I’m Richard Khim, a 2D animation lead and supervisor with deep expertise in Toon Boom Harmony cutout and rigged animation, along with years of Flash/Adobe Animate experience. Since starting in animation in 2003 (while still in college), I’ve specialized in bringing characters to life through clean timing, strong acting, and accurate show workflow—so the final animation meets both artistic and production needs. I’ve led and supervised multiple animated series and worked across different pipelines, including paperless 2D animation in Toon Boom, plus related 3D and texturing knowledge to support production when needed. My goal is always to deliver high-quality animation on schedule, while supporting teams with reliable oversight from planning and handoff through final delivery.…

Richard Khim

I’m Richard Khim, a 2D animation lead and supervisor with deep expertise in Toon Boom Harmony cutout and rigged animation, along with years of Flash/Adobe Animate experience. Since starting in animation in 2003 (while still in college), I’ve specialized in bringing characters to life through clean timing, strong acting, and accurate show workflow—so the final animation meets both artistic and production needs. I’ve led and supervised multiple animated series and worked across different pipelines, including paperless 2D animation in Toon Boom, plus related 3D and texturing knowledge to support production when needed. My goal is always to deliver high-quality animation on schedule, while supporting teams with reliable oversight from planning and handoff through final delivery.…

Available to hire

I’m Richard Khim, a 2D animation lead and supervisor with deep expertise in Toon Boom Harmony cutout and rigged animation, along with years of Flash/Adobe Animate experience. Since starting in animation in 2003 (while still in college), I’ve specialized in bringing characters to life through clean timing, strong acting, and accurate show workflow—so the final animation meets both artistic and production needs.

I’ve led and supervised multiple animated series and worked across different pipelines, including paperless 2D animation in Toon Boom, plus related 3D and texturing knowledge to support production when needed. My goal is always to deliver high-quality animation on schedule, while supporting teams with reliable oversight from planning and handoff through final delivery.

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Language

English
Intermediate
Tagalog
Fluent

Work Experience

2D Rigged / Cutout Animator at EggBugg Studio (United Kingdom)
July 1, 2026 - September 30, 2026
Toon Boom Harmony 2D rigged/cutout animation work for a music video (kickstarter music video).
Rigged/ Cutout 2D Animator (Toon Boom Harmony) at EggBugg Studio (United Kingdom)
July 1, 2026 - September 1, 2026
2D rigged/cutout animation for a music video project in Toon Boom Harmony, supporting the production with character performance and show-ready animation output.
2D Rigged / Cutout Animator (Toon Boom Harmony) at EggBugg Studio (United Kingdom)
July 1, 2026 - September 30, 2026
Rigged and cutout animation production in Toon Boom Harmony for music video work, delivering frame-accurate performance and show-ready animation output.
Animation Lead / Supervisor (Rigged / Cutout)
February 1, 2026 - July 31, 2026
Led and supervised rigged/cutout animation production for Little Kev Season 2, coordinating show workflows and quality for episodes in this range.
2D Rigged / Cutout Animator at Bombillo Amarillo Animation Studio (Colombia)
July 1, 2025 - March 31, 2026
Toon Boom Harmony 2D rigged/cutout animation work for Los Colorados.
2D Animator (Toon Boom Harmony) at Bombillo Amarillo Animation Studio (Colombia)
July 1, 2025 - March 1, 2026
Rigged/cutout animation work in Toon Boom Harmony for the Los Colorados project, focusing on character motion, performance, and production consistency.
2D Rigged / Cutout Animator (Toon Boom Harmony) at Bombillo Amarillo Animation Studio (Colombia)
July 1, 2025 - March 31, 2026
Produced rigged/cutout animation in Toon Boom Harmony, contributing to episode-ready character motion and production consistency.
Animation Lead / Supervisor (Rigged / Cutout)
March 1, 2025 - June 30, 2025
Animation lead/supervision for The Day You Begin, supporting animation production quality and show-handling for the given period.
Animation Lead / Supervisor (Rigged / Cutout)
March 1, 2025 - December 31, 2025
Led and supervised rigged/cutout animation production for Sparkles Magical Market, managing production accuracy and timely delivery across the specified production window.
Traditional/Handdrawn Animator
March 1, 2024 - March 1, 2025
Handdrawn/2D animation work contributing to traditional animation production for Hazbin Hotel.
Traditional 2D Animator
March 1, 2024 - March 31, 2025
Worked on traditional 2D animation for Hazbin Hotel, supporting hand-drawn animation production.
Animation Lead / Supervisor (Rigged / Cutout)
January 1, 2024 - Present
Led rigged/cutout animation production for Little Kev in this timeframe, ensuring animation consistency and delivery.
Animation Lead / Supervisor (Rigged / Cutout)
January 1, 2023 - December 31, 2024
Supervised rigged/cutout animation for Molly of Denali seasons 3 & 4, ensuring quality and production accuracy across episodes.
Animation Lead / Supervisor (Rigged / Cutout)
January 1, 2022 - Present
Rigged/cutout animation lead/supervision for Mr. Magoo for the production timeframe listed.
Animation Lead / Supervisor (Cutout)
January 1, 2022 - Present
Cutout animation lead/supervision for Zig and Sharko, supporting timely delivery and animation quality for the specified period.
2D Rigged / Cutout Animator at EGoFILM - Animation Studio (Poland)
March 1, 2021 - September 30, 2021
Toon Boom Harmony 2D rigged/cutout animation work for Kayko and Kokosh (KAIJKO I KOKOSZ).
2D Rigged/ Cutout Animator (Toon Boom Harmony) at EGoFILM - Animation Studio (Poland)
March 1, 2021 - September 1, 2021
Rigged/cutout animation production in Toon Boom Harmony for Kayko and Kokosh, supporting character animation delivery for show pipeline requirements.
2D Rigged / Cutout Animator (Toon Boom Harmony) at EGoFILM - Animation Studio (Poland)
March 1, 2021 - September 30, 2021
Animated characters using Toon Boom Harmony cutout/rigged workflow, supporting show delivery and maintaining timing and animation quality.
Animation Lead / Supervisor (Flash / Adobe Animate)
January 1, 2020 - December 31, 2022
Supervised Flash/Adobe Animate animation production for Taffy Season 2, ensuring correct animation timing and show delivery.
Flash / Adobe Animate Animator at Toon City Animation
August 1, 2018 - November 30, 2019
Flash animation work for Coach Me.
2D Animator (Flash/Adobe Animate) at Toon City Animation
August 1, 2018 - November 1, 2019
Flash/Adobe Animate animation production for Coach Me, contributing to character animation and show pipeline delivery within timelines.
Flash / Adobe Animate Animator at Toon City Animation (Coach Me)
August 1, 2018 - November 30, 2019
Created Flash/Adobe Animate animation content for the show, contributing to character action timing and production consistency.
2D Rigged / Cutout Animator at Toon City Animation
January 1, 2018 - March 31, 2019
Toon Boom Harmony 2D rigged/cutout animation work for Mr. Magoo Season 1.
2D Animator (Toon Boom Harmony) at Toon City Animation
January 1, 2018 - March 1, 2019
Rigged/cutout animation for Mr. Magoo Season 1, supporting episodic production with consistent character performance and timely delivery.
Animation Lead / Supervisor (Rigged / Cutout)
January 1, 2018 - January 1, 2020
Supervised rigged/cutout animation for Molly of Denali Season 1, supporting episode animation quality and schedule.
2D Animator (Toon Boom Harmony) at Toon City Animation (Mr. Magoo Season 1)
January 1, 2018 - March 31, 2019
Supported rigged/cutout animation production in Toon Boom Harmony for the season, contributing to show-ready character animation.
Animation Lead / Supervisor (Flash / Adobe Animate)
January 1, 2017 - January 1, 2018
Led Flash/Adobe Animate animation supervision for Counterfeit Cat, supporting production accuracy and timely delivery.
2D Animator (Toon Boom Harmony) at Toon City Animation
December 1, 2016 - May 1, 2017
Cutout animation work for Sunny Day, delivering character performance and production-ready animation using Toon Boom Harmony.
2D Animator (Toon Boom Harmony) at Toon City Animation (Sunny Day)
December 1, 2016 - May 31, 2017
Delivered rigged/cutout animation for the series in Toon Boom Harmony, supporting schedule and animation quality.
2D Rigged / Cutout Animator at Toon City Animation
March 1, 2016 - May 31, 2017
Toon Boom Harmony 2D rigged/cutout animation work for Zhu Zhu Pets and Sunny Day.
2D Animator (Toon Boom Harmony) at Toon City Animation
March 1, 2016 - March 1, 2017
Cutout animation support for Zhu Zhu Pets, focusing on character animation quality and schedule adherence for production output.
2D Animator (Toon Boom Harmony) at Toon City Animation (Zhu Zhu Pets)
March 1, 2016 - March 31, 2017
Produced Toon Boom Harmony cutout/rigged animation, delivering character motion aligned with production requirements.
Animation Lead / Supervisor (Flash / Adobe Animate)
January 1, 2016 - Present
Led Flash/Adobe Animate animation supervision for Bunnicula in the timeframe provided.
2D Rigged/ Cutout Animator (Toon Boom Harmony) at Toon City Animation
February 1, 2015 - June 1, 2015
Rigged/cutout animation contribution for Croods during February to June 2015, producing show-aligned character animation with clean cutout/rig workflow handling.
2D Animator (Toon Boom Harmony) at Toon City Animation (Croods)
February 1, 2015 - June 30, 2015
Animated rigged/cutout characters in Toon Boom Harmony, ensuring consistent animation quality and timely episode support.
Animation Lead / Supervisor (Rigged / Cutout)
January 1, 2015 - Present
Supervised rigged/cutout animation for Star vs. the Forces of Evil in this timeframe.
2D Rigged / Cutout Animator at Toon City Animation
August 1, 2014 - April 30, 2015
Toon Boom Harmony 2D rigged/cutout animation work across multiple productions (e.g., Jake and the Neverland Pirates, Croods).
2D Rigged/ Cutout Animator (Toon Boom Harmony) at Toon City Animation
August 1, 2014 - April 1, 2015
Rigged/cutout animation work across multiple series, supporting animation production from character movement to final output in Harmony, including project turnaround for episodic needs.
2D Animator (Toon Boom Harmony) at Toon City Animation (Jake and the Neverland Pirates)
August 1, 2014 - April 30, 2015
Performed Toon Boom Harmony animation work for the series, delivering clean character animation with correct rig usage and production-ready files.
2D Rigged / Cutout Animator at Toon City Animation
January 1, 2014 - Present
Toon Boom Harmony 2D rigged/cutout animation work for Medical.
2D Animator (Toon Boom Harmony) at Toon City Animation
January 1, 2014 - Present
Animation production for Medical, supporting cutout/rig workflows in Toon Boom Harmony and timely episodic output.
2D Animator (Toon Boom Harmony) at Toon City Animation (Rick and Morty)
January 1, 2014 - Present
Performed Toon Boom Harmony character animation, producing animation-ready output for show production.
2D Animator (Toon Boom Harmony) at Toon City Animation (Medical)
January 1, 2014 - Present
Animated character performance in Toon Boom Harmony, contributing to production output for the series.
Flash / Adobe Animate Animator at Synergy88 Production
January 1, 2013 - Present
Flash animation work for George of the Jungle Season 2.
Flash / Adobe Animate Animator at Snipple Animation Studio
January 1, 2013 - December 31, 2014
Flash animation work for Nerds and Monsters, and work listed for multiple projects during the 2013–2014 period.
Flash/Adobe Animate Animator at Snipple Animation Studio
January 1, 2013 - January 1, 2014
Animation support for projects including Nerds and Monsters, contributing Flash/Adobe Animate production and timely delivery.
Flash / Adobe Animate Animator at Synergy88 Production (George of the Jungle Season 2)
January 1, 2013 - Present
Animated characters in Flash/Adobe Animate for the series season, supporting production and consistent character performance.
Flash / Adobe Animate Animator at Snipple Animation Studio (Chozen)
January 1, 2013 - January 1, 2014
Produced Flash/Adobe Animate animation work for the project, focusing on animation quality and timely outputs.
Flash / Adobe Animate Animator at Snipple Animation Studio (Nerds and Monsters)
January 1, 2013 - January 1, 2014
Animated in Flash/Adobe Animate for the series, ensuring quality output that fits production requirements.
2D Animator (Toon Boom Harmony) at Snipple Animation Studio (Dude that’s my Ghost)
January 1, 2012 - Present
Completed Toon Boom Harmony animation tasks for the project, focusing on character animation quality and production accuracy.
2D Rigged / Cutout Animator at Snipple Animation Studio
January 1, 2011 - January 1, 2012
Toon Boom Harmony 2D rigged/cutout animation work for Transformers Rescue Bots (as part of studio/pipeline work listed in resume).
2D Animator (Toon Boom Harmony) at 7Toons (Transformers Rescue Bots)
January 1, 2011 - January 1, 2012
Animated characters using Toon Boom Harmony workflow, contributing to episode-ready animation delivery.
Flash / Adobe Animate Animator at 7Toons (Shank - Videogame)
January 1, 2010 - Present
Supported animation production for a videogame project using Flash workflows, contributing to show/game-ready animation deliverables.
Flash / Adobe Animate Animator at Innovate Animation
January 1, 2008 - Present
Flash animation work for World of Quest.
Flash / Adobe Animate Animator at 7Toons
January 1, 2008 - December 31, 2011
Flash animation work for Johnny Test (Season 2 to Season 6).
Flash/Adobe Animate Animator at 7Toons
January 1, 2008 - January 1, 2011
Animated work on Johnny Test (Season 2 through Season 6) using Flash/Adobe Animate workflows, supporting consistent character motion and production readiness.
Flash / Adobe Animate Animator at Innovate Animation (World of Quest)
January 1, 2008 - Present
Delivered animation work using Flash/Adobe Animate workflows for the show content pipeline.
Flash / Adobe Animate Animator at 7Toons (Johnny Test Season 2 to Season 6)
January 1, 2008 - January 1, 2011
Animated characters in Flash/Adobe Animate for multiple seasons, focusing on consistent performance and show-ready delivery.
Flash / Adobe Animate Animator at Top Draw Animation
January 1, 2007 - December 31, 2007
Flash animation work for Skunk Fu and Martha Speaks.
Traditional/Handdrawn Animator at ABS CBN
January 1, 2007 - December 31, 2007
Traditional animation contribution for Hanuman.
Flash/Adobe Animate Animator at Top Draw Animation
January 1, 2007 - January 1, 2008
Animation production for Skunk Fu and Martha Speaks using Flash/Adobe Animate, supporting episodic animation output and performance.
Traditional 2D Animator at ABS-CBN (Hanuman)
January 1, 2007 - Present
Delivered traditional 2D animation output for the project in a hand-drawn production context.
Flash / Adobe Animate Animator at Top Draw Animation (Martha Speaks)
January 1, 2007 - Present
Created Flash/Adobe Animate animation production work, supporting consistent character performance and delivery.
Flash / Adobe Animate Animator at Top Draw Animation (Skunk Fu)
January 1, 2007 - Present
Produced Flash/Adobe Animate animation for the project, delivering clean character motion and frame-accurate timing.
Traditional 2D Animator at DQ Entertainment (Fantastic Four in the Philippines)
January 1, 2006 - Present
Contributed hand-drawn 2D animation work for the project.
Animation Lead / Supervisor (2D Cutout and Flash Animator)
January 1, 2003 - Present
Lead and supervise 2D animation production with strong expertise in Toon Boom Harmony (rigged and cutout workflows) and Flash/Adobe Animate. Known for accurate, high-quality animation delivery and for handling shows end-to-end—supporting team workflow, character performance, and consistent production output across episodes.
Traditional/Handdrawn Animator at TOEI Animation
January 1, 2003 - January 1, 2007
Traditional 2D animation work for One Piece, Digimon, Dragon Ball, and Pretty Cure Max Heart during early career years, supporting hand-drawn animation production requirements.
2D Animation Lead/ Supervisor 2D Cutout and Flash Animator
January 1, 2003 - Present
Lead and supervise 2D animation production using Toon Boom Harmony (rigged/cutout) and Flash/Adobe Animate. Responsible for managing animation quality and show requirements, handling rig/cutout workflows, and delivering accurate animation in a timely manner across multiple series. Also supports broader production tasks where needed, leveraging knowledge of paperless workflows and related 3D tools to complement the animation pipeline.
Traditional 2D Animator at TOEI Animation (Pretty Cure Max Heart)
January 1, 2003 - December 31, 2007
Worked on traditional hand-drawn animation for the series.
Traditional 2D Animator at TOEI Animation (Dragon Ball)
January 1, 2003 - December 31, 2007
Performed traditional 2D animation work, supporting hand-drawn character action scenes.
Traditional 2D Animator at TOEI Animation (Digimon)
January 1, 2003 - December 31, 2007
Contributed to traditional 2D animation production via hand-drawn workflows.
Traditional 2D Animator at TOEI Animation (One Piece)
January 1, 2003 - December 31, 2007
Worked on traditional 2D animation for the series, contributing hand-drawn production output.
2D Animation Lead / Supervisor (Cutout & Flash Animator)
January 1, 2003 - Present
Lead and supervise 2D animation (paperless) with strong expertise in Toon Boom Harmony cutout/rigged animation and Adobe Animate/Flash. Responsible for maintaining performance and production quality, handling show workflows, and ensuring accurate, timely delivery across episodes. Also supports a broader production pipeline with knowledge of 3D tools for environments and character-related workflows.

Education

Bachelor of Fine Arts (Advertising) at CIIT College of Arts and Technology
January 1, 2002 - January 1, 2006
3D Animation training (modeling, texturing, skinning to character animation) at CIIT College of Arts and Technology
May 1, 2024 - November 1, 2024
Bachelor of Fine Arts (Advertising) at CIIT College of Arts and Technology
January 1, 2002 - January 1, 2006
3D Animation training (modeling to character animation) at CIIT College of Arts and Technology.
May 1, 2024 - November 1, 2024
Bachelor of Fine Arts (BFA) - Advertising at CIIT College of Arts and Technology
January 1, 2002 - January 1, 2006
3D Animation training (modeling, texturing, skinning to character animation) at CIIT College of Arts and Technology
May 1, 2024 - November 1, 2024

Qualifications

2d Animation Director/Supervisopr
August 13, 2015 - July 24, 2026
Freelance Animator
March 17, 2004 - September 28, 2026

Industry Experience

Media & Entertainment