Hi, I’m Daniel Roeger, I create high-quality 3D content for product visualizations, interactive mixed-reality experiences, games, and animation. I work closely with digital experience agencies and creative teams on projects for brands like Red Bull, Google, eBay, PUMA, Marvin, and others. Working primarily in Maya and Unreal Engine, I bring hands-on experience across full 3D pipeline from modeling and texturing to lighting and animation. My work focuses on translating early concepts into visually compelling 3D content for marketing and experiential media, combining detailed assets, dynamic lighting, and animation both real-time and pre-rendered raytraced experiences.

Daniel Roeger

Hi, I’m Daniel Roeger, I create high-quality 3D content for product visualizations, interactive mixed-reality experiences, games, and animation. I work closely with digital experience agencies and creative teams on projects for brands like Red Bull, Google, eBay, PUMA, Marvin, and others. Working primarily in Maya and Unreal Engine, I bring hands-on experience across full 3D pipeline from modeling and texturing to lighting and animation. My work focuses on translating early concepts into visually compelling 3D content for marketing and experiential media, combining detailed assets, dynamic lighting, and animation both real-time and pre-rendered raytraced experiences.

Available to hire

Hi, I’m Daniel Roeger, I create high-quality 3D content for product visualizations, interactive mixed-reality experiences, games, and animation. I work closely with digital experience agencies and creative teams on projects for brands like Red Bull, Google, eBay, PUMA, Marvin, and others.

Working primarily in Maya and Unreal Engine, I bring hands-on experience across full 3D pipeline from modeling and texturing to lighting and animation. My work focuses on translating early concepts into visually compelling 3D content for marketing and experiential media, combining detailed assets, dynamic lighting, and animation both real-time and pre-rendered raytraced experiences.

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Work Experience

Senior Visualization Artist at Product Insight
April 1, 2025 - October 30, 2025
Applying artistic and technical skills to deliver still and animated visuals on projects spanning healthcare, robotics, and transportation, clearly communicating product concepts, designs, and key technical features while owning the creative vision and development of client presentations.
Lead 3D Artist at Showroom Experiential
April 1, 2025 - April 1, 2025
Led 3D creative content development for Showroom Experiential’s innovative interactive projects. Collaborated with developers to implement 3D assets across all production stages, leveraging Unreal Engine’s real-time capabilities to deliver high-fidelity visuals, flexible product configurators, and immersive virtual experiences. Notable projects included Sillica Prototype (AI-driven interior design app) and eBay Motors car configurator, with multiple car variants and configurable aftermarket products.
3D Art Lead / Contractor at INPHANTRY
September 1, 2022 - September 1, 2022
Contract-based 3D art lead responsible for planning, look development, asset creation, lighting, animation, and in-engine integration for AR, VR, and mixed-reality experiences, collaborating with designers and developers to deliver immersive content for Google, eBay, and PUMA.
Contract 3D Artist at Artanium Studios LLC
January 1, 2018 - January 1, 2018
Freelance artist delivering specialized art production for technology companies, designing branding visuals, optimizing digital 3D product models for immersive e-commerce, and employing photogrammetry workflows to generate engine-ready assets.
Senior 3D Artist at AMD - Advanced Micro Devices
October 1, 2014 - October 1, 2014
Led 3D art production and designed immersive real-time demos showcasing next-gen GPU advancements; collaborated with cross-functional teams to define features and emerging tech, creating optimized in-engine assets and leading a small team for monster-themed demos.
Lead Artist at Cheyenne Mountain Entertainment
December 1, 2008 - December 1, 2008
Led art development for a satellite studio, sculpting 3D characters, modeling terrain and assets; participated in agile sprints to define tasks and track production progress.
Senior 3D Artist at ATI Research Inc
July 1, 2007 - July 1, 2007
Worked on a small team to create cutting-edge real-time demos showcasing graphics tech, collaborating to identify key technologies, conceptualize ideas, design pre-visuals, define production pipelines, and create art content for next-gen demos.

Education

Bachelor of Fine Arts: Computer Graphics at University of Massachusetts, Lowell
January 11, 2030 - October 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Healthcare, Manufacturing, Transportation & Logistics, Professional Services