING and exploring the world of CGI. I use ZBrush to design and sculpt characters, and Blender for modeling, UVs, rigging, and animation. Houdini is my go-to friend for destruction and simulations. With Substance Painter I create detailed materials, and in Unreal Engine I build realistic worlds. In the end, I bring everything together in Nuke and DaVinci Resolve for compositing and editing like a small indie studio in one PERSON.

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Language

English
Advanced

Work Experience

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Education

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Qualifications

Urban Planning (Graduate)
January 11, 2030 - October 29, 2025

Industry Experience

Media & Entertainment, Gaming, Real Estate & Construction, Software & Internet, Professional Services