I’m Julian McKinlay, a seasoned C++ software engineer and game developer with over 20 years of experience delivering engine-level systems, gameplay features, and toolchains for AAA and indie titles. I thrive on Unreal Engine work, real-time rendering challenges, and scalable architectures, and I enjoy mentoring teams to ship polished experiences.
Over the years I’ve shipped or contributed to multiple high-profile games including Total War titles and Guitar Hero Live, LEGO Video, Marvel Ultimate Alliance, and more. I’m passionate about AI, graphics, UI, and engine development, constantly seeking hard technical problems that bridge creative vision and technical excellence.
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